Beginning XNA 2 0 Game Programming From Novice to Professional phần 10 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

... Language creating, 23 5 23 6 data types, 23 0 23 1 functions, 23 4 input data, 23 2 intrinsic functions, 23 4 23 5 semantics, 23 2 23 3 pixel, 23 0, 23 3 rasterization and, 22 9 rendering pipeline and, 22 8 vertex, 22 9, 23 2 ShowScene() ... of, 1 02 meteor, 94–98 MeteorsManager, 98–1 02 Player, 108 –114 PowerSource, 105 – 108 for Rock Rain game, creating, 48–54 scenes...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

... frames</param> public Sprite (Game game, ref Texture2D theTexture) : base (game) { CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 92 Improving Your First 2- D Game Let’s face ... </summary> CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 103 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 103 Shake, Baby! Your game is almost ready. N...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

... YOUR FIRST 2- D GAME 124 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 124 if (twoPlayers) { scorePlayer2.Value = player2.Score; scorePlayer2.Power = player2.Power; } // Check if player is dead gameOver = ... Texture2D actionElementsTexture, actionBackgroundTexture; // Game Scenes protected HelpScene helpScene; CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122 924 1CH04.qxd 3/ 10/ 08 10...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

... effect to be used, with projection and view matrices and the light sources, if any. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM ... dimensions to create each axis letter CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 21 2 To ease game development wi...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

... CAMERA, TRANSFORMATIONS !26 2 924 1CH09.qxd 3 /21 /08 10: 50 AM Page 26 2 924 1CH08.qxd 3/18 /08 11:56 AM Page 24 4 // Omnidirectional light position Vector3 position; public Vector3 Position { get { return ... equal to the transpose matrix). You use the tangentSpace matrix to transform a vector from the world space to the tangent space: CHAPTER 10 ■ GENERATING A TERRAIN2 82...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

... VertexDeclaration(GraphicsDevice, VertexPositionNormalTangentBinormal.VertexElements); CHAPTER 10 ■ GENERATING A TERRAIN2 90 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 0 would make the model look around (rotating its neck). Skeletal animation also allows a bone from one object to be linked to ... cameraManager.ActiveCamera.Projection; CHAPTER 10 ■ GENERATING A TERRAIN 28 9...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

... YOUR FIRST 2- D GAME 60 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 60 and how to display this texture using a SpriteBatch object: spriteBatch.Begin(); spriteBatch.Draw(MyTexture, new Vector2(0f, 0f), Color.White); spriteBatch.End(); You ... is added to the game, right after the line that contains rockCount++: CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME 62 924 1CH03.qxd 2/ 21 /08 1...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

... LIVE!194 924 1CH06.qxd 3 /21 /08 10: 47 AM Page 194 Color.Snow); spriteBatch.DrawString(Arial, " - F1 to sign in", new Vector2 ( 20 , 1 20 ), Color.Snow); spriteBatch.DrawString(Arial, " - F2 to ... next section. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS198 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 198 All you need to do now is to revise the Update method of the...

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

... 20 1) - distance * 100 ) * 0. 01f; return new Vector3(posX, 0, posZ); } } Creating the Game Logic For each unit type in the game player, player weapon, enemy (NPC)—you’ll create a class in the GameLogic ... RandomGenerator = new Random(); public static Vector3 GeneratePositionXZ(int distance) { float posX = (RandomGenerator.Next(distance * 20 1) - distance * 100 ) * 0. 01f; float po...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 3 0 game programming  from novice to professional (apress 2009)

Beginning XNA 3 0 game programming from novice to professional (apress 2009)

... book work in either programming environment. ■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the 20 05 version of these tools. If you open ... tutorials for DirectX. Since the launch of XNA in December 20 06 , he has ported all his content to XNA and is helping more than 2, 00 0 people on their path to...

Ngày tải lên: 14/05/2014, 20:05

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