Creating Mobile Games Using Java phần 9 docx

Creating Mobile Games Using Java phần 9 docx

Creating Mobile Games Using Java phần 9 docx

... en_large.properties next:0,0,1 79, 32 save:0,42,1 59, 69 restore:0,73, 199 ,101 download:0,101,166,138 exit:0,146,57,171 menu:66,148,152,1 69 ok:158,1 39, 198 ,170 title:0,172, 199 ,218 Note that this same technique ... 0xffffff; /** * color constant. */ public static final int GRAY = 0x9b 999 9; CHAPTER 10 ■ ADDING A PROFESSIONAL LOOK AND FEEL368 8806ch10.qxd 7/17/07 4: 09 PM Page 368 Sim...
Ngày tải lên : 12/08/2014, 11:20
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Creating Mobile Games Using Java phần 1 docx

Creating Mobile Games Using Java phần 1 docx

... a Java ME developer. The only java. * packages that you have available to you are java. lang.*, java. util.*, and java. io.*. That means you have to do without java. lang. reflect.*, java. math.*, java. security.*, ... translations, please contact Apress directly at 2560 Ninth Street, Suite 2 19, Berkeley, CA 94 710. Phone 510-5 49- 593 0, fax 510-5 49- 593 9, e-mail info@apress.com...
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Creating Mobile Games Using Java phần 2 pdf

Creating Mobile Games Using Java phần 2 pdf

... jumping over tumbleweeds. Figure 3-2 shows the game. CHAPTER 3 ■ USING THE MIDP 2 GAMES API 69 8806ch03.qxd 7/17/07 3:43 PM Page 69 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com /** * ... so on). But, again, I’d use the javax.microedition.lcdui .games package when doing such a complex graphical operation since the class javax.microedition.lcdui .games. LayerM...
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Creating Mobile Games Using Java phần 5 pps

Creating Mobile Games Using Java phần 5 pps

... vertical); } } } Listing 5 -9 shows the code for the LayerManager subclass DungeonManager .java. Listing 5 -9. DungeonManager .java package net.frog_parrot.dungeon; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; CHAPTER ... instantiating Thread objects that won’t be used. CHAPTER 6 ■ USING NETWORK COMMUNICATIONS 199 8806ch06.qxd 7/17/07 3:56 PM Page 199 Simp...
Ngày tải lên : 12/08/2014, 11:20
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Creating Mobile Games Using Java phần 8 pps

Creating Mobile Games Using Java phần 8 pps

... newfile.openOutputStream(); os.write((new String(" ;creating new contents")).getBytes()); os.close(); CHAPTER 7 ■ ADVANCED MESSAGING AND DATA ACCESS 299 8806ch07.qxd 7/17/07 3: 59 PM Page 299 Simpo PDF Merge and Split ... collections CHAPTER 9 ■ THE MOBILE 3D GRAPHICS API 3 19 8806ch 09. qxd 7/17/07 4:07 PM Page 3 19 Simpo PDF Merge and Split Unregistered Version - http://w...
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Creating Mobile Games Using Java phần 10 pot

Creating Mobile Games Using Java phần 10 pot

... new threads, 95 –117 applying transforms, 80–81 Class.getResource() method, 78 Cowboy .java file, 81– 89 creating TiledLayer class in, 90 91 GameThread .java, 59 62 Graphics class in, 69 70 Graphics ... 69 70 Graphics class in, 69 70 Grass .java file, 91 94 image file for cowboy Sprite, 78 Jump .java MIDlet subclass, 54–58 JumpCanvas class, 69 70 JumpCanvas .java file, 63– 69 Jum...
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APPLIED NUMERICAL METHODS USING MATLAB phần 9 docx

APPLIED NUMERICAL METHODS USING MATLAB phần 9 docx

... tmpg*abs(dS)’; %Eqs. (9. 4.8), (9. 4 .9) end d(i-N_b) = tmpf*abs(dS)’; %Eq. (9. 4.10) end d=d-A12(1:N_i,1:N_b)*c(1:N_b)’; %Eq. (9. 4.10) c(N_b + 1:N_n) = A12(1:N_i,N_b+1:N_n)\d; %Eq. (9. 4.7) for s = 1:N_s for ... parameters dialog window y 2 0 0 1 2 3 x Figure 9. 14 Procedure and results of using PDEtool for Example 9. 3 /9. 8. 444 PARTIAL DIFFERENTIAL EQUATIONS 9. Noting that the solu...
Ngày tải lên : 09/08/2014, 12:22
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Data Structures & Algorithms in Java PHẦN 9 docx

Data Structures & Algorithms in Java PHẦN 9 docx

... from heapSort .java: Enter number of items: 10 Random: 81 6 23 38 95 71 72 39 34 53 Heap: 95 81 72 39 53 71 23 38 34 6 95 81 72 39 53 71 23 ... topo .java Program You've seen most of the routines in topo .java already. Listing 13.4 shows the complete program. Listing 13.4 The topo .java Program...
Ngày tải lên : 12/08/2014, 16:20
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Object Oriented Programming using Java phần 9 potx

Object Oriented Programming using Java phần 9 potx

... considerations. Java is designed for such situations. 9. 1.3 Problems Remain in Java There is one area where the designers of Java chose not to detect errors automati- cally: numerical computations. In Java, ... and what can be done about it. 9. 1.2 Java to the Rescue Part of the problem, according to the inventors of Java, can be traced to programming languages themselves. Java...
Ngày tải lên : 12/08/2014, 21:21
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