Game Programming All in One 2 nd Edition phần 4 ppt
... Bitmap Handling and Blitting2 34 Chapter 7 ■ Basic Bitmap Handling and Blitting 228 Don’t be intimidated by this function; blit is always this messy on any platform and with every game library ... entire game. You can then freeze the design and complete each piece of the game individually until the game is finished. Quality Control Individuals like you who are working on a game al...
Ngày tải lên: 12/08/2014, 19:20
... of game programming, including Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game ... DarkBASIC Game Programming, and Beginning Game Boy Advance Programming. He maintains a Web site dedicated to game programming and other topics at http://www.jharbour.com....
Ngày tải lên: 12/08/2014, 19:20
... <stdlib.h> #include “allegro.h” void main(void) { int x,y,x1,y1,x2,y2; int red,green,blue,color; //initialize Allegro allegro_init(); //initialize the keyboard install_keyboard(); //initialize random ... Windows is mingw 32, so go ahead and open that folder. If you have compiled Allegro for mingw 32 you should see two files inside— libaldat.a and liballeg.a (see Figure 2. 22) . Tak...
Ngày tải lên: 12/08/2014, 19:20
Game Programming All in One 2 nd Edition phần 3 pps
... 100 #define MAXSPEED 2 #define BULLETSPEED 10 #define TAN makecol (25 5 , 24 2,169) #define CAMO makecol( 64, 1 42 , 66) #define BURST makecol (25 5,189,73) //define tank structure struct tagTank { int x,y; int ... y, 40 , BLACK); } } void main(void) { //initialize program allegro_init(); set_color_depth(16); set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640 , 48 0, 0, 0); install_keyboard(); in...
Ngày tải lên: 12/08/2014, 19:20
Game Programming All in One 2 nd Edition phần 5 pps
... \chapter09\multiplesprites.) #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define WHITE makecol (25 5 ,25 5 ,25 5) #define MAX 100 #define WIDTH ... existing functionality of Allegro, not replace it with something else. By “something else” I mean not necessarily better, just different. The wrapping of one thing...
Ngày tải lên: 12/08/2014, 19:20
Game Programming All in One 2 nd Edition phần 6 docx
... { B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,B,B,B, B,B,B,0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2,...
Ngày tải lên: 12/08/2014, 19:20
Game Programming All in One 2 nd Edition phần 7 pot
... changes noted in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); Enhancing Tank War 42 3 { case 0: scrolly[num] ... scroller engine ■ Writing a vertical scrolling shooter Building a Vertical Scroller Engine Scrolling shooters are interesting programming problems for anyone who has never cr...
Ngày tải lên: 12/08/2014, 19:20
Game Programming All in One 2 nd Edition phần 8 doc
... 537 #include <allegro.h> #define MODE GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 48 0 #define WHITE makecol (25 5 ,25 5 ,25 5) void main(void) { SAMPLE *samples[5]; int volume = 128 ; int ... the call to loadsounds , as indicated in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(ti...
Ngày tải lên: 12/08/2014, 19:20
Game Programming All in One 2 nd Edition phần 9 docx
... to find the two other lines’ lengths that form the triangle. You will find these using the cosine and sine functions. The three equations that are important in geometry are cosine, sine, and tangent, ... major topics in this chapter: ■ Is your game worth publishing? ■ Whose door should you knock on? ■ Understanding contracts ■ Meeting milestones ■ Interviews Is Your Game Worth Publish...
Ngày tải lên: 12/08/2014, 19:20
Game Programming All in One 2 nd Edition phần 10 ppsx
... Value 11 22 34 48 516 6 32 7 64 8 128 9 25 6 10 5 12 11 1, 0 24 12 2, 048 13 4, 096 14 8,1 92 15 16,3 84 16 32, 768 17 65,536 18 131,0 72 19 26 2, 144 20 5 24 ,28 8 21 1, 048 ,576 22 2, 097,1 52 23 4, 1 94, 3 04 24 8,388,608 25 16,777 ,21 6 26 ... 16,777 ,21 6 26 33,5 54, 4 32 27 67,108,8 64 28 1 34 ,21 7, 728 29 26 8 ,43 5 ,45 6 30 536,870,9 12 31 1,073...
Ngày tải lên: 12/08/2014, 19:20