Maya Secrets of the Pros Second Edition phần 3 pdf

Maya Secrets of the Pros Second Edition phần 3 pdf

Maya Secrets of the Pros Second Edition phần 3 pdf

... keyframes from the first shake. Figure 3. 15: The X translation curve of the camera’s aim node as seen in the Graph Editor. This animates the panning motion of the camera shake. 434 5c 03_ p3.1.qxd 1/1/05 ... Continue adding the following key- frames and their values for the Y translation of the camera1_aim. Keyframe Value 27 –0.5 29 0 .3 32 –0.2 35 0.1 39 0.0 8. I...
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Maya Secrets of the Pros Second Edition phần 5 pdf

Maya Secrets of the Pros Second Edition phần 5 pdf

... Application Katana 1 13 Figure 4 .31 : The katana fire in the Maya panel Figure 4 .32 : The katana fire render 434 5c04_p3.1.qxd 1/1/05 12:01 PM Page 1 13 5. In the Visibility section in the IBL Attributes ... general rule of thumb is to set Max Radius to (10% of) the radius of your scene’s size (or at least the focal point of the scene) and to set Min Radius to 10%...
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Maya Secrets of the Pros Second Edition phần 1 pps

Maya Secrets of the Pros Second Edition phần 1 pps

... Focal Lengths 63 Creating a Dolly Zoom 65 ■ Contents xiii 434 5_FM_p3.1.qxd 1/1/05 11: 13 AM Page xiii Maya: Secrets of the Pros Second Edition 434 5_FM_p3.1.qxd 1/1/05 11: 13 AM Page i the garment ... 1 23 434 5_FM_p3.1.qxd 1/1/05 11:14 AM Page xiv Maya Secrets of the Pros, Second Edition is the work of co-lead authors John Kundert-Gibbs and Dariush Derak...
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Maya Secrets of the Pros Second Edition phần 2 ppsx

Maya Secrets of the Pros Second Edition phần 2 ppsx

... solver properties 434 5c01_p3.1.qxd 1/1/05 10 :32 AM Page 29 3. Select a group of about a dozen vertices in the middle of the cloth, and Shift+select the uniform field. 4. In the Cloth Menu set, ... should see the cloth being pushed in the region of the constraint. Try animating the magnitude of the field or perhaps constraining a larger or different region of th...
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Maya Secrets of the Pros Second Edition phần 4 pot

Maya Secrets of the Pros Second Edition phần 4 pot

... for the duration of most of the shot, and stationary in the world. 3. Our first track point will be the manhole cover in the middle of the street. With the Timeline at frame 1, select Create in the ... production pipeline. Most of these techniques require the use of the mental ray for Maya (a renderer that is included with the latest releases of Maya) . Fa...
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Maya Secrets of the Pros Second Edition phần 6 ppt

Maya Secrets of the Pros Second Edition phần 6 ppt

... into $buffer[2]. To get the results of the first part of the string, or the character prefix, you want $buffer[0]. I take the results of that and use match to strip off any numbers at the end of the string. ... other parts of 138 chapter 5 ■ The Character Pipeline Figure 5.10: An example of selection sets 434 5c05_p3.1.qxd 1/1/05 10:58 AM Page 138 the character,...
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Maya Secrets of the Pros Second Edition phần 7 ppsx

Maya Secrets of the Pros Second Edition phần 7 ppsx

... extend the ends of the ear-bud cords to the ears and extend the plug end directly to the MP3 player. 1. Position the ends of the cord as close as possible to the ears and the MP3 player in the background ... 7.17. Position the car_grp so that the bottom of the car touches the ground plane as shown. Place the pivot of the car_grp at the origin and free...
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Maya Secrets of the Pros Second Edition phần 8 pptx

Maya Secrets of the Pros Second Edition phần 8 pptx

... Copy Soft, check Hide Non-Soft Object, and turn on Make Non-Soft a Goal. Click Create to make the soft body surface. 3. Maya will create a grid of particles that correspond to the location of the ... Figure 7 .31 : Place the ball as shown. 434 5c07p3.1.qxd 1/1/05 11:05 AM Page 195 The Art of (Maya) Noise By Kenneth Ibrahim and John Kundert-Gibbs One of the amazing aspe...
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Maya Secrets of the Pros Second Edition phần 9 doc

Maya Secrets of the Pros Second Edition phần 9 doc

... through the lips as well. These lines allow the flow of the geometry of the lips to align with the flow of the geometry of the cheek and jaw muscles. ■ Modeling Concepts 233 Figure 9.5: An animation ... loops 434 5c09_p3.1.qxd 1/1/05 1:51 PM Page 233 CHAPTER nine 434 5c09_p3.1.qxd 1/1/05 1:51 PM Page 228 Modeling the Face Once you have a basic understanding of the...
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Maya Secrets of the Pros Second Edition phần 10 ppt

Maya Secrets of the Pros Second Edition phần 10 ppt

... 251–2 53, 252 concepts, 229– 234 animation flow, 232 – 233 , 233 conceptual art, 230 , 231 edge loops, 233 , 233 – 234 , 234 standards, 230 ear area, 2 53 255, 254, 255 eye area, 256, 256, 257, 265 face, 235 –264, ... 128– 131 , 129 reference pipeline, 127 spaces and underscores in names, 131 – 133 golden rules of successful, 133 – 137 cleanliness, 136 – 137 consistency, 133 – 135 e...
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