Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

... 4 44 4 game. stick.moveStick = false; 5 55 5 game. stick.rotateStick = false; 6 66 6 game. stick.clip._visible = false; 7 77 7 line._visible = false; 8 88 8 inPlay = true; 9 99 9 var ob = game. ball1; ... startGame() { 2 22 2 flagStopped("yes"); 3 33 3 inPlay = false; 4 44 4 if (player == 1) { 5 55 5 game. myTurn = true; 6 66 6 } else { 7 77 7 game. myTurn = fals...

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Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

... ymov = 0; 19 191 9 19 var speed = Math.abs(ob.speed); 20 2020 20 var xsign = (game. char.x-ob.x)/ Math.abs( (game. char.x-ob.x)); 21 2121 21 var ysign = (game. char.y-ob.y)/ Math.abs( (game. char.y-ob.y)); ... Math.ceil(ob.x /game. cellWidth); 7 77 7 var cell_over = game. tiles[cell_x][cell_y]; 8 88 8 v-ar cell_x_temp = Math.ceil(ob.tempx /game. cellWidth); 9 99 9 var cell_...

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Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

... Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub Date : September 09, 2002 ISBN : ... Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar Publisher : Peachpit Press Pub Date : Septe...

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Macromedia Flash MX Game Design Demystified phần 2 pdf

Macromedia Flash MX Game Design Demystified phần 2 pdf

... _root.onMouseDown = function() { 16 1616 16 mx = _xmouse; 17 1717 17 my = _ymouse; 18 1818 18 //Loop through all of the balloons looking for collisions 19 191 9 19 for (var i = 0; i<totalBalloons; ... 7 77 7 for (var i = 0; i<totalBalloons; ++i) { 8 88 8 var name = "balloon"+i; 9 99 9 _root.attachMovie("balloon", name, i); 10 1010 10 var x = random(sc...

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Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

... 7 77 7 game[ name].xpos = game[ name].clip._x; 8 88 8 game[ name].ypos = game[ name].clip._y; 9 99 9 game[ name].radius = game[ name].clip._width/2; 10 1010 10 game[ name].xmov = 0; 11 1111 11 game[ name].ymov ... b2.ypos+b2.ymov*time; 38 3838 38 b1.xmov = xVel1; 39 393 9 39 b2.xmov = xVel2; 40 4040 40 b1.ymov = yVel1; 41 4141 41 b2.ymov = yVel2; 42 4242 42 } Lines 2...

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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... removeMovieClip() . 7 77 7 game. ball.clip._x = x; 8 88 8 game. ball.clip._y = y; 9 99 9 game. ball.x = x; 10 1010 10 game. ball.y = y; 11 1111 11 game. ball.radius = game. ball.clip._width/2; 12 1212 12 ... ob.x-ob.radius -game. speed; 17 1717 17 var tempy = ob.y; 18 1818 18 var cellx = Math.ceil(tempx /game. spacing); 19 191 9 19 var celly = Math.ceil(tempy /game. sp...

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Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

... hi_loop.attachSound("hi_loop"); 7 77 7 low_loop = new Sound(); 8 88 8 low_loop.attachSound("low_loop"); 9 99 9 accel = new Sound(); 10 1010 10 accel.attachSound("accel"); 11 1111 11 decel.attachSound("decel"); ... "accel"; 6 66 6 } 7 77 7 function playDecel(offset) { 8 88 8 decel.setVolume(vol); 9 99 9 decel.start(offset); 10 101...

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Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

... generating._visible = false; 6 66 6 displayList(); 7 77 7 createBoard(); 8 88 8 } else { 9 99 9 restart(); 10 1010 10 } When the Game frame is reached, these actions are performed. First, the scrambleWords() ... RuBoard Chapter 15. Ice World: A Platform Game Game Overview The XML and the Level Editor Game Structure and Resource Files Game Code Possible Game Enhanc...

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Macromedia Flash MX Game Design Demystified phần 8 pptx

Macromedia Flash MX Game Design Demystified phần 8 pptx

... 1 1 game. bg = {}; 2 2 2 2 game. bg.clip = gameClip.bg; 3 3 3 3 game. bg.x = 0; 4 4 4 4 game. bg.y = 0; 5 5 5 5 game. bg.height = game. bg.clip._height; 6 6 6 6 game. bg.width = game. bg.clip._width; ... real-time games; however, real-time games are possible. I l @ve RuBoard I l @ve RuBoard Chapter 18. 9- Ball Game Overview Multiplayer Aspects of the Game...

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Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

... Fruityloops Image-Line Software $ 49 $1 39; www.fruityloops.com Tough learning curve, but affordable and very powerful. Voyetra eJay Voyetra Turtle Beach $9. 95–$ 29. 95; http://voyetra.com/site/products/ejay ... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object...

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