Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

... \chapter09\multiplesprites.) #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define WHITE makecol ( 25 5 , 25 5 , 25 5) #define MAX 100 #define WIDTH ... direction and speed. #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define W...

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Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

... “allegro.h” //create some colors #define WHITE makecol ( 25 5 , 25 5 , 25 5) #define BLACK makecol(0,0,0) #define RED makecol ( 25 5, 0,0) #define GREEN makecol(0 , 25 5, 0) #define BLUE makecol(0,0 , 25 5) #define ... <stdlib.h> #include “allegro.h” #define WHITE makecol ( 25 5 , 25 5 , 25 5) int mouseinside(int x1,int y1,int x2,int y2) { if (mouse_x > x1 &&...

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Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

... 128 9 25 6 10 5 12 11 1, 024 12 2,048 13 4,096 14 8,1 92 15 16,384 16 32, 768 17 65, 536 18 131,0 72 19 26 2,144 20 52 4 ,28 8 21 1,048 ,57 6 22 2, 097,1 52 23 4,194,304 24 8,388,608 25 16,777 ,21 6 26 33 ,55 4,4 32 27 ... 16,777 ,21 6 26 33 ,55 4,4 32 27 67,108,864 28 134 ,21 7, 728 29 26 8,4 35, 456 30 53 6,870,9 12 31 1,073,741, 824 32 2,147,483,648 Append...

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Game Programming All in One 2 nd Edition phần 1 pptx

Game Programming All in One 2 nd Edition phần 1 pptx

... of game programming, including Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game ... DarkBASIC Game Programming, and Beginning Game Boy Advance Programming. He maintains a Web site dedicated to game programming and other topics at http://www.jharbour.com....

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Game Programming All in One 2 nd Edition phần 2 pps

Game Programming All in One 2 nd Edition phần 2 pps

... (SCREEN_W -20 ); y = 10 + rand() % (SCREEN_H -20 ); x2 = 10 + rand() % (SCREEN_W -20 ); //set a random color red = rand() % 25 5; green = rand() % 25 5; blue = rand() % 25 5; Chapter 3 ■ Basic 2D Graphics Programming ... <stdlib.h> #include “allegro.h” void main(void) { int x,y,x1,y1,x2,y2; int red,green,blue,color; //initialize Allegro allegro_init(); //initialize the keyb...

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Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... drawsprite. #include <conio.h> #include <stdlib.h> #include “allegro.h” #define WHITE makecol ( 25 5 , 25 5 , 25 5) int main() Basic Sprite Handling 23 9 Figure 8.1 A high-color sprite drawn ... pink ( 25 5, 0, 25 5) is the mask color, and DirectDraw handles the rest. What if you don’t want transparency? Don’t use pink! For Dealing with Bitmaps 22 1 A Sample Game Desi...

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Game Programming All in One 2 nd Edition phần 6 docx

Game Programming All in One 2 nd Edition phần 6 docx

... { B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,B,B,B, B,B,B,0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2,...

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Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

... changes noted in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); Enhancing Tank War 423 { case 0: scrolly[num] ... scroller engine ■ Writing a vertical scrolling shooter Building a Vertical Scroller Engine Scrolling shooters are interesting programming problems for anyone who has never cre...

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Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

... GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define WHITE makecol ( 25 5 , 25 5 , 25 5) void main(void) { SAMPLE *samples [5] ; int volume = 128 ; int pan = 128 ; int pitch = 1000; int n; //initialize the program allegro_init(); install_keyboard(); ... the call to loadsounds , as indicated in bold. //main function void main(void) { int anim; //initialize the game a...

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Game Programming All in One 2 nd Edition phần 9 docx

Game Programming All in One 2 nd Edition phần 9 docx

... to find the two other lines’ lengths that form the triangle. You will find these using the cosine and sine functions. The three equations that are important in geometry are cosine, sine, and tangent, ... is in a range of 1000 feet: Just pay attention to the intruder. 2. Intruder is in a range of 50 0 feet: Run to him. 3. Intruder is in a range of 25 0 feet: Tell him to stop. 4. Int...

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