Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

Macromedia Flash MX Game Design Demystified phần 1 pps

... Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creatin g Games with Flash By Jobe Makar Publisher : Peachpit Press Pub Date : September 09, 2002 ISBN : 0-2 01- 770 21- 0 Pages ... Examples Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash By Jobe Makar Publisher : Peachpit Press Pub Date : Sep...

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Macromedia Flash MX Game Design Demystified phần 5 ppsx

Macromedia Flash MX Game Design Demystified phần 5 ppsx

... 10 10 10 10 while keepSearching 11 11 11 11 pop node n from open 12 12 12 12 if n is the goal node 13 13 13 13 build path from start to finish 14 14 14 14 set keepSearching to false 15 15 15 15 ... world.char.clip.swapDepths(depth); 14 14 14 14 } else { 15 15 15 15 world.char.tempx = world.char.x; 16 16 16 16 world.char.tempz = world.char.z; 17 17 17 17 world.ch...

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Macromedia Flash MX Game Design Demystified phần 9 ppsx

Macromedia Flash MX Game Design Demystified phần 9 ppsx

... Estelle. 10 10 10 10 detectWalls(); 11 11 11 11 patch(); 12 12 12 12 renderBalls(); 13 13 13 13 if (game. moving.length == 0) { 14 14 14 14 moveDone(); 15 15 15 15 } 16 16 16 16 } 17 17 17 17 //trace(getTimer()-l); ... [1, 2, 3, 4, 5, 6, 7, 8, 9]; 10 10 10 10 currentBall = sinkList[0]; 11 11 11 11 game. moving = []; 12 12 12 12 game. notMoving = []; 13 1...

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Macromedia Flash MX Game Design Demystified phần 2 pdf

Macromedia Flash MX Game Design Demystified phần 2 pdf

... accel; 10 10 10 10 } else if (Key.isDown(Key.DOWN)) { 11 11 11 11 xmov -= accel; 12 12 12 12 ymov -= accel; 13 13 13 13 } 14 14 14 14 car._x += xmov; 15 15 15 15 car._y += ymov; 16 16 16 16 } Line ... name, i); 10 10 10 10 var x = random(screenWidth); 11 11 11 11 var y = random(screenHeight); 12 12 12 12 _root[name]._x = x; 13 13 13 13 _root[name]._y = y;...

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Macromedia Flash MX Game Design Demystified phần 3 pot

Macromedia Flash MX Game Design Demystified phần 3 pot

... x); 10 10 10 10 //Move the pen 11 11 11 11 clip.moveTo(x, y); 12 12 12 12 //Choose another x 13 13 13 13 var x = 0; 14 14 14 14 //Find the y 15 15 15 15 var y = findY(line, x); 16 16 16 16 //Draw ... 10 10 10 10 var segment_b = true; 11 11 11 11 } 12 12 12 12 if (segment_a && segment_b) { 13 13 13 13 trace("The lines are intersecting!!");...

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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... return; 11 11 11 11 } else { 12 12 12 12 ob.x += game. speed; 13 13 13 13 ob.clip._x = ob.x; 14 14 14 14 } 15 15 15 15 } else if (dir == "left") { 16 16 16 16 var tempx = ob.x-ob.radius -game. speed; ... (ez-tempz)/Math.abs(ez-tempz)) { 13 13 13 13 world.char.moving = false; 14 14 14 14 world.char.xmov = 0; 15 15 15 15 world.char.zmov = 0; 16 16 16 16...

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Macromedia Flash MX Game Design Demystified phần 6 potx

Macromedia Flash MX Game Design Demystified phần 6 potx

... (accel.duration- decel.position) /10 00; 9 99 9 } 10 10 10 10 decel.stop(); 11 11 11 11 low_loop.stop(); 12 12 12 12 playAccel(start); 13 13 13 13 } 14 14 14 14 } 15 15 15 15 if (playing == "accel" ... (speed<minSpeed) { 11 11 11 11 var factor = 0; 12 12 12 12 } 13 13 13 13 var volume = factor *10 0; 14 14 14 14 if (volume>0) { 15 15 15 15...

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Macromedia Flash MX Game Design Demystified phần 7 pdf

Macromedia Flash MX Game Design Demystified phần 7 pdf

... { 10 10 10 10 var word = tempList[j].firstChild.nodeValue; 11 11 11 11 wordArray.push(word); 12 12 12 12 } 13 13 13 13 words.lists.push({wordList:wordArray, category:category}); 14 14 14 14 ... "") { 14 14 14 14 var tempLetter = chr((random(26)+65)); 15 15 15 15 words.letters[i][j] = tempLetter; 16 16 16 16 path[clipName].dummy = true; 17 17 17 17 } 18...

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Macromedia Flash MX Game Design Demystified phần 8 pptx

Macromedia Flash MX Game Design Demystified phần 8 pptx

... 10 10 10 10 if (!collided) { 11 11 11 11 bankCollisionDetect(); 12 12 12 12 } 13 13 13 13 if (!collided) { 14 14 14 14 bumperCollisionDetect(); 15 15 15 15 } 16 16 16 16 checkForWalls(); 17 17 17 17 ... enemies. 10 10 10 10 platformDetect(); 11 11 11 11 collectableDetect(); 12 12 12 12 detectFlag(); 13 13 13 13 checkFloor(); 14 14 14 14 } 15 15...

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Macromedia Flash MX Game Design Demystified phần 10 pot

Macromedia Flash MX Game Design Demystified phần 10 pot

... example, 65 .13 4 .12 .2). Since you'll be connecting to your own machine in this exercise, you can use the sequence " ;12 7.0.0 .1& quot; or "localhost." Both 12 7.0.0 .1 and localhost ... used Flash Player 6; the version that supports and correctly interprets them is Player 6. ElectroServer works with Flash 5 and with Flash MX. However, the object works only...

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