Essential ActionScript 3.0 PHẦN 6 ppsx
... // Rectangle graphics.beginFill(0x 000 0FF, 1); graphics.drawRect(125, 0, 1 50, 75); // Circle graphics.beginFill(0xFF 000 0, 1); graphics.drawCircle( 50, 100 , 50) ; } } } That code successfully ... to-ports=" ; 30 00 "/> <allow-access-from domain="site-b.com" to-ports=" ; 30 00 "/> </cross-domain-policy> The Display List | 4 63 Prior t...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 1 ppsx
... . 62 9 Graphics Class Overview 62 9 Drawing Lines 6 30 Drawing Curves 63 3 Drawing Shapes 63 4 Removing Vector Content 63 6 Example: An Object-Oriented Shape Library 63 7 From Lines to Pixels 64 7 26. ... Namespaces 30 3 17. Namespaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 4 Namespace Vocabulary 30 4 Action...
Ngày tải lên: 12/08/2014, 16:21
Học Actionscript 3.0 - p 6 ppsx
... a random number value. N O T E Additional ActionScript 3. 0 opera- tors can be found at http://www. adobe.com/livedocs/flash/9 .0/ ActionScriptLangRefV3/operators.html. Download from Wow! eBook ... Math.random(); while (num < 0. 5) { trace(num, "is less than 0. 5"); num = Math.random(); } trace("final num:", num); Starting with a default value of 0, num will...
Ngày tải lên: 06/07/2014, 18:20
Essential ActionScript 3.0 PHẦN 2 pot
... than the maximum allowed (which is 200 0) if (newCurrentCalories > 200 0) { // set currentCalories to its maximum allowed value ( 200 0) currentCalories = 200 0; } else { // otherwise, increase ... private static var maxNameLength = 20; private static var maxCalories = 200 0; 1 06 | Chapter 6: Inheritance When m( ) is invoked on an instance of class A, ActionScript uses A’s de...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 3 pptx
... has no value"); } * 13 Multiplies two numbers // Calculate four times six 4 * 6 / 13 Divides left operand by right operand // Calculate 30 divided by 5 30 / 5 % 13 Returns the remainder (i.e., ... reassigns // Multiply n's value by 10 n *= 10; // same as n = n * 10; /= 2 Divides and reassigns // Divide n's value by 10 n /= 10; // same as n = n / 10; %= 2 Performs...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 5 docx
... Time, the output is: Your items are due: Sun Jan 1 00 :00 :00 GMT -05 00 200 6 Sat Jan 7 00 :00 :00 GMT -05 00 200 6 Sat Jan 14 00 :00 :00 GMT -05 00 200 6 To retrieve an XMLList that includes every single ... comment. Filtering XML Data | 38 3 200 1 A Space Odyssey: ISBN =07 907 4 30 86 200 1 A Space Odyssey: DUE=1 1 36 6 100 000 00 Spirited Away: ISBN =07 8884 461 X Spirit...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 7 doc
... graphic rect = new Sprite( ); rect.x = 200 ; rect.y = 200 ; rect.graphics.lineStyle(1); rect.graphics.beginFill(0x 000 0FF); rect.graphics.drawRect (0, 0, 1 50, 75); addChild(rect); // Register ... rect1.graphics.beginFill(0x 000 0FF); rect1.graphics.drawRect (0, 0, 75, 75); rect1.tabEnabled = true; var rect2:Sprite = new Sprite( ); rect2.graphics.lineStyle(1); rect2.graphics.b...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 8 pdf
... ); byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; Next, ... at coordinates (0, 0) ): var imgData:BitmapData = new BitmapData( 20, 20, false, 0xFF 000 0FF); trace(imgData.getPixel32 (0, 0)...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 9 pot
... value between– 400 (blurry) and 400 (sharp). TextField’s instance variable thickness Sets the thickness of the lines in a text field’s text to an inte- ger value between– 200 (thin) and 200 (thick). ... t:TextField = new TextField( ); t.width = 200 ; t.height = 20; t.border = true; t.background = true; t.type = TextFieldType.INPUT; t.restrict = " ;0- 9"; To limit the number of chara...
Ngày tải lên: 12/08/2014, 16:21
Learning XNA 3.0 phần 6 ppsx
... LevelInfo( 400 , 1 800 , 32 , 4, 7, 4)); levelInfoList.Add(new LevelInfo ( 30 0, 1 60 0 , 34 , 4, 8, 3) ); levelInfoList.Add(new LevelInfo( 200 , 1 400 , 36 , 5, 8, 2)); levelInfoList.Add(new LevelInfo( 100 , 1 200 , 38 , ... LevelInfo( 50, 100 0, 40, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 800 , 42, 6, 9, 0) ); levelInfoList.Add(new LevelInfo( 50, 60 0 , 44, 8, 10, 0) );...
Ngày tải lên: 12/08/2014, 20:22