Learning XNA 3.0 phần 5 pot
... bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50 , 30 0) . Primitive Types | 2 03 A triangle list will take the first three ... means you can Figure 9-7. Triangle with coordinate system overlaid (0, 1, 0) (1, -1, 0) (-1, -1, 0) X Z Y 226 | Chapter 10: 3D Models You may also notice that, using just...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 2 pot
... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... an Xbox 36 0 gamepad. • You implemented force feedback using the Xbox 36 0 controller. Figure 3- 5. Airplane with single bounding box (left) and multiple bounding bo...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 3 pdf
... position, new Point( 75, 75) , 10, new Point (0, 0) , new Point(6, 8), speed, "skullcollision", this, .75f, 1 50 , 0) ); } This code first generates a number between 0 and 99, then compares ... needed. 90 | Chapter 5: Sound Effects and Audio spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 400 ), new...
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Learning XNA 3.0 phần 4 pptx
... Game.Content.Load<Texture2D>(@"images\threerings"), new Vector2(offset, 35 ), new Point( 75, 75) , 10, new Point (0, 0) , new Point(6, 8), Vector2.Zero, null, 0, .5f)); } The only complex thing going on in this code ... move at 200 % of its current speed for 5 seconds. • The skull ball causes the player object to move at 50 % of its current speed for 5 seconds. • Th...
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Learning XNA 3.0 phần 6 ppsx
... LevelInfo( 700 , 2 400 , 26, 3, 7, 7)); levelInfoList.Add(new LevelInfo( 600 , 2 200 , 28, 3, 7, 6)); levelInfoList.Add(new LevelInfo( 50 0 , 200 0, 30 , 3, 7, 5) ); levelInfoList.Add(new LevelInfo( 400 , 1 800 , 32 , ... LevelInfo ( 30 0, 1 600 , 34 , 4, 8, 3) ); levelInfoList.Add(new LevelInfo( 200 , 1 400 , 36 , 5, 8, 2)); levelInfoList.Add(new LevelInfo( 100 , 1 200 , 38 , 5,...
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Learning XNA 3.0 phần 7 pptx
... PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59 , 0. 11)); } 30 2 | Chapter 13: HLSL Basics Now the ... VertexPositionTexture[4]; verts [0] = new VertexPositionTexture( new Vector3(-1, 1, 0) , new Vector2 (0, 0) ); verts[1] = new VertexPositionTexture( new Vector3(1,...
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Learning XNA 3.0 phần 8 ppsx
... components camera1 = new Camera(this, new Vector3 (0, 0, 50 ) , Vector3.Zero, Vector3.Up, vp1); Components.Add(camera1); Test Your Knowledge: Exercise | 35 3 • You added a rapid-fire power-up. • You ... 747- 400 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from your PC, your Xbox...
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Learning XNA 3.0 phần 9 pdf
... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The result? A new and complete networking API was the XNA 1 .0 ... API provided with the XNA Framework 3. 0. If you’re looking to learn more about XACT, please refer to the other examples in this book. To start things off, create a new X...
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Learning XNA 3.0 phần 10 doc
... 2 53 256 game loops, 10 12 input, checking for, 44 game scoring, 1 30 – 137 , 34 2 34 6 informing the player, 34 5 game shutdown, 12 game states, 12, 137 –1 40, 33 2 enum variable, 138 game testing, 1 50 154 Game1 class ... 30 3 30 5 application of HLSL using textures, 2 95 30 2 applying in C#, 287–294 blur, 30 4 creating a negative, 30 3 global variables, 2 85 grayscale, 3...
Ngày tải lên: 12/08/2014, 20:22