Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

... x, y]); 50 50 50 50 } 51 51 51 51 } 52 52 52 52 //randomly choose a neighbor 53 53 53 53 if (neighbors.length>0) { 54 54 54 54 var nextCell = random(neighbors.length); 55 55 55 55 //knock ... //knock down wall 56 56 56 56 cell[neighbors[nextCell][1]] = true; 57 57 57 57 //retrieve the name of the new cell 58 58 58 58 var newName = neighbors[nextCell][0]; 59 59...
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Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

... action. Thank you for your immediate removal of this game. Jobe Makar Electrotank www.electrotank.com Phone: (55 5) 55 5 -55 55 Fax: (55 5) 55 5 -55 55 Email or Call the ISP If y ou g et no res p onse ... your swift action. Jobe Makar Electrotank, Inc. www.electrotank.com Phone: (55 5) 55 5 -55 55 Fax: (55 5) 55 5 -55 55 The matter was resolved in under an hour after...
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Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

... seen this view in • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub ... y ou're tired of the g • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar P...
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Macromedia Flash MX Game Design Demystified phần 2 pdf

Macromedia Flash MX Game Design Demystified phần 2 pdf

... first law: 1 11 1 _root.onMouseDown = function () { 2 22 2 mx = _xmouse; 3 33 3 my = _ymouse; 4 44 4 if (balloon.hitTest (mx, my)) { 5 55 5 balloon.play(); 6 66 6 } 7 77 7 } In line 1 of this ... clip. 1 11 1 _root.onMouseDown = function () { 2 22 2 mx =_xmouse; 3 33 3 my =_ymouse; 4 44 4 if (piece.hitTest (mx, my, true)) { 5 55 5 trace("Meow!"); 6 66 6 } 7 77...
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Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

... i< =game. numBalls; ++i) { 4 4 4 4 var name = "ball"+i; 5 55 5 game[ name] = {}; 6 66 6 game[ name].clip = _root[name]; 7 77 7 game[ name].xpos = game[ name].clip._x; 8 88 8 game[ name].ypos ... 12 1212 12 } 13 1313 13 game. ball1.xmov = 1; 14 1414 14 game. ball1.ymov = 2; 15 151 5 15 game. ball2.ymov = 1; First we create an object called game . This o...
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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... { 2 22 2 game. speed = 3; 3 33 3 game. path.ball.swapDepths(10000); 4 44 4 game. ball = {startx:1, starty:1, clip :game. path.ball}; 5 55 5 var x = (game. ball.startx-1) *game. spacing +game. spacing/2; ... 14 1414 14 game. path[name]._x = x; 15 151 5 15 game. path[name]._y = y; 16 1616 16 game[ name] = {x:i, y:j, name:name, type:type, clip :game. path[name], dot :game....
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Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

... of the platform game Ice World (see Chapter 15, "Ice World: A Platform Game& quot;). In every game, of course, the user controls or manipulates the main character. In some games, the user ... 3 33 3 var ballX = x-left; 4 44 4 var factor = ballX/(right-left); 5 55 5 var pan = -100+factor*200; 6 66 6 var maxSpeed = 15; 7 77 7 var minSpeed = 1; 8 88 8 var speed = Math.abs(spe...
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Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

... just challenged you to a game of " +game+ "!"; 3 33 3 chat.userList.setEnabled(false); 4 44 4 chat.popup.gotoAndStop("Challenged"); 5 55 5 chat.popup.msg.text = msg; ... _root.gotoAndStop("Splash"); 5 55 5 } Imagine that the XML file is very large, say 50 KB. Then adding this XML file to your pre-loader would be a necessity. If you did not,...
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Macromedia Flash MX Game Design Demystified phần 8 pptx

Macromedia Flash MX Game Design Demystified phần 8 pptx

... { 52 52 52 52 //hit the right side of the platform 53 53 53 53 if (!hero.wasCrouching) { 54 54 54 54 var newx = px+pw; 55 55 55 55 bounceOffOfPlatform(newx); 56 56 56 56 } else { 57 57 57 57 ... 42, 1); 50 50 50 50 //launch bank 51 51 51 51 launchBank = createLine(startx+width+20, starty+20, 230, 30, 1); 52 52 52 52 //flippers and rails 53 53 53 53 var length...
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Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object works only with Flash MX, because ... the elements of game design, and audio resources. I l @ve RuBoard I l @ve RuBoard General Game Resources On the Web Gamasutra www.gamasutra.com This is the most popu...
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