Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

... = new Sound(); 4 44 4 decel.attachSound("decel"); 5 55 5 hi_loop = new Sound(); 6 66 6 hi_loop.attachSound("hi_loop"); 7 77 7 low_loop = new Sound(); 8 88 8 low_loop.attachSound("low_loop"); ... accel.start(offset); 4 44 4 accel.onSoundComplete = accelDone; 5 55 5 playing = "accel"; 6 66 6 } 7 77 7 function playDecel(offset) { 8 88 8 decel...

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Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

... seen this view in • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub ... y ou're tired of the g • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar P...

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Macromedia Flash MX Game Design Demystified phần 2 pdf

Macromedia Flash MX Game Design Demystified phần 2 pdf

... 1 11 1 _root.onMouseDown = function () { 2 22 2 mx = _xmouse; 3 33 3 my = _ymouse; 4 44 4 if (balloon.hitTest (mx, my)) { 5 55 5 balloon.play(); 6 66 6 } 7 77 7 } In line 1 of this script we ... _root.onMouseDown = function () { 2 22 2 mx =_xmouse; 3 33 3 my =_ymouse; 4 44 4 if (piece.hitTest (mx, my, true)) { 5 55 5 trace("Meow!"); 6 66 6 } 7 77 7 } The first...

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Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

... 1 1 1 1 game = {}; 2 2 2 2 game. numBalls = 2; 3 3 3 3 for (var i=1; i< =game. numBalls; ++i) { 4 4 4 4 var name = "ball"+i; 5 55 5 game[ name] = {}; 6 66 6 game[ name].clip ... 7 77 7 game[ name].xpos = game[ name].clip._x; 8 88 8 game[ name].ypos = game[ name].clip._y; 9 99 9 game[ name].radius = game[ name].clip._width/2; 10 1010 10 game[ name]....

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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... 14 1414 14 game. path[name]._x = x; 15 1515 15 game. path[name]._y = y; 16 161 6 16 game[ name] = {x:i, y:j, name:name, type:type, clip :game. path[name], dot :game. path[name].tile.dot}; 17 1717 17 game[ name].clip.tile.gotoAndStop(type); ... game. speed = 3; 3 33 3 game. path.ball.swapDepths(10000); 4 44 4 game. ball = {startx:1, starty:1, clip :game. path.ball}; 5 55...

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Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

... this[newName]; 61 61 61 61 newCell.exists = true; 62 62 62 62 newCell.x = neighbors[nextCell][3]; 63 63 63 63 newCell.y = neighbors[nextCell][4]; 64 64 64 64 newCell.name = this.currentCell; 65 65 65 65 //knock ... //knock down the wall 66 66 66 66 newCell[neighbors[nextCell][2]] = true; 67 67 67 67 this.currentCell = newName; 68 68 68 68 this.visitList.push(this.curr...

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Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

... "<FONT face=\"arial\" size=\"12\" color=\"#3 366 00\" >"+body+"</FONT>"; 6 66 6 } Look at the function formatFrom() in line 1 above. This function ... you to a game of " +game+ "!"; 3 33 3 chat.userList.setEnabled(false); 4 44 4 chat.popup.gotoAndStop("Challenged"); 5 55 5 chat.popup.msg.text...

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Macromedia Flash MX Game Design Demystified phần 8 pptx

Macromedia Flash MX Game Design Demystified phần 8 pptx

... 56 565 6 56 } else { 57 5757 57 hero.crouch(); 58 5858 58 var crouchMove = true; 59 5959 59 var left = false; 60 60 60 60 } 61 61 61 61 } 62 62 62 62 } 63 63 63 63 } 64 64 64 64 } 65 65 65 65 ... 65 65 65 65 hero.onPlatform = onPlatform; 66 66 66 66 if (crouchMove) { 67 67 67 67 if (left) { 68 68 68 68 hero.tempx -= hero.pushSpeed; 69 69 69 69 } else...

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Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

... 4 44 4 game. stick.moveStick = false; 5 55 5 game. stick.rotateStick = false; 6 66 6 game. stick.clip._visible = false; 7 77 7 line._visible = false; 8 88 8 inPlay = true; 9 99 9 var ob = game. ball1; ... 1 11 1 function startGame() { 2 22 2 flagStopped("yes"); 3 33 3 inPlay = false; 4 44 4 if (player == 1) { 5 55 5 game. myTurn = true; 6 66 6 } else { 7 77 7...

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Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object works only with Flash MX, because ... the elements of game design, and audio resources. I l @ve RuBoard I l @ve RuBoard General Game Resources On the Web Gamasutra www.gamasutra.com This is the most popu...

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