Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

... 5 55 5 generating._visible = false; 6 66 6 displayList(); 7 77 7 createBoard(); 8 88 8 } else { 9 99 9 restart(); 10 1010 10 } When the Game frame is reached, these actions are performed. First, ... 3 33 3 path.depth = 0; 4 44 4 path.circles = 0; 5 55 5 gridSpacing = 17; 6 66 6 for (var i = 0; i<boardSize; ++i) { 7 77 7 for (var j = 0; j<boardSize; ++j) { 8 88 8 var cl...
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Macromedia Flash MX Game Design Demystified phần 2 pdf

Macromedia Flash MX Game Design Demystified phần 2 pdf

... _root.onMouseDown = function () { 2 22 2 mx = _xmouse; 3 33 3 my = _ymouse; 4 44 4 if (balloon.hitTest (mx, my)) { 5 55 5 balloon.play(); 6 66 6 } 7 77 7 } In line 1 of this script we define ... _root.onMouseDown = function () { 2 22 2 mx =_xmouse; 3 33 3 my =_ymouse; 4 44 4 if (piece.hitTest (mx, my, true)) { 5 55 5 trace("Meow!"); 6 66 6 } 7 77 7 } The first l...
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Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

... Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub Date : September 09, 2002 ISBN : 0-201 -77 021-0 Pages ... Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar Publisher : Peachpit Press Pub Date : Septe...
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Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

... 7 77 7 game[ name].xpos = game[ name].clip._x; 8 88 8 game[ name].ypos = game[ name].clip._y; 9 99 9 game[ name].radius = game[ name].clip._width/2; 10 1010 10 game[ name].xmov = 0; 11 1111 11 game[ name].ymov ... for (var i=1; i< =game. numBalls; ++i) { 3 33 3 var ob = game[ "ball"+i]; 4 44 4 ob.tempx = ob.xpos+ob.xmov; 5 55 5 ob.tempy = ob.ypos+ob.ymov; 6 66...
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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... 14 1414 14 game. path[name]._x = x; 15 1515 15 game. path[name]._y = y; 16 1616 16 game[ name] = {x:i, y:j, name:name, type:type, clip :game. path[name], dot :game. path[name].tile.dot}; 17 171 7 17 game[ name].clip.tile.gotoAndStop(type); ... removeMovieClip() . 7 77 7 game. ball.clip._x = x; 8 88 8 game. ball.clip._y = y; 9 99 9 game. ball.x = x; 10 1010 10 game...
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Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

... 67 676 7 67 this.currentCell = newName; 68 6868 68 this.visitList.push(this.currentCell); 69 6969 69 ++this.cellsVisited; 70 70 70 70 } else { 71 71 71 71 //step back to the last cell 72 72 72 72 ... else { 71 71 71 71 //step back to the last cell 72 72 72 72 this.currentCell = this.visitList.pop(); 73 73 73 73 } 74 74 74 74 } 75 75 75 75 }; We begin by creatin...
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Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

... decel.attachSound("decel"); 5 55 5 hi_loop = new Sound(); 6 66 6 hi_loop.attachSound("hi_loop"); 7 77 7 low_loop = new Sound(); 8 88 8 low_loop.attachSound("low_loop"); 9 99 9 accel = ... accel.start(offset); 4 44 4 accel.onSoundComplete = accelDone; 5 55 5 playing = "accel"; 6 66 6 } 7 77 7 function playDecel(offset) { 8 88 8 decel.setVol...
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Macromedia Flash MX Game Design Demystified phần 8 pptx

Macromedia Flash MX Game Design Demystified phần 8 pptx

... (crouchMove) { 67 676 7 67 if (left) { 68 6868 68 hero.tempx -= hero.pushSpeed; 69 6969 69 } else { 70 70 70 70 hero.tempx += hero.pushSpeed; 71 71 71 71 } 72 72 72 72 } 73 73 73 73 if (!hero.onPlatform ... if (!hero.onPlatform && oldOnPlatform) { 74 74 74 74 //he just left a platform 75 75 75 75 hero.inAir = true; 76 76 76 76 } 77 77 77 77 } First we...
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Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

... 4 44 4 game. stick.moveStick = false; 5 55 5 game. stick.rotateStick = false; 6 66 6 game. stick.clip._visible = false; 7 77 7 line._visible = false; 8 88 8 inPlay = true; 9 99 9 var ob = game. ball1; ... 1 11 1 function startGame() { 2 22 2 flagStopped("yes"); 3 33 3 inPlay = false; 4 44 4 if (player == 1) { 5 55 5 game. myTurn = true; 6 66 6 } else { 7 77 7...
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Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object works only with Flash MX, because ... the elements of game design, and audio resources. I l @ve RuBoard I l @ve RuBoard General Game Resources On the Web Gamasutra www.gamasutra.com This is the most popula...
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