... matrixes, 88 1 -88 4 orthogonal normalized coordinate system, 87 2 -87 3 vectors, 87 3 -87 6 matrixes in transformations, 88 4 4x4, 89 1 -89 4 creating classes, 89 5 -89 8 identifying rotation, 88 5 -88 6 multiple ... rotations, 88 9 -89 1 rotating vectors, 88 6 scaling, 88 7 -88 9 file:///D|/Downloads/Books/Computer /Java/ Bla %2 0Java% 2 0Game% 2 0Programming/ book-index.html (1 von 71) [13.03.2002 13:21:32] Black Art of Java ... file:///D|/Downloads/Books/Computer /Java/ Bl 2 0Java% 2 0Game% 2 0Programming/ appendix-e.html (14 von 22) [13.03.2002 13:21:26] Black Art of Java Game Programming: Index Black Art of Java Game Programming by Joel...