Focus On 3D Terrain Programming phần 7 ppsx

Focus On 3D Terrain Programming phần 7 ppsx

Focus On 3D Terrain Programming phần 7 ppsx

... In fact, check out demo7_2 (on the CD under Code\Chapter 7\ demo7_2), Table 7. 2, and Figures 7. 16 and 7. 17 anyway. 1 47 ROAM 2.0 Ta b le 7. 2 Controls for demo 7_ 2 Key Function Escape / q Quit the ... implementation, though. For now, go check out demo7_1. The controls are listed in Table 7. 1, and a screen- shot of demo7_1 (on the CD under Code\Chapter 7\ demo7_1) is shown in...

Ngày tải lên: 12/08/2014, 17:20

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Focus On 3D Terrain Programming phần 10 ppsx

Focus On 3D Terrain Programming phần 10 ppsx

... Applications W water rendering alpha blending, 169 force buffer, 172 – 174 lighting, 174 normal buffer, 172 quad setup, 1 67 168 reflection map, 171 – 172 texture addition, 168–169 texture animation, 170 vertex ... rendering, 172 – 174 C C++-Style File I/O, versus C-Style File I/O, 21–22 camera -terrain collision detection, 1 87 189 CD-ROM contents structure, 2 07 file path convention...

Ngày tải lên: 12/08/2014, 17:20

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Focus On 3D Terrain Programming phần 3 pot

Focus On 3D Terrain Programming phần 3 pot

... smooth terrain. Now, let’s kick this expla- nation into the second dimension. Keep the 1D explanation in your head constantly as we talk about what to change for the 2D explanation because every concept ... Shankel, Jason. “Fractal Terrain Generation—Fault Formation.” Game Programming Gems. Rockland, Massachusetts: Charles River Media, 2000. 499–502. 2 Shankel, Jason. “Fractal Terrain...

Ngày tải lên: 12/08/2014, 17:20

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Focus On 3D Terrain Programming phần 4 ppt

Focus On 3D Terrain Programming phần 4 ppt

... enter the hardcore terrain programming section, which contains all sorts of information on advanced terrain algorithms. References 1 Van Noland, Charlie. “Slope Lighting Terrain. ” 2002. http://www.gamedev.net/reference/articles/article1436.asp. 72 4. ... expand on some of its more advanced features. I covered everything that you need to do to “paste” a lightmap onto terrain, bu...

Ngày tải lên: 12/08/2014, 17:20

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Focus On 3D Terrain Programming phần 5 ppt

Focus On 3D Terrain Programming phần 5 ppt

... calculation functionality to the CCAMERA class based on some information in Mark Morley’s article “Frustum Culling in OpenGL,” which I consider the best frustum culling tutorial I’ve seen on the ... rendering functions. Now we need to briefly discuss the class’s high-level Render function, which is the one that users will be using. We can unleash demo5_1 upon the world! 97 Implementin...

Ngày tải lên: 12/08/2014, 17:20

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Focus On 3D Terrain Programming phần 6 pps

Focus On 3D Terrain Programming phần 6 pps

... theory. Let’s move on to the next section. Propagation Propaganda This theory section is about how to improve the tessellation of your quadtree implementation. In the previous section, we talked about general ... across the entire terrain mesh. The constant C allows us control of the minimum resolution of the mesh. Roettger advised, in the conference paper that we are basing our implemen...

Ngày tải lên: 12/08/2014, 17:20

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Focus On 3D Terrain Programming phần 8 pot

Focus On 3D Terrain Programming phần 8 pot

... allocation/freeing functions are the high- level abstractions that call on the add/remove triangle functions. Let’s focus on the low-level manipulation functions because the high-level ones are ... 148 7. Wherever You May Roam Figure 7. 16 A texture-mapped and detail-mapped screenshot from demo7_2. Figure 7. 17 The wireframe version of Figure 7. 16. First, we’re going to need two...

Ngày tải lên: 12/08/2014, 17:20

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Focus On 3D Terrain Programming phần 9 pdf

Focus On 3D Terrain Programming phần 9 pdf

... fValue; int n= x+y* 57; n= ( n<<13 )^n; fValue= ( 1-( ( n*( n*n*1 573 1 +78 9221 )+1 376 312589 ) & 21 474 836 47 )/1 073 741824.0f ); return fValue; } That is our ranged random function. All it does ... exactly what we need to do. 1 87 Camera -Terrain Collision Detection Implementing Fractal Brownian Motion for Cloud Generation To start off, we’re going to create a function t...

Ngày tải lên: 12/08/2014, 17:20

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head first java programming phần 7 ppsx

head first java programming phần 7 ppsx

... be able to choose one, and only one, depot. Radio buttons you are here 4 239 building a graphical user interface Connect code to your button events When you click on a button, the tkinter event ... smile! Admit One GRAND FINAL Restricted Access Admit One GRAND FINAL Restricted Access One final decision: who are you going to take with you? 240 Chapter 7 making connections The code from...

Ngày tải lên: 12/08/2014, 19:20

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Advanced 3D Game Programming with DirectX - phần 7 ppsx

Advanced 3D Game Programming with DirectX - phần 7 ppsx

... static ulong m_fvfFlags; }; ulong mtVertex::m_fvfFlags = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEXCOORDSIZE2(0) | // set 0 is 2-dimensional D3DFVF_TEXCOORDSIZE3(1); ... refresh rate d3dpp.FullScreen_RefreshRateInHz= D3DPRESENT_RATE_DEFAULT; // Update the screen as soon as possible (don't wait for vsync) d3dpp.FullScreen_Presentatio...

Ngày tải lên: 08/08/2014, 23:20

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