Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

... 32 32 32 32 var yVel2 = yVel2prime*cosTheta+xVel2prime*sinTheta; 33 33 33 33 //change old pos 34 34 34 34 b1.tempx = b1.xpos+bl.xmov*time; 35 35 35 35 b1.tempy = b1.ypos+b1.ymov*time; 36 36 36 36 ... b1.tempy = b1.ypos+b1.ymov*time; 36 36 36 36 b2.tempx = b2.xpos+b2.xmov*time; 37 37 37 37 b2.tempy = b2.ypos+b2.ymov*time; 38 38 38 38 b1.xmov = xVel1; 39 39 39 39 b2....
Ngày tải lên : 12/08/2014, 21:20
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Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

... sound to each object: 1 11 1 accel = new Sound(); 2 22 2 accel.attachSound("accel"); 3 33 3 decel = new Sound(); 4 44 4 decel.attachSound("decel"); 5 55 5 hi_loop = new Sound(); ... functions that play the sounds: 1 11 1 function playAccel(offset) { 2 22 2 accel.setVolume(vol); 3 33 3 accel.start(offset); 4 44 4 accel.onSoundComplete = accelDone; 5 55 5 playi...
Ngày tải lên : 12/08/2014, 21:20
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Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object works only with Flash MX, because ... file to prove the concept that a real-time 3D racing game in Flash is possible. This file contains only the most basic level of the game a limited 3D engine you can use to move...
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Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

... seen this view in • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub ... y ou're tired of the g • Table of Contents • Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar P...
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Macromedia Flash MX Game Design Demystified phần 2 pdf

Macromedia Flash MX Game Design Demystified phần 2 pdf

... Newton's first law: 1 11 1 _root.onMouseDown = function () { 2 22 2 mx = _xmouse; 3 33 3 my = _ymouse; 4 44 4 if (balloon.hitTest (mx, my)) { 5 55 5 balloon.play(); 6 66 6 } 7 77 7 } In line ... the movie clip. 1 11 1 _root.onMouseDown = function () { 2 22 2 mx =_xmouse; 3 33 3 my =_ymouse; 4 44 4 if (piece.hitTest (mx, my, true)) { 5 55 5 trace("Meow!"); 6...
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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... { 2 22 2 game. speed = 3; 3 33 3 game. path.ball.swapDepths(10000); 4 44 4 game. ball = {startx:1, starty:1, clip :game. path.ball}; 5 55 5 var x = (game. ball.startx-1) *game. spacing +game. spacing/2; ... tempArray2[i-1].attributes.type; 13 131 3 13 game. path.attachMovie("cell", name, + +game. depth); 14 1414 14 game. path[name]._x = x; 15 1515 15 game. path[n...
Ngày tải lên : 12/08/2014, 21:20
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Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

... 30 30 30 30 if m is in closed 31 31 31 31 remove it from closed 32 32 32 32 push n into the closed array 33 33 33 33 if search time > max time 34 34 34 34 set keepSearching to false 35 35 35 35 ... "cell"+x+"_"+y; 30 30 30 30 if (!this[northCell].exists) { 31 31 31 31 neighbors.push([northCell, "north", "south", x, y]); 32...
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Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

... privateMessage() . Here is the function: 1 11 1 function privateMessage(who) { 2 22 2 chat.popup3.who = who; 3 33 3 chat.popup3.gotoAndStop("Private Message"); 4 44 4 } This function is called when ... challengeReceived(from, game) { 2 22 2 var msg = from+" has just challenged you to a game of " +game+ "!"; 3 33 3 chat.userList.setEnabled(false);...
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Macromedia Flash MX Game Design Demystified phần 8 pptx

Macromedia Flash MX Game Design Demystified phần 8 pptx

... 31 31 31 31 } else { 32 32 32 32 gameOver(false); 33 33 33 33 } 34 34 34 34 } else if (letter == null && moves == 9) { 35 35 35 35 gameOver("tie"); 36 36 36 36 } 37 37 37 37 ... ex-sx)*180/Math.PI; 30 30 30 30 l = createLine(sx, sy, ang, 42, 1); 31 31 31 31 //right triangle 32 32 32 32 var diagAng = 30 0; 33 33 33 33 var cosAng = Math.cos(...
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Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

... 32 32 32 32 eval ("F_]fgôü_H")("ôü_H2", eval ("È")[2][0], eval ("È")[2][1], eval ("È") [3] [0], eval ("È") [3] [1]); 33 33 33 33 ... ("O1/4C_"); 36 36 36 36 this.eval ("Úü____")._y = eval ("mù__"); 37 37 37 37 this.eval ("Úü____")._xscale = 40; 38 38 38 38 this.eval ("...
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