Java Extreme Programming Cookbook phần 4 pptx

Java Extreme Programming Cookbook doc

Java Extreme Programming Cookbook doc

... 3.13 .4 See Also Chapter 1 and Chapter 2 discuss XP practices such as continuous integration and pair programming. 3. 14 Building JAR Files 3. 14. 1 Problem You want to build a JAR file. 3. 14. 2 ... = C:\Documents and Settings\ericb [java] Now in ShowProps class [java] prop1 = Property 1 from Buildfile [java] prop2 = null [java] prop3 = null [java] user.home = C:\Documents...

Ngày tải lên: 14/03/2014, 16:20

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Java™ Extreme Programming Cookbook potx

Java™ Extreme Programming Cookbook potx

... runs them. Tests are files following the Test* .java naming convention. [4] [4] You can adopt whatever naming convention you wish; we chose Test* .java for this book. This is a good start, and ... conventions such as the JavaSoft coding guidelines. [4] You might be able to win people over by adopting standards written by a neutral party. [4] The examples in this book follo...

Ngày tải lên: 27/06/2014, 12:20

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database programming with jdbc and java phần 4 pptx

database programming with jdbc and java phần 4 pptx

... in terms of programming complexity. Unlike other programming languages, Java has distributed support built into its core. Borrowing heavily from CORBA, Java supports a simpler pure Java distributed ... real-world database programming. Database programming in Java, however, is vastly different from the kind of database programming required in the more common, non-OO environ...

Ngày tải lên: 12/08/2014, 16:21

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Manning Windows Forms Programming (phần 4) pptx

Manning Windows Forms Programming (phần 4) pptx

... color image such as a photograph uses 24 bits, or three bytes per pixel: one each for a red, blue, and green color. Do the math and you’ll find that a 640 48 0 pixel image takes up around 900K in ... Explorer window. b. Click on the Project menu. c. Select the Add Reference item. 118 CHAPTER 4 STATUS BARS 4. 4 OWNER-DRAWN PANELS So what about this owner-drawn panel? Text panels do not n...

Ngày tải lên: 07/07/2014, 04:20

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C++ Programming for Games Module II phần 4 pptx

C++ Programming for Games Module II phần 4 pptx

... CreateBrushIndirect(&lb); 103 14. 2 The Event Driven Programming Model 14. 2.1 Theory One of the key differences between the console programming we have been doing since Module I and Windows programming is ... Resource, as Figure 14. 16 shows. Figure 14. 16: Adding a resource to the project. A dialog box appears (Figure 14. 17). Select the Icon selection and pres...

Ngày tải lên: 05/08/2014, 09:45

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Art of Java Web Development STRUTS, TAPESTRY, COMMONS, VELOCITY, JUNIT, AXIS, COCOON, INTERNETBEANS, WEBWORK phần 4 pptx

Art of Java Web Development STRUTS, TAPESTRY, COMMONS, VELOCITY, JUNIT, AXIS, COCOON, INTERNETBEANS, WEBWORK phần 4 pptx

... net.sf.tapestry.html.BasePage; import org.apache.log4j.ConsoleAppender; import org.apache.log4j.Level; import org.apache.log4j.Logger; import org.apache.log4j.SimpleLayout; public class Home extends BasePage ... by the controls and JavaBeans Browser Application Engine ApplicationServlet <<view>> Template 1) Access 2) Creates 3) Reads Home Page 3a) References 4) Reads 4a) Referenc...

Ngày tải lên: 09/08/2014, 12:22

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BC ABAP Programming PHẦN 4 pptx

BC ABAP Programming PHẦN 4 pptx

... Groups [Page 48 4] Calling Function Modules [Page 48 6] Creating Function Modules [Page 49 2] BC - ABAP Programming SAP AG Passing Parameters to Subroutines 47 4 December 1999 BC - ABAP Programming ... 3, A2 TYPE I, A3 TYPE D, A4 TYPE SPFLI-CARRID, A5 TYPE C. PERFORM SUBR USING A1 A2 A3 A4 A5. PERFORM SUBR CHANGING A1 A2 A3 A4 A5. PERFORM SUBR USING A1 A2 A3 CHANGING A4 A5. FO...

Ngày tải lên: 09/08/2014, 14:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

... GamePad.GetState(PlayerIndex.One); KeyboardState keyboardState = Keyboard.GetState(); CHAPTER 4 ■ IMPROVING YOUR FIRST 2-D GAME1 24 9 241 CH 04. qxd 3/10/08 10: 34 AM Page 1 24 if (twoPlayers) { scorePlayer2.Value = player2.Score; scorePlayer2.Power ... elapsedTime = TimeSpan.Zero; protected bool twoPlayers; CHAPTER 4 ■ IMPROVING YOUR FIRST 2-D GAME1 14 9 241 CH 04. qxd 3/10/08 10: 34...

Ngày tải lên: 12/08/2014, 09:20

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BLUETOOTH APPLICATION PROGRAMMING WITH THE JAVA APIS ESSENTIALS EDITION PHẦN 2 pptx

BLUETOOTH APPLICATION PROGRAMMING WITH THE JAVA APIS ESSENTIALS EDITION PHẦN 2 pptx

... [12]. 1 .4 What Is JAVA ME? This section gives a brief overview of Java ME (fo rmerly known as J2ME). For details about Java ME, refer to books by Topley [13] and Riggs and colleagues [ 14] . Java ... stack. 1.5.1 Java Community Process SM (JCP) and JSR-82 Standard APIs in the Java programming language are defined though the JCP. The JCP coordinates the evolution of the Java...

Ngày tải lên: 12/08/2014, 09:21

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BLUETOOTH APPLICATION PROGRAMMING WITH THE JAVA APIS ESSENTIALS EDITION PHẦN 4 pdf

BLUETOOTH APPLICATION PROGRAMMING WITH THE JAVA APIS ESSENTIALS EDITION PHẦN 4 pdf

... communicated during the session java. lang.Long NAME Name of the object java. lang.String TYPE MIME type of the object java. lang.String LENGTH Size of the object java. lang.Long TIME_ISO_8601 Time ... (recommended header to use to time stamp an object) java. util.Calendar TIME _4_ BYTE Time stamp of the object java. util.Calendar DESCRIPTION Brief description of the object java. lang....

Ngày tải lên: 12/08/2014, 09:21

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