Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

... Value 11 22 34 48 516 6 32 764 8 128 9 25 6 10 5 12 11 1, 024 12 2,048 13 4,096 14 8,1 92 15 16,384 16 32, 768 17 65,536 18 131,0 72 19 26 2,144 20 524 ,28 8 21 1,048,576 22 2, 097,1 52 23 4,194,304 24 8,388,608 25 16,777 ,21 6 26 33,554,4 32 27 ... for the Allegro library. If you haven’t installed Allegro yet, jump to Appendix F and follow the instructions for compilin...

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Game Programming All in One 2 nd Edition phần 1 pptx

Game Programming All in One 2 nd Edition phần 1 pptx

... of game programming, including Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game ... DarkBASIC Game Programming, and Beginning Game Boy Advance Programming. He maintains a Web site dedicated to game programming and other topics at http://www.jharbour.com....

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Game Programming All in One 2 nd Edition phần 2 pps

Game Programming All in One 2 nd Edition phần 2 pps

... random location x1 = 10 + rand() % (SCREEN_W -20 ); y1 = 10 + rand() % (SCREEN_H -20 ); x2 = 10 + rand() % (SCREEN_W -20 ); y2 = 10 + rand() % (SCREEN_H -20 ); //set a random color red = rand() % 25 5; green ... (SCREEN_W -20 ); y = 10 + rand() % (SCREEN_H -20 ); x2 = 10 + rand() % (SCREEN_W -20 ); //set a random color red = rand() % 25 5; green = rand() % 25 5; blue = rand() %...

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Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

... makecol(140,130, 120 ) //point structure used to draw lines typedef struct POINT { int x,y; }POINT; //points array holds do_line points for drawing a line POINT points [20 00]; int curpoint,totalpoints; //bitmap ... BLOCKSIZE 100 #define MAXSPEED 2 #define BULLETSPEED 10 #define TAN makecol (25 5 ,24 2,169) #define CAMO makecol(64,1 42, 66) #define BURST makecol (25 5,189,73) //define t...

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Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... entire game. You can then freeze the design and complete each piece of the game individually until the game is finished. Quality Control Individuals like you who are working on a game alone might ... Bitmap Handling and Blitting234 Chapter 7 ■ Basic Bitmap Handling and Blitting 228 Don’t be intimidated by this function; blit is always this messy on any platform and with every game...

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Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

... \chapter09\multiplesprites.) #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define WHITE makecol (25 5 ,25 5 ,25 5) #define MAX 100 #define WIDTH ... existing functionality of Allegro, not replace it with something else. By “something else” I mean not necessarily better, just different. The wrapping of one thi...

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Game Programming All in One 2 nd Edition phần 6 docx

Game Programming All in One 2 nd Edition phần 6 docx

... { B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,B,B,B, B,B,B,0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2,...

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Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

... changes noted in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); Enhancing Tank War 423 { case 0: scrolly[num] ... scroller engine ■ Writing a vertical scrolling shooter Building a Vertical Scroller Engine Scrolling shooters are interesting programming problems for anyone who has never cre...

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Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

... GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define WHITE makecol (25 5 ,25 5 ,25 5) void main(void) { SAMPLE *samples[5]; int volume = 128 ; int pan = 128 ; int pitch = 100 0; int n; //initialize the program allegro_init(); install_keyboard(); ... the call to loadsounds , as indicated in bold. //main function void main(void) { int anim; //initialize the game allegro_in...

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Game Programming All in One 2 nd Edition phần 9 docx

Game Programming All in One 2 nd Edition phần 9 docx

... to find the two other lines’ lengths that form the triangle. You will find these using the cosine and sine functions. The three equations that are important in geometry are cosine, sine, and tangent, ... computer cheats. I’m playing my strategy game and I have to spend 10 minutes finding their units while they automatically know where mine are, which type they are, their energies, and s...

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