Maya Secrets of the Pros Second Edition phần 9 doc

Maya Secrets of the Pros Second Edition phần 9 doc

Maya Secrets of the Pros Second Edition phần 9 doc

... These lines allow the flow of the geometry of the lips to align with the flow of the geometry of the cheek and jaw muscles. ■ Modeling Concepts 233 Figure 9. 5: An animation flow diagram Figure 9. 6: ... individual details of the model. The parts of the model that make all the difference when viewing the final work are the trickiest. Much of the process i...
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Maya Secrets of the Pros Second Edition phần 1 pps

Maya Secrets of the Pros Second Edition phần 1 pps

... in the United States and/or other countries. Secrets of the Pros is a trademark of SYBEX Inc. Screen reproductions produced with FullShot 99 . FullShot 99 © 199 1- 199 9 Inbit Incorporated. All rights ... professionals rather than just the latest bells and whistles Maya provides (though there’s plenty of “wow” factor to each of the chapters). So, whether you’re worki...
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Maya Secrets of the Pros Second Edition phần 2 ppsx

Maya Secrets of the Pros Second Edition phần 2 ppsx

... the .mcc file is stored in the same folder with the same name as the scene file. In previous versions of Maya, the cpSolver had an attribute that listed the path to the cache file. Maya 6 has the ... constraint, you can assign the top of the skirt to follow the waist of the model. But, first, let’s do some cleanup. 1. In the Outliner, expand the hierarchy of...
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Maya Secrets of the Pros Second Edition phần 3 pdf

Maya Secrets of the Pros Second Edition phần 3 pdf

... operating the camera. Some of what makes real-world camera footage appear authentic is the often slight delay of the camera person’s hand as they try to keep the action framed in the shot. It’s the ... highly curved strokes. The Number of Particles and Current Time fields control the density of the stroke coverage: the higher the values, the greater the number...
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Maya Secrets of the Pros Second Edition phần 4 pot

Maya Secrets of the Pros Second Edition phần 4 pot

... for the duration of most of the shot, and stationary in the world. 3. Our first track point will be the manhole cover in the middle of the street. With the Timeline at frame 1, select Create in the ... pipe) on the wall. (This mark will become unread- able a few frames before the end of the sequence.) white_glare The white glare on the right side of the bu...
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Maya Secrets of the Pros Second Edition phần 5 pdf

Maya Secrets of the Pros Second Edition phần 5 pdf

... (10% of) the radius of your scene’s size (or at least the focal point of the scene) and to set Min Radius to 10% of the Max Radius. If you leave the values at zero, mental ray calculates these ... continue playing with the photon attributes of the daylight. Or you might even want to add some Boolean skylights into the roof of the hangar to let some more light in....
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Maya Secrets of the Pros Second Edition phần 6 ppt

Maya Secrets of the Pros Second Edition phần 6 ppt

... into $buffer[2]. To get the results of the first part of the string, or the character prefix, you want $buffer[0]. I take the results of that and use match to strip off any numbers at the end of the string. ... since the history of the extrusion deforms the surfaces. And by keeping the history, you can adjust the thickness of the rope at any time by scaling...
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Maya Secrets of the Pros Second Edition phần 7 ppsx

Maya Secrets of the Pros Second Edition phần 7 ppsx

... Our intent next is to attach the top of the car to this motion. 5. We’ll have to attach the top of the car to the hair. Now, the best way to attach the top end of the car to the bottom is to create ... the ends of the curves easily with these Soft Modification Handles, we can drive the rest of the dynamic curve to react with the dancing fool’s motion. Trac...
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Maya Secrets of the Pros Second Edition phần 8 pptx

Maya Secrets of the Pros Second Edition phần 8 pptx

... * 100); startPtParsShape.goalV += $offsetV; The first line of this expression sets the variable $speed to the value in the custom attribute speed on the arcGrp node. The second line loads into the variable $offsetV a varying ... place, but there are no rip- ples in the surface. This is simply because the movement of one particle does not affect the movement of the...
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Maya Secrets of the Pros Second Edition phần 10 ppt

Maya Secrets of the Pros Second Edition phần 10 ppt

... make these techniques obsolete. In the end, you the modeler, the artist—must be the one who makes the model great. You create the subtle form of the details of the face, the overall shape of the ... 66 A accessibility shaders, 95 Aim node, 59 pan with TranslateX, 72–74 tilt with TranslateY, 74–76 Akira, 37 ambient occlusion, 95 , 95 –102 baking out, 95 96 for d...
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