Creating Mobile Games Using Java phần 10 pot

Creating Mobile Games Using Java phần 10 pot

Creating Mobile Games Using Java phần 10 pot

... in Listing 10- 8. Listing 10- 8. DungeonCanvas .java package net.frog_parrot.dungeon; import java. util.Vector; import java. io.IOException; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; import ... deadlock, 115–117 CLDC vs. standard Java, 95 104 daemon, 95 reusing, 104 spawning new, 104 –115 threads and media, improving Tumbleweed game with, 95–129 Til...

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Creating Mobile Games Using Java phần 1 docx

Creating Mobile Games Using Java phần 1 docx

... a Java ME developer. The only java. * packages that you have available to you are java. lang.*, java. util.*, and java. io.*. That means you have to do without java. lang. reflect.*, java. math.*, java. security.*, ... Merge and Split Unregistered Version - http://www.simpopdf.com Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 2 pdf

Creating Mobile Games Using Java phần 2 pdf

... so on). But, again, I’d use the javax.microedition.lcdui .games package when doing such a complex graphical operation since the class javax.microedition.lcdui .games. LayerManager has additional ... edge. Listing 3-4 shows the code for JumpManager .java. Listing 3-4. JumpManager .java package net.frog_parrot.jump; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; /...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 5 pps

Creating Mobile Games Using Java phần 5 pps

... the LayerManager subclass DungeonManager .java. Listing 5-9. DungeonManager .java package net.frog_parrot.dungeon; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; CHAPTER ... the circumstances. Using the Micro Edition IO API Network communications in Java ME use a suite of InputStream and OutputStream classes that should be familiar to anyone who has done netw...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 8 pps

Creating Mobile Games Using Java phần 8 pps

... different things with them: short[] vertices = { 0, 0, 10, 10, 0, 0, 0, 10, 0, 0, -10, 0, -10, 0, 0, 0, 0, 10, 0, -10, 0, 10, 0, 0, 0, 0, 10 }; // Here we construct the VertexArray, which is // ... vectors, each one // corresponding to a vertex: short[] normals = { 0, 0, 10, 10, 0, 0, 0, 10, 0, 0, -10, 0, -10, 0, 0, 0, 0, 10, 1, -1, 1, 1, -1, 1, 1, -1, 1 }; // place the values fo...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 9 docx

Creating Mobile Games Using Java phần 9 docx

... see from Listing 10- 1. Listing 10- 1. Properties .java package net.frog_parrot.util; import java. io.*; import java. util.Hashtable; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.Sprite; /** * ... images, and one set of label images. Listing 10- 3. Customizer .java package net.frog_parrot.util; import java. io.*; import java. util.Hashtable; import ja...

Ngày tải lên: 12/08/2014, 11:20

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APPLIED NUMERICAL METHODS USING MATLAB phần 10 pot

APPLIED NUMERICAL METHODS USING MATLAB phần 10 pot

... interpolation interp2() S3.7 2-D interpolation intrp1() P3 .10 1-D interpolation intrp2() S3.7 2-D interpolation interpolate − by − DFS S3.9-3 interpolation using DFS int2s() S5 .10, P5.14 2-D (double) integral inv() ... 240 Gauss–Hermite, 238, 251, 253 Gauss–Jordan elimination, 89, 106 Gauss–Laguerre, 239, 254, 255 Gauss–Legendre, 235, 251, 255 Gauss–Seidel iteration, 100 , 103 , 115...

Ngày tải lên: 09/08/2014, 12:22

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Object Oriented Programming using Java phần 1 pot

Object Oriented Programming using Java phần 1 pot

... PROGRAMMING USING JAVA, VERSI ON 5.0, DECEMBER 2006. The online book is available at http://math.hws.edu/javanotes/. We’ve refactored and used in whole or parts of Chapters 4, 5, 6, 8, 9, 10, and 11. ... the answer. 12 Object Oriented Programming using Java Notes for the Computer Science Module Object Oriented Programming COMP200 Adapted from Introduction to Programming Using Java...

Ngày tải lên: 12/08/2014, 21:21

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Object Oriented Programming using Java phần 4 potx

Object Oriented Programming using Java phần 4 potx

... equal t o 21 , / / then do so by adding t he ex tr a 10 po i n t s to v a l . if ( ace == true && val + 10 <= 21 ) val = val + 10; return val; } / / end get Bla ckj ack Val ue ( ) } ... member. Recall that using no access modifier makes a member accessible to classes in the same package, and nowhere else. Using the protected modifier is strictly more liberal than using no...

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