Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

... changes noted in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); Enhancing Tank War 423 { case 0: scrolly[num] ... the main function and add the code that loads the Mappy file, as shown in the bold lines that follow. //main function void main(void) { int anim; //initialize the game alle...

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Game Programming All in One 2 nd Edition phần 1 pptx

Game Programming All in One 2 nd Edition phần 1 pptx

... of game programming, including Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game ... DarkBASIC Game Programming, and Beginning Game Boy Advance Programming. He maintains a Web site dedicated to game programming and other topics at http://www.jharbour.com....

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Game Programming All in One 2 nd Edition phần 2 pps

Game Programming All in One 2 nd Edition phần 2 pps

... <stdlib.h> #include “allegro.h” void main(void) { int x,y,x1,y1,x2,y2; int red,green,blue,color; //initialize Allegro allegro_init(); //initialize the keyboard install_keyboard(); //initialize random ... Windows is mingw 32, so go ahead and open that folder. If you have compiled Allegro for mingw 32 you should see two files inside— libaldat.a and liballeg.a (see Figure 2. 22) . Tak...

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Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

... makecol(140,130, 120 ) //point structure used to draw lines typedef struct POINT { int x,y; }POINT; //points array holds do_line points for drawing a line POINT points [20 00]; int curpoint,totalpoints; //bitmap ... 100 #define MAXSPEED 2 #define BULLETSPEED 10 #define TAN makecol (25 5 ,24 2,169) #define CAMO makecol(64,1 42, 66) #define BURST makecol (25 5,189 ,73 ) //define tank structur...

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Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); Table 7 .2 provides a rundown of the parameters for the blit function. Blitting Functions 22 7 Table 7 .2 Parameters ... Bitmap Handling and Blitting234 Chapter 7 ■ Basic Bitmap Handling and Blitting 228 Don’t be intimidated by this function; blit is always this messy on any platform and with eve...

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Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

... \chapter09\multiplesprites.) #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define WHITE makecol (25 5 ,25 5 ,25 5) #define MAX 100 #define WIDTH ... existing functionality of Allegro, not replace it with something else. By “something else” I mean not necessarily better, just different. The wrapping of one thing...

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Game Programming All in One 2 nd Edition phần 6 docx

Game Programming All in One 2 nd Edition phần 6 docx

... { B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,B,B,B, B,B,B,0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2,...

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Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

... the call to loadsounds , as indicated in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); setupscreen(); setuptanks(); loadsprites(); loadsounds(); Next, ... GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define WHITE makecol (25 5 ,25 5 ,25 5) void main(void) { SAMPLE *samples...

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Game Programming All in One 2 nd Edition phần 9 docx

Game Programming All in One 2 nd Edition phần 9 docx

... to find the two other lines’ lengths that form the triangle. You will find these using the cosine and sine functions. The three equations that are important in geometry are cosine, sine, and tangent, ... major topics in this chapter: ■ Is your game worth publishing? ■ Whose door should you knock on? ■ Understanding contracts ■ Meeting milestones ■ Interviews Is Your Game Worth Publish...

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Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

... Value 11 22 34 48 516 6 32 76 4 8 128 9 25 6 10 5 12 11 1, 024 12 2,048 13 4,096 14 8,1 92 15 16,384 16 32, 76 8 17 65,536 18 131,0 72 19 26 2,144 20 524 ,28 8 21 1,048, 576 22 2, 0 97, 1 52 23 4,194,304 24 8,388,608 25 16 ,77 7 ,21 6 26 ... 33,554,4 32 27 67, 108,864 28 134 ,21 7, 72 8 29 26 8,435,456 30 536, 870 ,9 12 31 1, 073 ,74 1, 824 32 2,1 47, 483,64...

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