Lập trình đồ họa trong C (phần 3) doc
... in each partition. The change Ay, in they direction over each partition is calculated from the line slope rn and partition width Ax+ Ay, = mAxP (3-1 7i At the kth partition, the ... of adjacent partitions can be calculated as where Ax is the width of the line, and the value for partition width Ax. is com- puted using integer division. Numbering the partitiois, ......
Ngày tải lên: 07/07/2014, 05:20
Lập trình đồ họa trong C (phần 5) docx
... evaluate~~ewMappingMatrix (-60.5, 41.24, -20 .75 , 82.5, 0.5. 0.8. C .7, 1.0. viewMapError, viewMapMat); setviewRepresentation (2, 5, viewMat, viewMapMat, 0.5, 0.8, 0 .7, 1.0, clip); setviewlndex ... additional information on homogeneous coordinates in computer graphics, see Blinn (I 977 and 1 978 ). Transformation functions in PHlGS are dixusscd in Hopgood and D...
Ngày tải lên: 07/07/2014, 05:20
Lập trình đồ họa trong C (phần 7) pdf
... simplest case, we can describe a model by a one-level hierarchy of component -ion 7- 3 parts, as in Fig. 7- 7. For this circuit example, we assume that the gates are psi- Ba5ic Modeling ... a component of a picture without disturbing other parts of the picture. Or we can take out parts of the picture, then we can easily put the parts back into the display at a later time. Similar...
Ngày tải lên: 07/07/2014, 05:20