Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object works only with Flash MX, because ... the elements of game design, and audio resources. I l @ve RuBoard I l @ve RuBoard General Game Resources On the Web Gamasutra www.gamasutra.com This is the most popula...

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Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

... 7 77 7 game[ name].xpos = game[ name].clip._x; 8 88 8 game[ name].ypos = game[ name].clip._y; 9 99 9 game[ name].radius = game[ name].clip._width/2; 10 1 010 10 game[ name].xmov = 0; 11 1111 11 game[ name].ymov ... var slope2 = 100 0000; 6 66 6 } else if (slope2 == Number.NEGATIVE_INFINITY) { 7 77 7 var slope2 = -100 0000; 8 88 8 } 9 99 9 //The y intercept of the ball traj...

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Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

... (1-decel.position/decel.duration) *100 ; 4 44 4 if (Key.isDown(Key.UP)) { 5 55 5 if (playing == null) { 6 66 6 var start = 0; 7 77 7 } else { 8 88 8 var start = (accel.duration- decel.position) /100 0; 9 99 9 } 10 1 010 10 ... 5 55 5 var pan = -100 +factor*200; 6 66 6 var maxSpeed = 15; 7 77 7 var minSpeed = 1; 8 88 8 var speed = Math.abs(speed); 9 99 9 var factor = speed/(max...

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Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

... seen this view in • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub ... y ou're tired of the g • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar P...

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Macromedia Flash MX Game Design Demystified phần 2 pdf

Macromedia Flash MX Game Design Demystified phần 2 pdf

... var name = "balloon"+i; 9 99 9 _root.attachMovie("balloon", name, i); 10 1 010 10 var x = random(screenWidth); 11 1111 11 var y = random(screenHeight); 12 1212 12 _root[name]._x ... circle1.xmov = 3; 8 8 8 8 circle1.ymov = 1; 9 9 9 9 //Define object for the second circle 10 1 010 10 circle2 = {}; 11 1111 11 circle2.clip = circle_clip2; 12 1212 12 circle2.x...

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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... removeMovieClip() . 7 77 7 game. ball.clip._x = x; 8 88 8 game. ball.clip._y = y; 9 99 9 game. ball.x = x; 10 1 010 10 game. ball.y = y; 11 1111 11 game. ball.radius = game. ball.clip._width/2; 12 1212 12 ... { 2 22 2 game. speed = 3; 3 33 3 game. path.ball.swapDepths (100 00); 4 44 4 game. ball = {startx:1, starty:1, clip :game. path.ball}; 5 55 5 var x = (game. ball....

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Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

... cell_over = game. tiles[cell_x][cell_y]; 8 88 8 v-ar cell_x_temp = Math.ceil(ob.tempx /game. cellWidth); 9 99 9 var cell_y_temp = Math.ceil(ob.tempy /game. cellWidth); 10 1 010 10 var cell_over_temp ... character's current position will be greater than the destination—say, 105 . The value of (100 -105 )/Math.abs (100 -105 ) is negative. Since this value no longer matches th...

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Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

... false; 6 66 6 displayList(); 7 77 7 createBoard(); 8 88 8 } else { 9 99 9 restart(); 10 1 010 10 } When the Game frame is reached, these actions are performed. First, the scrambleWords() function ... RuBoard Chapter 15. Ice World: A Platform Game Game Overview The XML and the Level Editor Game Structure and Resource Files Game Code Possible Game Enhancements Poi...

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Macromedia Flash MX Game Design Demystified phần 8 pptx

Macromedia Flash MX Game Design Demystified phần 8 pptx

... 1 1 game. bg = {}; 2 2 2 2 game. bg.clip = gameClip.bg; 3 3 3 3 game. bg.x = 0; 4 4 4 4 game. bg.y = 0; 5 5 5 5 game. bg.height = game. bg.clip._height; 6 6 6 6 game. bg.width = game. bg.clip._width; ... real-time games; however, real-time games are possible. I l @ve RuBoard I l @ve RuBoard Chapter 18. 9-Ball Game Overview Multiplayer Aspects of the Game...

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Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

... [1, 2, 3, 4, 5, 6, 7, 8, 9]; 10 1 010 10 currentBall = sinkList[0]; 11 1111 11 game. moving = []; 12 1212 12 game. notMoving = []; 13 1313 13 rack(); 14 1414 14 if (game. myTurn) { 15 1515 15 ... time this book was written this obfuscator only worked with Flash but a Flash MX version was in the works. So chances are that a Flash MX version is at the above URL obfuscate s...

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