Maya Secrets of the Pros Second Edition phần 5 pdf

Maya Secrets of the Pros Second Edition phần 5 pdf

Maya Secrets of the Pros Second Edition phần 5 pdf

... chapter 5 ■ The Character Pipeline Figure 5. 3: The hierarchy of an object in the Outliner Figure 5. 4: The Duplicate Options dialog box Figure 5. 5: The Numeric Input field 4345c 05_ p3.1.qxd 1/1/ 05 10 :58 ... animators export their curves rather than the ■ Pipeline Flow Control 127 4345c 05_ p3.1.qxd 1/1/ 05 10 :58 AM Page 127 CHAPTER five 4345c 05_ p3.1.qxd 1/1/ 05 10...

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Maya Secrets of the Pros Second Edition phần 3 pdf

Maya Secrets of the Pros Second Edition phần 3 pdf

... –0.1 50 . 05 53 –.03 56 .02 60 0 14. Let’s do the same now for the X translation of the camera1_aim. First, set a keyframe on the X trans- lation to 0 at frame 47. Since we want to offset the pan motion ... from the first shake. Figure 3. 15: The X translation curve of the camera’s aim node as seen in the Graph Editor. This animates the panning motion of the came...

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Maya Secrets of the Pros Second Edition phần 1 pps

Maya Secrets of the Pros Second Edition phần 1 pps

... 63 Creating a Dolly Zoom 65 ■ Contents xiii 43 45_ FM_p3.1.qxd 1/1/ 05 11:13 AM Page xiii Maya: Secrets of the Pros Second Edition 43 45_ FM_p3.1.qxd 1/1/ 05 11:13 AM Page i the garment you will be ... professionals rather than just the latest bells and whistles Maya provides (though there’s plenty of “wow” factor to each of the chapters). So, whether you’re workin...

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Maya Secrets of the Pros Second Edition phần 2 ppsx

Maya Secrets of the Pros Second Edition phần 2 ppsx

... resistance at 50 /50 and shear resistance at 45 versus stretch at 150 / 150 and shear at 1 35 Figure 1.18: The same cloth simulated at a density of 0.01 on the left and 0.03 on the right. 4345c01_p3.1.qxd ... completion of the script, a locator is created at the selected surface point. Repeat these steps for the rest of the beads around the strand. When all the loc...

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Maya Secrets of the Pros Second Edition phần 4 pot

Maya Secrets of the Pros Second Edition phần 4 pot

... Value 10.1 25 –0.13 50 0.14 75 –0.2 100 0.22 1 25 0.06 150 –0.06 1 75 0 .56 200 0.23 ■ Re-Creating Advanced Camera Motion 75 Figure 3.20: The refined X transla- tion curve of the camera’s aim node 4345c03_p3.1.qxd ... for the duration of most of the shot, and stationary in the world. 3. Our first track point will be the manhole cover in the middle of the street...

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Maya Secrets of the Pros Second Edition phần 6 ppt

Maya Secrets of the Pros Second Edition phần 6 ppt

... other parts of 138 chapter 5 ■ The Character Pipeline Figure 5. 10: An example of selection sets 4345c 05_ p3.1.qxd 1/1/ 05 10 :58 AM Page 138 the character, and then make those sets part of the ALLCNTRLSset ... post-cycle for the animation. 146 chapter 5 ■ The Character Pipeline Figure 5. 15: Using the reverse utility node Figure 5. 16: Using the clamp utility n...

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Maya Secrets of the Pros Second Edition phần 7 ppsx

Maya Secrets of the Pros Second Edition phần 7 ppsx

... motion. 5. We’ll have to attach the top of the car to the hair. Now, the best way to attach the top end of the car to the bottom is to create a new follicle and attach it to the current hair on the ... extend the ends of the ear-bud cords to the ears and extend the plug end directly to the MP3 player. 1. Position the ends of the cord as close as possib...

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Maya Secrets of the Pros Second Edition phần 8 pptx

Maya Secrets of the Pros Second Edition phần 8 pptx

... Place the ball as shown. 4345c07p3.1.qxd 1/1/ 05 11: 05 AM Page 1 95 The Art of (Maya) Noise By Kenneth Ibrahim and John Kundert-Gibbs One of the amazing aspects of using Maya for any length of time ... which the particles are drawn into the center of the ring. 214 chapter 8 ■ The Art of (Maya) Noise Figure 8 .5: The particle fountain with some texture mapping...

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Maya Secrets of the Pros Second Edition phần 9 doc

Maya Secrets of the Pros Second Edition phần 9 doc

... the lips as well. These lines allow the flow of the geometry of the lips to align with the flow of the geometry of the cheek and jaw muscles. ■ Modeling Concepts 233 Figure 9 .5: An animation flow ... loops 4345c09_p3.1.qxd 1/1/ 05 1 :51 PM Page 233 CHAPTER nine 4345c09_p3.1.qxd 1/1/ 05 1 :51 PM Page 228 Modeling the Face Once you have a basic understanding of the fl...

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Maya Secrets of the Pros Second Edition phần 10 ppt

Maya Secrets of the Pros Second Edition phần 10 ppt

... Surface shader, 1 15 NURBS torus, 214, 2 15 O oblique angle, 59 octopus tentacles, 155 , 155 – 158 , 157 , 158 Octopus_finished.mb file, 158 Octopus_start.mb file, 155 off-angle shot, 59 off-camera character ... 138 Impressionist Paint tool, 49 50 final renders, 54 55 implementing, 51 52 , 52 interface to control, 51 work flow with, 50 impressionistic-style images, 49 55 artist...

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