Learning XNA 3.0 phần 4 pptx
... extremely easy for a user to flip the Zune horizontally and play a game in 32 0 × 2 40 instead of vertically in 2 40 × 32 0. The drawback is that the controls are then on the right instead of below ... Xbox 36 0 or a Zune with your development PC Figure 8 -3. Pick the Zune you want to associate with this PC 1 64 | Chapter 8: Deploying to the Microsoft Zune Select Visual C# ➝ XNA...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 7 pptx
... code: float4 PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59, 0. 11)); } 30 2 | Chapter 13: ... VertexPositionTexture [4] ; verts [0] = new VertexPositionTexture( new Vector3(-1, 1, 0) , new Vector2 (0, 0) ); verts[1] = new VertexPositionTexture( new Vector3(1, 1, 0)...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 2 pot
... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... an Xbox 36 0 gamepad. • You implemented force feedback using the Xbox 36 0 controller. Figure 3- 5. Airplane with single bounding box (left) and multiple bounding box...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 3 pdf
... needed. 90 | Chapter 5: Sound Effects and Audio spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 40 0 ), new Point(75, 75), 10, ... actual text you wish to draw. In XNA 2 .0, monospaced fonts did not render properly. XNA treated them as regular fonts (losing the benefit of a monospaced font). In XNA 3. 0 thi...
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Learning XNA 3.0 phần 5 pot
... bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50, 30 0) . Primitive Types | 2 03 A triangle list will take the first three ... means you can Figure 9-7. Triangle with coordinate system overlaid (0, 1, 0) (1, -1, 0) (-1, -1, 0) X Z Y 226 | Chapter 10: 3D Models You may also notice that, using just t...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 6 ppsx
... LevelInfo( 700 , 2 40 0 , 26, 3, 7, 7)); levelInfoList.Add(new LevelInfo( 600 , 2 200 , 28, 3, 7, 6)); levelInfoList.Add(new LevelInfo( 500 , 200 0, 30 , 3, 7, 5)); levelInfoList.Add(new LevelInfo( 40 0 , 1 800 , 32 , 4, ... LevelInfo( 50, 100 0, 40 , 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 800 , 42 , 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 600 , 44 , 8, 10, 0) );...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 8 ppsx
... Boeing 747 - 40 0 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from your PC, your Xbox 36 0 must ... Game Studio Connect screen. Figure 16 -3. Select the type of device to add (in this case, Xbox 36 0) Figure 16 -4. Give your Xbox 36 0 a name Adding a Power-Up | 34 9 Next, y...
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Learning XNA 3.0 phần 9 pdf
... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The result? A new and complete networking API was the XNA 1 .0 ... API provided with the XNA Framework 3. 0. If you’re looking to learn more about XACT, please refer to the other examples in this book. To start things off, create a new X...
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Learning XNA 3.0 phần 10 doc
... 2 53 256 game loops, 10 12 input, checking for, 44 game scoring, 1 30 – 137 , 34 2 34 6 informing the player, 34 5 game shutdown, 12 game states, 12, 137 –1 40 , 33 2 enum variable, 138 game testing, 1 50 1 54 Game1 class ... 278–287 global variables, 2 80 programming flow, 281 techniques, 281 effects, 30 3 30 5 application of HLSL using textures, 295 30 2 applying in C#, 287–2 94...
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