PHP Game Programming 2004 phần 5 ppsx
... $white = ImageColorAllocate($image, 255 , 255 , 255 ); $black = ImageColorAllocate($image, 0, 0, 0); ImageFill($image, $white); MyRectangle($image, 5, 5, 95, 95, $black); header(“Content-type: ... < ?php $image = ImageCreate(320, 200); $white = ImageColorAllocate($image, 255 , 255 , 255 ); $black = ImageColorAllocate($image, 0, 0, 0); ImageFill($image, $white); ImageLine($ima...
Ngày tải lên: 12/08/2014, 21:21
... Application 25 02 BOGL_GP CH02 3/1/04 9 :57 AM Page 25 TLFeBOOK Full-Screen OpenGL The code presented in the previous section creates an application that runs in a window, but nearly all 3D games created ... code is the following lines: float pointSize = 0 .5; // draw a line of points of increasing size for (float point = -4.0; point < 5. 0; point+=0 .5) { // set the point size glPoin...
Ngày tải lên: 05/08/2014, 10:20
... S A *S A = 0*0 .5, 0*0 .5, 1*0 .5, 0 .5* 0 .5 = 0, 0, 0 .5, 0. 25 destination color = D R *(1–S A ), S G *(1–S A ), S B *(1–S A ), S A *(1–S A ) = 1*0 .5, 0*0 .5, 0*0 .5, 1*0 .5 = 0 .5, 0, 0, 0 .5 These two values ... result of (0 .5, 0, 0 .5, 0. 75) . You can see the results of this in Figure 5. 9. Blending 123 Figure 5. 9 A blue triangle with 50 percent transparency drawn over a red...
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 5 ppt
... G4, R4 GL_UNSIGNED_SHORT _5_ 5 _5_ 1 Packed into unsigned 16-bit integer. R5, G5, B5, A1 GL_UNSIGNED_SHORT_1 _5_ 5 _5_ REV Packed into unsigned 16-bit integer. A1, B5, G5, R5 GL_UNSIGNED_INT_8_8_8_8 Packed ... G4, R4 GL_UNSIGNED_SHORT _5_ 5 _5_ 1 Packed into unsigned 16-bit integer. R5, G5, B5, A1 GL_UNSIGNED_SHORT_1 _5_ 5 _5_ REV Packed into unsigned 16-bit integer. A1, B5, G5, R5 GL_UNSIGNE...
Ngày tải lên: 05/08/2014, 10:20
PHP Game Programming 2004 phần 1 pdf
... save_path option to 5; ./temp , where 5 is the optional argument, will result in a directory structure something like this: ./tmp /5/ c/4/e/1/sess_ ada6906d1e4bf2d0c 753 f91edc585b80. 12 Chapter ... parse input from an HTML form. The first version of PHP was born; it was called PHP/ FI. The programming community quickly grew out of PHP/ FI, and PHP soon became the API as y...
Ngày tải lên: 12/08/2014, 21:21
PHP Game Programming 2004 phần 2 ppt
... application/x-httpd -php4 .php4 .php AddType application/x-httpd -php4 -source .phps Action application/x-httpd -php4 /cgi-bin /php DirectoryIndex index.html index.shtml index.cgi index .php4 index .php AddIcon ... SSL php_ openssl.dll Exposes OpenSSL functions for encrypting/decrypting. PDF Printer W32API php_ w32api.dll XML-RPC php_ xmlrpc.dll php_ xslt.dll php_ yaz.dll Zip...
Ngày tải lên: 12/08/2014, 21:21
PHP Game Programming 2004 phần 3 potx
... false. $i = 350 ; echo($i == 250 ); Here a variable, $i , is set to some number, in this case 350 . Then the variable is compared Table 5. 2 Comparison Operators to another value, 250 . Because ... Gold</b></td> 78 Chapter 5 ■ Operators, Statements, and Functions Arithmetic Operators Table 5. 1 Arithmetic Operators Just like every other programming lan- gua...
Ngày tải lên: 12/08/2014, 21:21
PHP Game Programming 2004 phần 4 pdf
... EndGame() function simply unsets all the variables and destroys the active session. function StartGame() { global $gGameState; global $gBoard; if($gGameState == GAME_ START) { $gGameState ... limited and is also deprecated. Your First PHP Game 1 25 unset($gGameState); unset($turn); session_destroy(); } The first lines of the StartGame() function tell it that the funct...
Ngày tải lên: 12/08/2014, 21:21
PHP Game Programming 2004 phần 6 ppt
... < ?php $image = ImageCreate (50 0, 200); $white = ImageColorAllocate($image, 255 , 255 , 255 ); $black = ImageColorAllocate($image, 0, 0, 0); $gray = ImageColorAllocate($image, 155 , 155 , 155 ); ... = ImageColorAllocate($whiteImage, 255 , 255 , 255 ); $black = ImageColorAllocate($whiteImage, 0, 0, 0); $gray = ImageColorAllocate($whiteImage, 155 , 155 , 155 ); ImageFill($whiteImag...
Ngày tải lên: 12/08/2014, 21:21
PHP Game Programming 2004 phần 7 pot
... switch($gGameState) { case GAME_ MENU: { // Display the menu RenderMenu(); break; } case GAME_ INIT: { // Init the Game GameInit(); // Update Screen Render(); break; } case GAME_ PLAY: ... case GAME_ WIN: { // Let the player know he won printf(“WIN!!!”); break; } case GAME_ OVER: { // Let the player know the game is over printf( GAME OVER”); break; } }...
Ngày tải lên: 12/08/2014, 21:21