Creating Mobile Games Using Java phần 5 pps

Creating Mobile Games Using Java phần 5 pps

Creating Mobile Games Using Java phần 5 pps

... vertical); } } } Listing 5- 9 shows the code for the LayerManager subclass DungeonManager .java. Listing 5- 9. DungeonManager .java package net.frog_parrot.dungeon; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; CHAPTER ... handle to the MIDlet object (to keep track of buttons). CHAPTER 5 ■ STORING AND RETRIEVING DATA 1 65 8806ch 05. qxd 7/17/07 3 :54 PM Pag...

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Creating Mobile Games Using Java phần 8 pps

Creating Mobile Games Using Java phần 8 pps

... model used by other versions of Java such as Java SE and the Connected Device Configuration (CDC) of Java ME. 3 05 CHAPTER 8 ■ ■ ■ 8806ch08.qxd 7/17/07 4:04 PM Page 3 05 Simpo PDF Merge and Split Unregistered ... ➥ MIICAjCCAWsCBEYM/t8wDQYJKoZIhvcNAQEEBQAwSDEKMAgGA1UEBhMBeDEKMAgGA1UECBMBeDEKMAgG➥ A1UEBxMBeDEKMAgGA1UEChMBeDEKMAgGA1UECxMBeDEKMAgGA1UEAxMBeDAeFw0wNzAzMzAxMjEzMTla➥ Fw0wNzA2...

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Creating Mobile Games Using Java phần 1 docx

Creating Mobile Games Using Java phần 1 docx

... following output: ppp0 Link encap:Point-to-Point Protocol inet addr:81.49.1 95. 43 P-t-P:193. 253 .160.3 Mask: 255 . 255 . 255 . 255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 RX packets:1108 ... a Java ME developer. The only java. * packages that you have available to you are java. lang.*, java. util.*, and java. io.*. That means you have to do without java. lang. refle...

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Creating Mobile Games Using Java phần 2 pdf

Creating Mobile Games Using Java phần 2 pdf

... { myCanvas.removeCommand(myNewCommand); myCanvas.removeCommand(myGoCommand); myCanvas.addCommand(myPauseCommand); } // CHAPTER 3 ■ USING THE MIDP 2 GAMES API 55 8806ch03.qxd 7/17/07 3:43 PM Page 55 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com /** * ... so on). But, again, I’d use the javax.microedition.lcdui .games package when doing such a complex graphi...

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Creating Mobile Games Using Java phần 9 docx

Creating Mobile Games Using Java phần 9 docx

... about the character-encoding scheme when using strings that CHAPTER 10 ■ ADDING A PROFESSIONAL LOOK AND FEEL 355 8806ch10.qxd 7/17/07 4:09 PM Page 355 Simpo PDF Merge and Split Unregistered Version ... 10-1. Listing 10-1. Properties .java package net.frog_parrot.util; import java. io.*; import java. util.Hashtable; import javax.microedition.lcdui.Image; import javax.microedition.lcdui...

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Creating Mobile Games Using Java phần 10 pot

Creating Mobile Games Using Java phần 10 pot

... 193–194 properties file for large English labels, 357 parser, writing, 353 – 355 properties .java file, 353 – 355 protection domains and permissions, 3 05 310 protocols. See data-transfer protocols push ... 308 character encoding, in Java, 3 Checkers game Bluetooth protocol for, 264–2 85 Checkers .java code, 256 –261 CheckersCanvas class code, 234–241 CheckersGame class, 242– 255 cr...

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Object Oriented Programming using Java phần 5 ppsx

Object Oriented Programming using Java phần 5 ppsx

... important ways in Java s standard packages. You’ll learn about some of these standard interfaces in the next few chapters. 95 import java. awt.∗; import java. awt.event.∗; import javax.swing.∗; public ... it. 5. 3.1 Static Import The import directive makes it possible to refer to a class such as java. awt.Color using its simple name, Color. All you have to do is say import java. awt...

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Advanced Mathematics and Mechanics Applications Using MATLAB phần 5 ppsx

Advanced Mathematics and Mechanics Applications Using MATLAB phần 5 ppsx

... APPLICATIONS USING MATLAB 0 5 10 15 20 25 0.2 0. 25 0.3 0. 35 0.4 0. 45 0 .5 x coordinate time Horizontal Position of the Cable Midpoint Figure 8.12: Horizontal Position of the Cable Midpoint 0 5 10 15 20 25 10 −16 10 −14 10 −12 10 −10 10 −8 10 −6 10 −4 10 −2 10 0 time asymmetry ... versus ( θ’(τ) / ω ) for Case One Figure 8 .5: θ versus (θ  (τ)/ω) for Case One © 2003 by CRC Pr...

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Object Oriented Programming using Java phần 2 pps

Object Oriented Programming using Java phần 2 pps

... java. awt, their full names are actually java. awt.Graphics, java. awt.Color and java. awt.Font. (I hope that by now you’ve gotten the hang of how this naming thing works in JAVA. ) Simi- larly, javax ... named javax.swing, which includes such classes as javax.swing.JButton, javax.swing.JMenu, and javax.swing.JFrame. The GUI classes in javax.swing, together with the foundational classes...

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