Creating Mobile Games Using Java phần 8 pps

Creating Mobile Games Using Java phần 8 pps

Creating Mobile Games Using Java phần 8 pps

... the security model used by other versions of Java such as Java SE and the Connected Device Configuration (CDC) of Java ME. 305 CHAPTER 8 ■ ■ ■ 88 06ch 08. qxd 7/17/07 4:04 PM Page 305 Simpo PDF Merge ... 7: MIDlet-Permissions: javax.microedition.io.Connector.bluetooth.client, \ javax.microedition.io.Connector.bluetooth.server CHAPTER 8 ■ SECURING YOUR APPLICATIONS 307 88 06ch 08....

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 5 pps

Creating Mobile Games Using Java phần 5 pps

... indicate that the princess should start CHAPTER 5 ■ STORING AND RETRIEVING DATA 181 88 06ch05.qxd 7/17/07 3:54 PM Page 181 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com profiles ... Registry (see the section Using the Push Registry” later in this chapter), but that’s not always the case. Some protocols CHAPTER 6 ■ USING NETWORK COMMUNICATIONS194 88 06ch06.qxd...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 1 docx

Creating Mobile Games Using Java phần 1 docx

... and the CHAPTER 2 ■ USING MIDLETS 28 880 6ch02.qxd 7/17/07 3:47 PM Page 28 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com Creating Mobile Games Using Java TM ME Platform ... 409 v 88 06ch00FMFIANL.qxd 7/17/07 3: 38 PM Page v Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com Creating Mobile Games: Using Java ME Platform t...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 2 pdf

Creating Mobile Games Using Java phần 2 pdf

... smallPart; } return(myTimeString); } // CHAPTER 3 ■ USING THE MIDP 2 GAMES API 68 880 6ch03.qxd 7/17/07 3:43 PM Page 68 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com Using the Graphics and Canvas ... divided into. */ int getMaxNumCols() { return(myMaxGridWidth); } CHAPTER 2 ■ USING MIDLETS 38 880 6ch02.qxd 7/17/07 3:47 PM Page 38 Simpo PDF Merge and Spl...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 9 docx

Creating Mobile Games Using Java phần 9 docx

... technique. JSR 2 38: THE MOBILE INTERNATIONALIZATION API If your target platform supports the Mobile Internationalization API (JSR 2 38) , you can save effort as well as memory by using it to sort ... is computed from the Camera’s near clipping plane CHAPTER 9 ■ THE MOBILE 3D GRAPHICS API3 48 880 6ch09.qxd 7/17/07 4:07 PM Page 3 48 Simpo PDF Merge and Split Unregistered Version - ht...

Ngày tải lên: 12/08/2014, 11:20

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Creating Mobile Games Using Java phần 10 pot

Creating Mobile Games Using Java phần 10 pot

... transforms, 80 81 Class.getResource() method, 78 Cowboy .java file, 81 89 creating TiledLayer class in, 90–91 GameThread .java, 59–62 Graphics class in, 69–70 Graphics class in, 69–70 Grass .java file, ... header, 196 cowboy Sprite, 78 80 Cowboy.advance(int tickCount, boolean left) method, 80 Cowboy.checkCollision(Tumbleweed tumbleweed) method, 80 Cowboy .java file, 81 89 crea...

Ngày tải lên: 12/08/2014, 11:20

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Bắt đầu với lập trình Java phần 8 ppsx

Bắt đầu với lập trình Java phần 8 ppsx

... Thinking in Java, chapter 12  Java how to program, chapter 17 Các luồng vào ra 10 NguyễnViệtHà Phả hệ của InputStream Các luồng vào / ra Các luồng vào ra 30 NguyễnViệtHà Ví dụ: File copy import java. io.*; public ... cấpcácchức năng cơ bản để thao tác vớitệp  nằm trong gói java. io  tạotệp, mở tệp, các thông tin về tệpvàthư mục Các luồng vào ra 28 NguyễnViệtHà Ví dụ: Ghi ra (cont.)...

Ngày tải lên: 22/07/2014, 16:21

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C++ Programming for Games Module II phần 8 pps

C++ Programming for Games Module II phần 8 pps

... "resource.h" #include "BackBuffer.h" #include "Vec2.h" #include <list> using namespace std; //========================================================= // Globals ... Institute Tank Sample"; // Client rectangle dimensions we will use. const int gClientWidth = 80 0; const int gClientHeight = 600; // Center point of client rectangle. c...

Ngày tải lên: 05/08/2014, 09:45

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Object Oriented Programming using Java phần 2 pps

Object Oriented Programming using Java phần 2 pps

... java. awt, their full names are actually java. awt.Graphics, java. awt.Color and java. awt.Font. (I hope that by now you’ve gotten the hang of how this naming thing works in JAVA. ) Simi- larly, javax ... named javax.swing, which includes such classes as javax.swing.JButton, javax.swing.JMenu, and javax.swing.JFrame. The GUI classes in javax.swing, together with the foundational classes...

Ngày tải lên: 12/08/2014, 21:21

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Object Oriented Programming using Java phần 5 ppsx

Object Oriented Programming using Java phần 5 ppsx

... important ways in Java s standard packages. You’ll learn about some of these standard interfaces in the next few chapters. 95 import java. awt.∗; import java. awt.event.∗; import javax.swing.∗; public ... makes it possible to refer to a class such as java. awt.Color using its simple name, Color. All you have to do is say import java. awt.Color or import java. awt.∗. Uou still have to...

Ngày tải lên: 12/08/2014, 21:21

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