programming LEGO MINDSTORMS phần 10 pptx

programming LEGO MINDSTORMS phần 10 pptx

programming LEGO MINDSTORMS phần 10 pptx

... 48–50 177 _LEGO_ Java_indx.qxd 4/3/02 1:50 PM Page 426 408 Appendix B • Programming LEGO MINDSTORMS with Java Fast Track ❖ Chapter 1: Introducing LEGO MINDSTORMS The LEGO MINDSTORMS RIS Kit  The MINDSTORMS ... class. www.syngress.com Chapter 7 Continued 177 _LEGO_ Java_AppFT.qxd 4/3/02 10: 47 AM Page 417 Programming LEGO MINDSTORMS with Java Fast Track • Appendix B 419...

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microsoft visual basic game programming with directx phần 10 pptx

microsoft visual basic game programming with directx phần 10 pptx

... using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword Preface Introduction Chapter ... using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET G...

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programming LEGO MINDSTORMS phần 2 doc

programming LEGO MINDSTORMS phần 2 doc

... DATA_AVAILABLE event was sent. www.syngress.com 177 _LEGO_ Java_02.qxd 4/2/02 12:01 PM Page 53 Introducing LEGO MINDSTORMS • Chapter 1 29 Q: I just bought an RIS as my first MINDSTORMS set.What’s the best expan- sion ... would then be notified through its parallelEvent() method. 177 _LEGO_ Java_02.qxd 4/2/02 12:01 PM Page 64 28 Chapter 1 • Introducing LEGO MINDSTORMS Q: How much memor...

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programming LEGO MINDSTORMS phần 3 ppt

programming LEGO MINDSTORMS phần 3 ppt

... capable of downloading compiled NQC byte code to the RCX. www.syngress.com 177 _LEGO_ Java_03.qxd 4/2/02 12:03 PM Page 107 102 Chapter 3 • Communicating with the RCXPort API private void dropOffCandy(int ... Continued Continued 177 _LEGO_ Java_04.qxd 4/2/02 1:12 PM Page 115 114 Chapter 4 • Communicating with the RCXJava API static byte[] testArray1={(byte)0x55,(byte)0xff,(byte)0x0, (byte)0x...

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programming LEGO MINDSTORMS phần 4 pps

programming LEGO MINDSTORMS phần 4 pps

... 'alive' message (7 bytes) 55 ff 0 10 ef 10 ef read response to 'alive' message (14 bytes) 55 ff 0 10 ef 10 ef 55 ff 0 ef 10 ef 10 sending 'beep' message (9 bytes) ... .;rcx.jar SimpleWriteRead LEGOTOWER1 sending 'alive' message (7 bytes) 55 ff 0 10 ef 10 ef read response to 'alive' message (7 bytes) 55 ff 0 ef 10 ef 10 sen...

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programming LEGO MINDSTORMS phần 5 doc

programming LEGO MINDSTORMS phần 5 doc

... with StringBuffer. Programming for the leJOS Environment • Chapter 6 205 177 _LEGO_ Java_06.qxd 4/3/02 12:54 PM Page 205 The leJOS System • Chapter 5 201 The LEGO Java Operating System  LeJOS leverages the LEGO- provided ... { motor.stop(); www.syngress.com Continued 177 _LEGO_ Java_05.qxd 4/2/02 1:13 PM Page 195 Programming for the leJOS Environment Solutions in this chapter: ■ Desig...

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programming LEGO MINDSTORMS phần 6 pps

programming LEGO MINDSTORMS phần 6 pps

... for debug- ging the embedded RCX system. Debugging… 177 _LEGO_ Java_07.qxd 4/3/02 10: 11 AM Page 259 leJOS Tools Solutions in this chapter: ■ Programming Environments for leJOS ■ Using the leJOS Visual ... the process is running. www.syngress.com Figure 7 .10 Adding a New Abbreviation Figure 7.11 A Path Generated Error 177 _LEGO_ Java_07.qxd 4/3/02 10: 11 AM Page 257 leJOS Tools • Chapte...

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programming LEGO MINDSTORMS phần 7 doc

programming LEGO MINDSTORMS phần 7 doc

... increase the size of the binary. www.syngress.com 177 _LEGO_ Java_08.qxd 4/3/02 10: 22 AM Page 302 leJOS Internals • Chapter 8 297 This program allocates 10 bytes of persistent memory and lets you view ... sensor, along with a rotation sensor, will provide a more accurate and useful environment in which LEGO MINDSTORMS robots will be simulated.Although their expected implementations ar...

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programming LEGO MINDSTORMS phần 8 ppt

programming LEGO MINDSTORMS phần 8 ppt

... Contains some documentation, mostly related to programming the virtual machine. www.syngress.com 177 _LEGO_ Java_08.qxd 4/3/02 10: 22 AM Page 311 Programming LEGO MINDSTORMS with Jini • Chapter 9 337 A ... PerformanceTest www.syngress.com Figure 8.9 Continued 177 _LEGO_ Java_08.qxd 4/3/02 10: 22 AM Page 321 342 Chapter 9 • Programming LEGO MINDSTORMS with Jini in more detail m...

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programming LEGO MINDSTORMS phần 9 doc

programming LEGO MINDSTORMS phần 9 doc

... as a help to the reader. General Interest Sites LEGO MINDSTORMS (http:/ /mindstorms .lego. com) The first site to mention is, of course, the LEGO MINDSTORMS offi- cial site. It contains tons of stuff: ... other chapters in this book. Figure 9.20 Two LEGO MINDSTORMS Interacting via Jini 177 _LEGO_ Java_09.eps 4/3/02 1:11 PM Page 393 378 Chapter 9 • Programming LEGO MINDSTORMS...

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