Learning XNA 3.0 phần 8 ppsx
... 747- 400 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from your PC, your Xbox 36 0 must be on the XNA ... components camera1 = new Camera(this, new Vector3 (0, 0, 50) , Vector3.Zero, Vector3.Up, vp1); Components.Add(camera1); Test Your Knowledge: Exercise | 35 3 • You added a...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 6 ppsx
... LevelInfo( 400 , 1 80 0 , 32 , 4, 7, 4)); levelInfoList.Add(new LevelInfo ( 30 0, 1 600 , 34 , 4, 8, 3) ); levelInfoList.Add(new LevelInfo( 200 , 1 400 , 36 , 5, 8, 2)); levelInfoList.Add(new LevelInfo( 100 , 1 200 , 38 , ... LevelInfo( 50, 100 0, 40, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 80 0 , 42, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 600 , 44, 8, 10, 0) );...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 2 pot
... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... using the XNA Framework’s sound API. With XNA 3. 0, XACT can still be used to implement audio for the PC and the Xbox 36 0. However, because the Zune does not suppo...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 3 pdf
... position, new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8) , speed, "skullcollision", this, .75f, 1 50, 0) ); } This code first generates a number between 0 and 99, then compares that ... actual text you wish to draw. In XNA 2 .0, monospaced fonts did not render properly. XNA treated them as regular fonts (losing the benefit of a monospaced font). In XNA 3. 0...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 4 pptx
... as seen in Figure 8- 5. Figure 8- 2. You can associate an Xbox 36 0 or a Zune with your development PC Figure 8 -3. Pick the Zune you want to associate with this PC 164 | Chapter 8: Deploying to the ... Game.Content.Load<Texture2D>(@"images\threerings"), new Vector2(offset, 35 ), new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8) , Vector2.Zero, null, 0,...
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Learning XNA 3.0 phần 5 pot
... bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50, 30 0) . Primitive Types | 2 03 A triangle list will take the first three ... (float)Game.Window.ClientBounds.Height, 1, 100 ); to this: projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, (float)Game.Window.ClientBounds.Width / (float...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 7 pptx
... PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59, 0. 11)); } 30 2 | Chapter 13: HLSL Basics Now the ... VertexPositionTexture[4]; verts [0] = new VertexPositionTexture( new Vector3(-1, 1, 0) , new Vector2 (0, 0) ); verts[1] = new VertexPositionTexture( new Vector3(1, 1,...
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Learning XNA 3.0 phần 9 pdf
... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The result? A new and complete networking API was the XNA 1 .0 ... assumes that you’ve read through the book and are pretty familiar with Visual Studio 200 8 and XNA Game Studio 3. 0. If you find yourself not understand- ing those princ...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 10 doc
... files, 2 78 287 global variables, 2 80 programming flow, 281 techniques, 281 effects, 30 3 30 5 application of HLSL using textures, 295 30 2 applying in C#, 287 –294 blur, 30 4 creating a negative, 30 3 global ... programming, 2 50 2 53 spawning enemies, 2 53 256 game loops, 10 12 input, checking for, 44 game scoring, 1 30 – 137 , 34 2 34 6 informing the player, 34 5 game shutdow...
Ngày tải lên: 12/08/2014, 20:22