Macromedia Flash MX Game Design Demystified phần 10 pot
... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object works only with Flash MX, because ... the elements of game design, and audio resources. I l @ve RuBoard I l @ve RuBoard General Game Resources On the Web Gamasutra www.gamasutra.com This is the most popula...
Ngày tải lên: 12/08/2014, 21:20
... 7 77 7 game[ name].xpos = game[ name].clip._x; 8 88 8 game[ name].ypos = game[ name].clip._y; 9 99 9 game[ name].radius = game[ name].clip._width/2; 10 1 010 10 game[ name].xmov = 0; 11 1111 11 game[ name].ymov ... var slope2 = 100 0000; 6 66 6 } else if (slope2 == Number.NEGATIVE_INFINITY) { 7 77 7 var slope2 = -100 0000; 8 88 8 } 9 99 9 //The y intercept of the ball traj...
Ngày tải lên: 12/08/2014, 21:20
... (1-decel.position/decel.duration) *100 ; 4 44 4 if (Key.isDown(Key.UP)) { 5 55 5 if (playing == null) { 6 66 6 var start = 0; 7 77 7 } else { 8 88 8 var start = (accel.duration- decel.position) /100 0; 9 99 9 } 10 1 010 10 ... 5 55 5 var pan = -100 +factor*200; 6 66 6 var maxSpeed = 15; 7 77 7 var minSpeed = 1; 8 88 8 var speed = Math.abs(speed); 9 99 9 var factor = speed/(max...
Ngày tải lên: 12/08/2014, 21:20
Macromedia Flash MX Game Design Demystified phần 1 pps
... seen this view in • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub ... y ou're tired of the g • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar P...
Ngày tải lên: 12/08/2014, 21:20
Macromedia Flash MX Game Design Demystified phần 2 pdf
... var name = "balloon"+i; 9 99 9 _root.attachMovie("balloon", name, i); 10 1 010 10 var x = random(screenWidth); 11 1111 11 var y = random(screenHeight); 12 1212 12 _root[name]._x ... circle1.xmov = 3; 8 8 8 8 circle1.ymov = 1; 9 9 9 9 //Define object for the second circle 10 1 010 10 circle2 = {}; 11 1111 11 circle2.clip = circle_clip2; 12 1212 12 circle2.x...
Ngày tải lên: 12/08/2014, 21:20
Macromedia Flash MX Game Design Demystified phần 4 pptx
... removeMovieClip() . 7 77 7 game. ball.clip._x = x; 8 88 8 game. ball.clip._y = y; 9 99 9 game. ball.x = x; 10 1 010 10 game. ball.y = y; 11 1111 11 game. ball.radius = game. ball.clip._width/2; 12 1212 12 ... { 2 22 2 game. speed = 3; 3 33 3 game. path.ball.swapDepths (100 00); 4 44 4 game. ball = {startx:1, starty:1, clip :game. path.ball}; 5 55 5 var x = (game. ball....
Ngày tải lên: 12/08/2014, 21:20
Macromedia Flash MX Game Design Demystified phần 5 ppsx
... cell_over = game. tiles[cell_x][cell_y]; 8 88 8 v-ar cell_x_temp = Math.ceil(ob.tempx /game. cellWidth); 9 99 9 var cell_y_temp = Math.ceil(ob.tempy /game. cellWidth); 10 1 010 10 var cell_over_temp ... character's current position will be greater than the destination—say, 105 . The value of (100 -105 )/Math.abs (100 -105 ) is negative. Since this value no longer matches th...
Ngày tải lên: 12/08/2014, 21:20
Macromedia Flash MX Game Design Demystified phần 7 pdf
... false; 6 66 6 displayList(); 7 77 7 createBoard(); 8 88 8 } else { 9 99 9 restart(); 10 1 010 10 } When the Game frame is reached, these actions are performed. First, the scrambleWords() function ... RuBoard Chapter 15. Ice World: A Platform Game Game Overview The XML and the Level Editor Game Structure and Resource Files Game Code Possible Game Enhancements Poi...
Ngày tải lên: 12/08/2014, 21:20
Macromedia Flash MX Game Design Demystified phần 8 pptx
... 1 1 game. bg = {}; 2 2 2 2 game. bg.clip = gameClip.bg; 3 3 3 3 game. bg.x = 0; 4 4 4 4 game. bg.y = 0; 5 5 5 5 game. bg.height = game. bg.clip._height; 6 6 6 6 game. bg.width = game. bg.clip._width; ... real-time games; however, real-time games are possible. I l @ve RuBoard I l @ve RuBoard Chapter 18. 9-Ball Game Overview Multiplayer Aspects of the Game...
Ngày tải lên: 12/08/2014, 21:20
Macromedia Flash MX Game Design Demystified phần 9 ppsx
... [1, 2, 3, 4, 5, 6, 7, 8, 9]; 10 1 010 10 currentBall = sinkList[0]; 11 1111 11 game. moving = []; 12 1212 12 game. notMoving = []; 13 1313 13 rack(); 14 1414 14 if (game. myTurn) { 15 1515 15 ... time this book was written this obfuscator only worked with Flash but a Flash MX version was in the works. So chances are that a Flash MX version is at the above URL obfuscate s...
Ngày tải lên: 12/08/2014, 21:20