Learning XNA 3 0 phần 7 pptx

Learning XNA 3.0 phần 7 pptx

Learning XNA 3.0 phần 7 pptx

... PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59, 0. 11)); } 30 2 | Chapter 13: HLSL Basics Now the ... new Vector3(-1, -1, 0) , new Vector2 (0, 1)); verts [3] = new VertexPositionTexture( new Vector3(1, -1, 0) , new Vector2(1, 1)); //Load effect Applying HLSL Using Text...

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Learning XNA 3.0 phần 4 pptx

Learning XNA 3.0 phần 4 pptx

... Game.Content.Load<Texture2D>(@"images\threerings"), new Vector2(offset, 35 ), new Point (75 , 75 ), 10, new Point (0, 0) , new Point(6, 8), Vector2.Zero, null, 0, .5f)); } The only complex thing going on in this code ... (((Game1)Game).rnd.Next(2) == 0) { // Create a skull spriteList.Add( new ChasingSprite( Game.Content.Load<Texture2D>(@"images\skullb...

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Learning XNA 3.0 phần 2 pot

Learning XNA 3.0 phần 2 pot

... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... using the XNA Framework’s sound API. With XNA 3. 0, XACT can still be used to implement audio for the PC and the Xbox 36 0. However, because the Zune does not suppo...

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Learning XNA 3.0 phần 3 pdf

Learning XNA 3.0 phần 3 pdf

... position, new Point (75 , 75 ), 10, new Point (0, 0) , new Point(6, 8), speed, "skullcollision", this, .75 f, 1 50, 0) ); } This code first generates a number between 0 and 99, then compares ... needed. 90 | Chapter 5: Sound Effects and Audio spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 400 ), new...

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Learning XNA 3.0 phần 5 pot

Learning XNA 3.0 phần 5 pot

... origin? 7. Fact or fiction: to map the bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50, 30 0) . Primitive Types | 2 03 A ... HLSL beforehand. This means you can Figure 9 -7. Triangle with coordinate system overlaid (0, 1, 0) (1, -1, 0) (-1, -1, 0) X Z Y 226 | Chapter 10: 3D Models You may also no...

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Learning XNA 3.0 phần 6 ppsx

Learning XNA 3.0 phần 6 ppsx

... LevelInfo( 70 0 , 2 400 , 26, 3, 7, 7) ); levelInfoList.Add(new LevelInfo( 600 , 2 200 , 28, 3, 7, 6)); levelInfoList.Add(new LevelInfo( 500 , 200 0, 30 , 3, 7, 5)); levelInfoList.Add(new LevelInfo( 400 , 1 800 , 32 , ... LevelInfo( 50, 100 0, 40, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 800 , 42, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 600 , 44, 8, 10, 0) ); leve...

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Learning XNA 3.0 phần 8 ppsx

Learning XNA 3.0 phần 8 ppsx

... Boeing 74 7- 400 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from your PC, your Xbox 36 0 must ... RAPID_FIRE } int shotDelayRapidFire = 100 ; int rapidFireTime = 100 00; int powerUpCountdown = 0; string powerUpText = ""; Split-Screen Functionality | 37 9 The last t...

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Learning XNA 3.0 phần 9 pdf

Learning XNA 3.0 phần 9 pdf

... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The result? A new and complete networking API was the XNA 1 .0 ... API provided with the XNA Framework 3. 0. If you’re looking to learn more about XACT, please refer to the other examples in this book. To start things off, create a new X...

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Learning XNA 3.0 phần 10 doc

Learning XNA 3.0 phần 10 doc

... scoring, 1 30 – 1 37 , 34 2 34 6 informing the player, 34 5 game shutdown, 12 game states, 12, 1 37 –1 40, 33 2 enum variable, 138 game testing, 1 50 154 Game1 class Random object, 94 GameAudio.xap, 78 , 83, 88 GameComponent ... Language), 192, 275 data passage from XNA to HLSL, 291 declaration of variables, 277 effect files, 278 –2 87 global variables, 2 80 programming flow, 281...

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