Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

... GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define WHITE makecol (25 5 ,25 5 ,25 5) void main(void) { SAMPLE *samples[5]; int volume = 1 28 ; int pan = 1 28 ; int pitch = 1000; int n; //initialize the program allegro_init(); install_keyboard(); ... the call to loadsounds , as indicated in bold. //main function void main(void) { int anim; //initialize the game allegro_i...
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Game Programming All in One 2 nd Edition phần 6 docx

Game Programming All in One 2 nd Edition phần 6 docx

... { B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,B,B,B, B,B,B,0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2,...
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Game Programming All in One 2 nd Edition phần 9 docx

Game Programming All in One 2 nd Edition phần 9 docx

... “MoveRight”; Chapter 18 ■ Introduction to Artificial Intelligence574 Figure 18. 8 A good guard patrolling the area ■ Understanding a simple method for memory ■ Using artificial intelligence in games The ... the end of the arc. Now you need to find the two other lines’ lengths that form the triangle. You will find these using the cosine and sine functions. The three equations that are impo...
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Game Programming All in One 2 nd Edition phần 1 pptx

Game Programming All in One 2 nd Edition phần 1 pptx

... of game programming, including Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game ... DarkBASIC Game Programming, and Beginning Game Boy Advance Programming. He maintains a Web site dedicated to game programming and other topics at http://www.jharbour.com....
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Game Programming All in One 2 nd Edition phần 2 pps

Game Programming All in One 2 nd Edition phần 2 pps

... <stdlib.h> #include “allegro.h” void main(void) { int x,y,x1,y1,x2,y2; int red,green,blue,color; //initialize Allegro allegro_init(); //initialize the keyboard install_keyboard(); //initialize random ... Windows is mingw 32, so go ahead and open that folder. If you have compiled Allegro for mingw 32 you should see two files inside— libaldat.a and liballeg.a (see Figure 2. 22) . Tak...
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Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

... makecol(140,130, 120 ) //point structure used to draw lines typedef struct POINT { int x,y; }POINT; //points array holds do_line points for drawing a line POINT points [20 00]; int curpoint,totalpoints; //bitmap ... 100 #define MAXSPEED 2 #define BULLETSPEED 10 #define TAN makecol (25 5 ,24 2,169) #define CAMO makecol(64,1 42, 66) #define BURST makecol (25 5, 189 ,73) //define tank structur...
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Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... <conio.h> #include <stdlib.h> #include “allegro.h” #define WHITE makecol (25 5 ,25 5 ,25 5) int main() Basic Sprite Handling 23 9 Figure 8. 1 A high-color sprite drawn to the screen with a default 8- bit color ... Bitmap Handling and Blitting234 Chapter 7 ■ Basic Bitmap Handling and Blitting 2 28 Don’t be intimidated by this function; blit is always this messy on any platform...
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Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

... \chapter09\multiplesprites.) #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define WHITE makecol (25 5 ,25 5 ,25 5) #define MAX 100 #define WIDTH ... spriteimg[0]->h; sprites[n]->xdelay = rand() % 3 + 1; Chapter 9 ■ Advanced Sprite Programming2 98 Animated Sprites 29 1 ball->x, ball->y, ball->xs...
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Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

... changes noted in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); Enhancing Tank War 423 { case 0: scrolly[num] ... scroller engine ■ Writing a vertical scrolling shooter Building a Vertical Scroller Engine Scrolling shooters are interesting programming problems for anyone who has never cre...
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Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

... Value 11 22 34 48 516 6 32 764 8 1 28 9 25 6 10 5 12 11 1, 024 12 2,0 48 13 4,096 14 8, 1 92 15 16, 384 16 32, 7 68 17 65,536 18 131,0 72 19 26 2,144 20 524 , 28 8 21 1,0 48, 576 22 2, 097,1 52 23 4,194,304 24 8, 388 ,6 08 25 16,777 ,21 6 26 33,554,4 32 27 ... 16,777 ,21 6 26 33,554,4 32 27 67,1 08, 864 28 134 ,21 7, 7 28 29 26 8, 435,456 30 536 ,87 0...
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