Essential ActionScript 3.0 PHẦN 8 pdf
... ); byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; Next, ... of 0x 33 to the Alpha channel succeeds. var imgData:BitmapData = new BitmapData( 20, 20, true, 0x 3 30 00 0FF); trace(imgData.ge...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 1 ppsx
... to: O’Reilly Media, Inc. 100 5 Gravenstein Highway North Sebastopol, CA 95472 ( 80 0 ) 9 98- 9 9 38 (in the United States or Canada) ( 707 ) 82 9 -05 15 (international/local) ( 707 ) 82 9 -01 04 (fax) We have a web ... Method Scope 2 98 Instance Method Scope 2 98 Function Scope 299 Scope Summary 30 0 The Internal Details 30 0 Expanding the Scope Chain via the with Statement 30 2 O...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 2 pot
... than the maximum allowed (which is 200 0) if (newCurrentCalories > 200 0) { // set currentCalories to its maximum allowed value ( 200 0) currentCalories = 200 0; } else { // otherwise, increase ... that variable is legal, or sensible. For example, external code might assign currentCalories 100 000 0, causing the pet to live for hundreds of years with- out getting hungry. Or external...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 3 pptx
... has no value"); } * 13 Multiplies two numbers // Calculate four times six 4 * 6 / 13 Divides left operand by right operand // Calculate 30 divided by 5 30 / 5 % 13 Returns the remainder (i.e., ... make room (i.e., the 1 80 typeof 14 Returns a simple string description of various types of objects. Used for backwards compatibility with ActionScript 1 .0 and ActionScript 2 ....
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 5 docx
... Standard Time, the output is: Your items are due: Sun Jan 1 00 :00 :00 GMT -05 00 200 6 Sat Jan 7 00 :00 :00 GMT -05 00 200 6 Sat Jan 14 00 :00 :00 GMT -05 00 200 6 To retrieve an XMLList that includes every single ... comment. Filtering XML Data | 38 3 200 1 A Space Odyssey: ISBN =07 907 4 30 86 200 1 A Space Odyssey: DUE=1 136 6 100 000 00 Spirited Away: ISBN =07 88 84461X Spi...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 6 ppsx
... // Rectangle graphics.beginFill(0x 000 0FF, 1); graphics.drawRect(125, 0, 1 50, 75); // Circle graphics.beginFill(0xFF 000 0, 1); graphics.drawCircle( 50, 100 , 50) ; } } } That code successfully ... from example1.com can connect to ports 9 100 and 9 200 . • .swf files from example2.com can connect to ports 100 00 through 1 100 0. <?xml version="1 .0& quot;?> <!DOCTYPE...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 7 doc
... graphic rect = new Sprite( ); rect.x = 200 ; rect.y = 200 ; rect.graphics.lineStyle(1); rect.graphics.beginFill(0x 000 0FF); rect.graphics.drawRect (0, 0, 1 50, 75); addChild(rect); // Register ... rect1.graphics.beginFill(0x 000 0FF); rect1.graphics.drawRect (0, 0, 75, 75); rect1.tabEnabled = true; var rect2:Sprite = new Sprite( ); rect2.graphics.lineStyle(1); rect2.graphics.b...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 9 pot
... value between– 400 (blurry) and 400 (sharp). TextField’s instance variable thickness Sets the thickness of the lines in a text field’s text to an inte- ger value between– 200 (thin) and 200 (thick). ... = new TextField( ); t.width = 100 ; t.height = 20; t.border = true; t.background = true; t.type = TextFieldType.INPUT; t.maxChars = 8; Fonts and Text Rendering | 735 Once the rules have b...
Ngày tải lên: 12/08/2014, 16:21
... Thông số 00 :00 :00 :00 tương đương với Giờ: Phút: Giây: Frames. Vào thời điểm giây thứ 3 này, nhập thông số vào các mục như sau: X Position: 99 .00 , Y Position: 100 .00 và mục Rotation là 0. 000 . Việc ... thời điểm giây thứ 3 này, nhập thông số vào các mục như sau: X Position: 444 .00 , Y Position: -171 .00 và mục Rotation là - 30 .00 0. Với thông số - 30 .00 0 đầu môtô sẽ hướng...
Ngày tải lên: 25/01/2014, 14:20
Learning ActionScript 3.0 Second Edition pdf
... Microphone Input 32 2 Recording, Playing, and Saving Microphone Input 32 7 What's Next? 33 3 Chapter 12 Video 33 5 Encoding 33 6 Components 34 0 Full-Screen Video 34 3 Captions 34 4 Writing ... External Sounds 2 98 Playing, Stopping, and Pausing Sounds 30 1 Buffering Sounds 30 7 Changing Sound Volume and Pan 30 8 Reading ID3 Metadata from MP3 Sounds 31 1 Vi...
Ngày tải lên: 15/03/2014, 20:20