Learning XNA 3 0 phần 6 ppsx

Learning XNA 3.0 phần 6 ppsx

Learning XNA 3.0 phần 6 ppsx

... LevelInfo( 400 , 1 800 , 32 , 4, 7, 4)); levelInfoList.Add(new LevelInfo ( 30 0, 1 60 0 , 34 , 4, 8, 3) ); levelInfoList.Add(new LevelInfo( 200 , 1 400 , 36 , 5, 8, 2)); levelInfoList.Add(new LevelInfo( 100 , 1 200 , 38 , ... LevelInfo( 50, 100 0, 40, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 800 , 42, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 60 0 , 44, 8, 10, 0) );...

Ngày tải lên: 12/08/2014, 20:22

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Learning XNA 3.0 phần 8 ppsx

Learning XNA 3.0 phần 8 ppsx

... B; #endif 6. How many parts make up a Boeing 747- 400 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from ... you want to add by displaying the screen shown in Figure 16 -3. Select Xbox 36 0 and click Next. 36 2 | Chapter 16: Deploying to the Xbox 36 0 MouseState prevMouseSta...

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Essential ActionScript 3.0 PHẦN 6 ppsx

Essential ActionScript 3.0 PHẦN 6 ppsx

... // Rectangle graphics.beginFill(0x 000 0FF, 1); graphics.drawRect(125, 0, 1 50, 75); // Circle graphics.beginFill(0xFF 000 0, 1); graphics.drawCircle( 50, 100 , 50) ; } } } That code successfully ... from example1.com can connect to ports 9 100 and 9 200 . • .swf files from example2.com can connect to ports 100 00 through 1 100 0. <?xml version="1 .0& quot;?> <!DOCTYPE...

Ngày tải lên: 12/08/2014, 16:21

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Learning XNA 3.0 phần 2 pot

Learning XNA 3.0 phần 2 pot

... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... an Xbox 36 0 gamepad. • You implemented force feedback using the Xbox 36 0 controller. Figure 3- 5. Airplane with single bounding box (left) and multiple bounding box...

Ngày tải lên: 12/08/2014, 20:22

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Learning XNA 3.0 phần 3 pdf

Learning XNA 3.0 phần 3 pdf

... used to spawn sprites: int enemySpawnMinMilliseconds = 100 0; int enemySpawnMaxMilliseconds = 200 0; int enemyMinSpeed = 2; int enemyMaxSpeed = 6; These two sets of variables represent the minimum ... needed. 90 | Chapter 5: Sound Effects and Audio spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 60 0 , 400 ), new Point(...

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Learning XNA 3.0 phần 4 pptx

Learning XNA 3.0 phần 4 pptx

... Xbox 36 0 or a Zune with your development PC Figure 8 -3. Pick the Zune you want to associate with this PC 164 | Chapter 8: Deploying to the Microsoft Zune Select Visual C# ➝ XNA Game Studio 3. 0 as ... versus devel- oping for the PC or Xbox 36 0 is how to handle input on the Zune. With the Zune, the player has no ability to use a mouse, a keyboard, or an Xbox 36 0 gamepad. Th...

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Learning XNA 3.0 phần 5 pot

Learning XNA 3.0 phần 5 pot

... bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50, 30 0) . Primitive Types | 2 03 A triangle list will take the first three ... means you can Figure 9-7. Triangle with coordinate system overlaid (0, 1, 0) (1, -1, 0) (-1, -1, 0) X Z Y 2 26 | Chapter 10: 3D Models You may also notice that, using just...

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Learning XNA 3.0 phần 7 pptx

Learning XNA 3.0 phần 7 pptx

... PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59, 0. 11)); } 30 2 | Chapter 13: HLSL Basics Now the ... VertexPositionTexture[4]; verts [0] = new VertexPositionTexture( new Vector3(-1, 1, 0) , new Vector2 (0, 0) ); verts[1] = new VertexPositionTexture( new Vector3(1, 1,...

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Learning XNA 3.0 phần 9 pdf

Learning XNA 3.0 phần 9 pdf

... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The result? A new and complete networking API was the XNA 1 .0 ... the Xbox 36 0 dashboard for sign-in and other account maintenance activities. A list of XNA Creators Club and LIVE membership requirements for different game types on the...

Ngày tải lên: 12/08/2014, 20:22

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