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Maya Secrets of the Pros Second Edition phần 2 ppsx

Maya Secrets of the Pros Second Edition phần 2 ppsx

Maya Secrets of the Pros Second Edition phần 2 ppsx

... the .mcc file is stored in the samefolder with the same name as the scene file. Inprevious versions of Maya, the cpSolver hadan attribute that listed the path to the cachefile. Maya 6 has the ... arms. You might use automatic map-ping on the faces of the front of the torso and automatic or even planar mapping on the back. Of course, neither of these methods yields a perfect layout at first—some ... constraint, you can assign the top of the skirt to follow the waist of the model. But, first, let’s do some cleanup.1. In the Outliner, expand the hierarchy of skirt_cloth. Delete all the transform con-straints...
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Maya Secrets of the Pros Second Edition phần 7 ppsx

Maya Secrets of the Pros Second Edition phần 7 ppsx

... the ends of the curves easily with theseSoft Modification Handles, we can drive the rest of the dynamic curve to react with the dancing fool’s motion.Track the location of the three Soft Modification ... have to attach the top of the car to the hair. Now, the best way to attach the topend of the car to the bottom is to create a new follicle and attach it to the current hairon the bottom. To ... at the base of the poly hair strip.1 92 chapter 7 ■ A Dynamics Collection: Flexible ObjectsFigure 7 .24 :Placing the follicleFigure 7 .25 : The hair willswing back andforth as the bottom of the car...
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Maya Secrets of the Pros Second Edition phần 1 pps

Maya Secrets of the Pros Second Edition phần 1 pps

... viiiChapter 5 The Character Pipeline 125 The Structure of Things 125 Pipeline Flow Control 126 The Import Pipeline 127 The Reference Pipeline 127 The Assembly Pipeline 127 The Importance of Naming 128 Using ... Splashes 20 0 The Ring 20 1Setting Up the Collision Detection 20 4Creating Better Dust Hits 20 6Why You’ve Been Had 20 6Always Learning 20 7Chapter 8 The Art of (Maya) Noise 20 9First, a Little Theory ... 115Additional Things to Try 121 Essential Techniques 122 Always Learning 123 4345_FM_p3.1.qxd 1/1/05 11:14 AM Page xiv Maya Secrets of the Pros, Second Edition is the work of co-lead authors John...
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Maya Secrets of the Pros Second Edition phần 3 pdf

Maya Secrets of the Pros Second Edition phần 3 pdf

... these steps:1. Connect the Out Color attribute of unlit_shaderto the Color1 attribute of the Blend Colors nodecalled blender. 2. Connect the Out Color attribute of lit_shader to the Color2 ... operating the camera. Some of what makes real-world camera footage appearauthentic is the often slight delay of the camera person’s hand as they try to keep the actionframed in the shot. It’s the ... Continue adding the following key-frames and their values for the Y translation of the camera1_aim.Keyframe Value 27 –0.5 29 0.3 32 –0 .2 35 0.139 0.08. If you play back the animation, the shake...
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Maya Secrets of the Pros Second Edition phần 4 pot

Maya Secrets of the Pros Second Edition phần 4 pot

... for the duration of most of the shot, and stationary in the world.3. Our first track point will be the manhole cover in the middle of the street. With the Timeline at frame 1, select Create in the ... well:Keyframe Value10.1 25 –0.1350 0.1475 –0 .2 100 0 .22 125 0.06150 –0.06175 0.56 20 0 0 .23 ■ Re-Creating Advanced Camera Motion 75Figure 3 .20 : The refined X transla-tion curve of the camera’s aimnode4345c03_p3.1.qxd ... pipe) on the wall. (This mark will become unread-able a few frames before the end of the sequence.)white_glare The white glare on the right side of the bumper of the silver car next to the black...
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Maya Secrets of the Pros Second Edition phần 5 pdf

Maya Secrets of the Pros Second Edition phần 5 pdf

... Gathering rendering.6. Render! There will be two passes during the rendering—one to calculate the FinalGathering solution, and a second to complete the render. The screen may go blank, but the ... into the scene toblock or supplement the Final Gathering light from the NURBS sphere. In Figures 4.31and 4. 32, the cylinder has had polygons removed from the ends and the bottom, block-ing the ... be stifled when the sliders only go to 1. Figure 4.36.Cranking the brightness (V) of the color well above the default maximum of 1.0 is a keyconcept in all forms of GI. This kind of adjustment...
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Maya Secrets of the Pros Second Edition phần 6 ppt

Maya Secrets of the Pros Second Edition phần 6 ppt

... into$buffer [2] . To get the results of the first part of the string, or the character prefix, you want$buffer[0]. I take the results of that and use match to strip off any numbers at the end of the string. ... since the history of the extrusion deforms the surfaces. And by keeping the history, you canadjust the thickness of the rope at any time by scaling the circle. Figure 6. 12 shows the result of the ... units to the left of the origin on the X axis. Continue clicking at 8 units to the left and then 4 units to the left, andfinally click the origin and press Y tocomplete the creation of the curve...
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Maya Secrets of the Pros Second Edition phần 8 pptx

Maya Secrets of the Pros Second Edition phần 8 pptx

... Vortex 21 5Figure 8.6: The “gate”: a NURBS torus scaled Figure 8.7: Energy particles are drawn into the center of the ring.4345c08_p3.1.qxd 1/1/05 11:09 AM Page 21 5 22 4 chapter 8 ■ The Art of (Maya) ... warping the entire surface.Figure 7.41: The puddle is pelted by rain.4345c07p3.1.qxd 1/1/05 11:05 AM Page 20 0 22 0 chapter 8 ■ The Art of (Maya) NoiseRepeat steps 2 through 10 for the other surface, ... *100);startPtParsShape.goalV += $offsetV; The first line of this expression sets the variable $speed to the value in the customattributespeed on the arcGrp node. The second line loads into the variable $offsetV avarying...
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Maya Secrets of the Pros Second Edition phần 9 doc

Maya Secrets of the Pros Second Edition phần 9 doc

... 9.6, notice how the lines flow around the lips, butlines flow through the lips as well. These lines allow the flow of the geometry of the lips toalign with the flow of the geometry of the cheek and ... cover the construction of muscle groups, boneareas, and areas of fat along the surface of the face.Muscle edge loops are placed around areas of the face that will move: the eyelids, the lips, the ... understanding of the flow of the geometry, you can begin the process of building a wire cage. The modeling process is much like any other kind of artisticendeavor. You work on the piece until the work...
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Maya Secrets of the Pros Second Edition phần 10 ppt

Maya Secrets of the Pros Second Edition phần 10 ppt

... 23 2 23 3, 23 3conceptual art, 23 0, 23 1edge loops, 23 3, 23 3 23 4, 23 4standards, 23 0ear area, 25 3 25 5, 25 4, 25 5eye area, 25 6, 25 6, 25 7, 26 5face, 23 5 26 4, 26 7image plane layout in 3D, 23 5, 23 6orthographic ... electric arc, 21 8 22 6adding curve, 22 1 22 6basic particle motion, 22 0 22 1scene setup, 21 8 22 0theory, 20 9 21 2variable-speed fountain of water, 21 2 21 3noise function, vs. rand function, 21 0noiseyArc.ma ... projections, 23 9polygonal cage, 23 9 25 0subdivision model editing, 26 0 26 4, 26 1, 26 2, 26 3subdivision surfaces, 25 8 26 0, 25 9, 26 0wire cage, 23 6 23 8, 23 8secondary motion of skeleton joint, 1 62 166,...
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