programming LEGO MINDSTORMS phần 6 pps

programming LEGO MINDSTORMS phần 6 pps

programming LEGO MINDSTORMS phần 6 pps

... false; } } /** www.syngress.com Figure 6. 17 Continued Continued 177 _LEGO_ Java_ 06. qxd 4/3/02 12:54 PM Page 235 Programming for the leJOS Environment • Chapter 6 213 Figure 6. 6 LineValueHolder Contains Main ... { www.syngress.com Figure 6. 16 Continued Continued 177 _LEGO_ Java_ 06. qxd 4/3/02 12:54 PM Page 231 Programming for the leJOS Environment • Chapter 4 243 Q: I get an Ou...
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programming LEGO MINDSTORMS phần 4 pps

programming LEGO MINDSTORMS phần 4 pps

... sample run would look as follows: >java –cp .;rcx.jar RCXSimpleTest LEGOTOWER1 Response: 16 Response: d6 Response: a6 Response: d6 The result is that a motor on A will run for about a second, with ... browser RCXSocketPort Port 174 PC running “rcx.RCXServer” LEGO Tower +RCXUSBPort Continued 177 _LEGO_ Java_04.qxd 4/2/02 1:12 PM Page 1 36 Communicating with the RCXJava API • Chapter 4 1...
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Beginning Linux Programming Third Edition phần 6 pps

Beginning Linux Programming Third Edition phần 6 pps

... asterisk, as shown here: SYMBOL FILE FUNCTION LINE BASENID prog.c — *12 * 96 124 1 26 1 46 1 56 166 BINSIZE prog.c — *30 197 198 199 2 06 These utilities and others mentioned in this chapter may not be present ... name 18.5 0.10 0.10 866 4 0.01 0.03 _doscan [4] 18.5 0.20 0.10 mcount (60 ) 14.8 0.28 0.08 43320 0.00 0.00 _number [5] 9.3 0.33 0.05 866 4 0.01 0.01 _format_arg [6] 7.4 0.37...
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Symbian OS Explained Effective C++ Programming for Smartphones phần 6 pps

Symbian OS Explained Effective C++ Programming for Smartphones phần 6 pps

... aDes, TInt anOffset) const; IMPORT_C void ReadL(const TAny* aPtr,TDes 16& amp; aDes) const; IMPORT_C void ReadL(const TAny* aPtr,TDes 16& amp; aDes, TInt anOffset) const; IMPORT_C void WriteL(const TAny* ... anOffset) const; IMPORT_C void WriteL(const TAny* aPtr,const TDesC 16& amp; aDes) const; IMPORT_C void WriteL(const TAny* aPtr,const TDesC 16& amp; aDes, TInt anOffset) const; IMPORT_C vo...
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programming LEGO MINDSTORMS phần 2 doc

programming LEGO MINDSTORMS phần 2 doc

... parallelEvent() method. 177 _LEGO_ Java_02.qxd 4/2/02 12:01 PM Page 64 28 Chapter 1 • Introducing LEGO MINDSTORMS Q: How much memory do I have available for my programs? A: With the default firmware you can store about 6 ... DATA_AVAILABLE event was sent. www.syngress.com 177 _LEGO_ Java_02.qxd 4/2/02 12:01 PM Page 53 Introducing LEGO MINDSTORMS • Chapter 1 29 Q: I just bought an R...
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programming LEGO MINDSTORMS phần 3 ppt

programming LEGO MINDSTORMS phần 3 ppt

... 83 Reverse Engineering the RCX Opcodes When the first LEGO MINDSTORMS sets were released in 1998, they cre- ated a lot of buzz in the academic computer programming and robotics worlds. Many enthusiasts ... Communications API in its simplest form by using the raw byte opcodes as documented by either the LEGO MINDSTORMS SDK or Kekoa Proudfoot’s “RCX Internals” documentation (http://gra...
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programming LEGO MINDSTORMS phần 5 doc

programming LEGO MINDSTORMS phần 5 doc

... with StringBuffer. Programming for the leJOS Environment • Chapter 6 205 177 _LEGO_ Java_ 06. qxd 4/3/02 12:54 PM Page 205 The leJOS System • Chapter 5 201 The LEGO Java Operating System  LeJOS leverages the LEGO- provided ... Programs ■ Testing leJOS Programs Chapter 6 203  Summary  Solutions Fast Track  Frequently Asked Questions 177 _LEGO_ Java_ 06. qxd 4/3/02 12:54 PM Page 20...
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programming LEGO MINDSTORMS phần 7 doc

programming LEGO MINDSTORMS phần 7 doc

... or -3 is currently displayed. www.syngress.com Figure 7. 36 RCXDownload Preferences Dialog 177 _LEGO_ Java_07.qxd 4/3/02 10:11 AM Page 283 262 Chapter 7 • leJOS Tools 2. As an example, suppose the ... simulation control. www.syngress.com Figure 7.13 Simlink Options Dialog 177 _LEGO_ Java_07.qxd 4/3/02 10:11 AM Page 261 260 Chapter 7 • leJOS Tools The right side of the window is a rendered...
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programming LEGO MINDSTORMS phần 8 ppt

programming LEGO MINDSTORMS phần 8 ppt

... Contains some documentation, mostly related to programming the virtual machine. www.syngress.com 177 _LEGO_ Java_08.qxd 4/3/02 10:22 AM Page 311 Programming LEGO MINDSTORMS with Jini • Chapter 9 337 A ... PerformanceTest www.syngress.com Figure 8.9 Continued 177 _LEGO_ Java_08.qxd 4/3/02 10:22 AM Page 321 342 Chapter 9 • Programming LEGO MINDSTORMS with Jini in more detail momen...
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programming LEGO MINDSTORMS phần 9 doc

programming LEGO MINDSTORMS phần 9 doc

... BuildTool can be seen in Figure 9. 16. www.syngress.com Figure 9. 16 The BuildTool User Interface 177 _LEGO_ Java_09.eps 4/3/02 1:11 PM Page 389 Programming LEGO MINDSTORMS with Jini • Chapter 9 377 } } public ... communications abilities could apply to the www.syngress.com 177 _LEGO_ Java_09.eps 4/3/02 1:11 PM Page 3 56 3 96 Chapter 9 • Programming LEGO MINDSTORMS with Jini Q...
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