Learning XNA 3 0 phần 9 pdf

Learning XNA 3.0 phần 9 pdf

Learning XNA 3.0 phần 9 pdf

... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The result? A new and complete networking API was the XNA 1 .0 ... API provided with the XNA Framework 3. 0. If you’re looking to learn more about XACT, please refer to the other examples in this book. To start things off, create a new X...

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Learning XNA 3.0 phần 3 pdf

Learning XNA 3.0 phần 3 pdf

... position, new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8), speed, "skullcollision", this, .75f, 1 50, 0) ); } This code first generates a number between 0 and 99 , then compares that ... needed. 90 | Chapter 5: Sound Effects and Audio spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 400 ),...

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Learning XNA 3.0 phần 2 pot

Learning XNA 3.0 phần 2 pot

... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... using the XNA Framework’s sound API. With XNA 3. 0, XACT can still be used to implement audio for the PC and the Xbox 36 0. However, because the Zune does not suppo...

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Learning XNA 3.0 phần 4 pptx

Learning XNA 3.0 phần 4 pptx

... extremely easy for a user to flip the Zune horizontally and play a game in 32 0 × 2 40 instead of vertically in 2 40 × 32 0. The drawback is that the controls are then on the right instead of below ... -frameSize.Y); speed = new Vector2 (0, ((Game1)Game).rnd.Next(enemyMinSpeed, enemyMaxSpeed)); break; } // Get random number between 0 and 99 int random = ((Game1)Game).rnd.N...

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Learning XNA 3.0 phần 5 pot

Learning XNA 3.0 phần 5 pot

... bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50, 30 0) . Primitive Types | 2 03 A triangle list will take the first three ... about HLSL beforehand. This means you can Figure 9- 7. Triangle with coordinate system overlaid (0, 1, 0) (1, -1, 0) (-1, -1, 0) X Z Y 226 | Chapter 10: 3D Models You may...

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Learning XNA 3.0 phần 6 ppsx

Learning XNA 3.0 phần 6 ppsx

... LevelInfo( 700 , 2 400 , 26, 3, 7, 7)); levelInfoList.Add(new LevelInfo( 600 , 2 200 , 28, 3, 7, 6)); levelInfoList.Add(new LevelInfo( 500 , 200 0, 30 , 3, 7, 5)); levelInfoList.Add(new LevelInfo( 400 , 1 800 , 32 , ... LevelInfo ( 30 0, 1 600 , 34 , 4, 8, 3) ); levelInfoList.Add(new LevelInfo( 200 , 1 400 , 36 , 5, 8, 2)); levelInfoList.Add(new LevelInfo( 100 , 1 200 , 38 , 5, 9,...

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Learning XNA 3.0 phần 7 pptx

Learning XNA 3.0 phần 7 pptx

... PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59, 0. 11)); } 30 2 | Chapter 13: HLSL Basics Now the ... VertexPositionTexture[4]; verts [0] = new VertexPositionTexture( new Vector3(-1, 1, 0) , new Vector2 (0, 0) ); verts[1] = new VertexPositionTexture( new Vector3(1, 1,...

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Learning XNA 3.0 phần 8 ppsx

Learning XNA 3.0 phần 8 ppsx

... 747- 400 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from your PC, your Xbox 36 0 must be on the XNA ... RAPID_FIRE } int shotDelayRapidFire = 100 ; int rapidFireTime = 100 00; int powerUpCountdown = 0; string powerUpText = ""; Split-Screen Functionality | 37 9 Th...

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Learning XNA 3.0 phần 10 doc

Learning XNA 3.0 phần 10 doc

... from the camera, 2 59 game level programming, 2 50 2 53 spawning enemies, 2 53 256 game loops, 10 12 input, checking for, 44 game scoring, 1 30 – 137 , 34 2 34 6 informing the player, 34 5 game shutdown, ... 30 3 30 5 application of HLSL using textures, 295 30 2 applying in C#, 287– 294 blur, 30 4 creating a negative, 30 3 global variables, 285 grayscale, 30 4 techniques, 285 HLSL...

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