Maya Secrets of the Pros Second Edition phần 2 ppsx
... the .mcc file is stored in the same folder with the same name as the scene file. In previous versions of Maya, the cpSolver had an attribute that listed the path to the cache file. Maya 6 has the ... arms. You might use automatic map- ping on the faces of the front of the torso and automatic or even planar mapping on the back. Of course, neither of these met...
Ngày tải lên: 13/08/2014, 15:20
... the ends of the curves easily with these Soft Modification Handles, we can drive the rest of the dynamic curve to react with the dancing fool’s motion. Track the location of the three Soft Modification ... have to attach the top of the car to the hair. Now, the best way to attach the top end of the car to the bottom is to create a new follicle and attach it...
Ngày tải lên: 13/08/2014, 15:20
... viii Chapter 5 The Character Pipeline 125 The Structure of Things 125 Pipeline Flow Control 126 The Import Pipeline 127 The Reference Pipeline 127 The Assembly Pipeline 127 The Importance of Naming 128 Using ... Splashes 20 0 The Ring 20 1 Setting Up the Collision Detection 20 4 Creating Better Dust Hits 20 6 Why You’ve Been Had 20 6 Always Learning 20 7 Chapter 8...
Ngày tải lên: 13/08/2014, 15:20
Maya Secrets of the Pros Second Edition phần 3 pdf
... these steps: 1. Connect the Out Color attribute of unlit_shader to the Color1 attribute of the Blend Colors node called blender. 2. Connect the Out Color attribute of lit_shader to the Color2 ... operating the camera. Some of what makes real-world camera footage appear authentic is the often slight delay of the camera person’s hand as they try to keep the action f...
Ngày tải lên: 13/08/2014, 15:20
Maya Secrets of the Pros Second Edition phần 4 pot
... for the duration of most of the shot, and stationary in the world. 3. Our first track point will be the manhole cover in the middle of the street. With the Timeline at frame 1, select Create in the ... well: Keyframe Value 10.1 25 –0.13 50 0.14 75 –0 .2 100 0 .22 125 0.06 150 –0.06 175 0.56 20 0 0 .23 ■ Re-Creating Advanced Camera Motion 75 Figure 3 .20 : The refin...
Ngày tải lên: 13/08/2014, 15:20
Maya Secrets of the Pros Second Edition phần 5 pdf
... Gathering rendering. 6. Render! There will be two passes during the rendering—one to calculate the Final Gathering solution, and a second to complete the render. The screen may go blank, but the ... into the scene to block or supplement the Final Gathering light from the NURBS sphere. In Figures 4.31 and 4. 32, the cylinder has had polygons removed from the ends and the...
Ngày tải lên: 13/08/2014, 15:20
Maya Secrets of the Pros Second Edition phần 6 ppt
... into $buffer [2] . To get the results of the first part of the string, or the character prefix, you want $buffer[0]. I take the results of that and use match to strip off any numbers at the end of the string. ... since the history of the extrusion deforms the surfaces. And by keeping the history, you can adjust the thickness of the rope at any time by scali...
Ngày tải lên: 13/08/2014, 15:20
Maya Secrets of the Pros Second Edition phần 8 pptx
... Vortex 21 5 Figure 8.6: The “gate”: a NURBS torus scaled Figure 8.7: Energy particles are drawn into the center of the ring. 4345c08_p3.1.qxd 1/1/05 11:09 AM Page 21 5 22 4 chapter 8 ■ The Art of (Maya) ... warping the entire surface. Figure 7.41: The puddle is pelted by rain. 4345c07p3.1.qxd 1/1/05 11:05 AM Page 20 0 22 0 chapter 8 ■ The Art of (Maya) Noise Repeat st...
Ngày tải lên: 13/08/2014, 15:20
Maya Secrets of the Pros Second Edition phần 9 doc
... 9.6, notice how the lines flow around the lips, but lines flow through the lips as well. These lines allow the flow of the geometry of the lips to align with the flow of the geometry of the cheek and ... cover the construction of muscle groups, bone areas, and areas of fat along the surface of the face. Muscle edge loops are placed around areas of the fac...
Ngày tải lên: 13/08/2014, 15:20
Maya Secrets of the Pros Second Edition phần 10 ppt
... 23 2 23 3, 23 3 conceptual art, 23 0, 23 1 edge loops, 23 3, 23 3 23 4, 23 4 standards, 23 0 ear area, 25 3 25 5, 25 4, 25 5 eye area, 25 6, 25 6, 25 7, 26 5 face, 23 5 26 4, 26 7 image plane layout in 3D, 23 5, 23 6 orthographic ... electric arc, 21 8 22 6 adding curve, 22 1 22 6 basic particle motion, 22 0 22 1 scene setup, 21 8 22 0 theory, 20 9 21 2 variable-speed...
Ngày tải lên: 13/08/2014, 15:20