... Language creating, 23 5 23 6 data types, 23 0 23 1 functions, 23 4 input data, 23 2 intrinsic functions, 23 4 23 5 semantics, 23 2 23 3 pixel, 23 0, 23 3 rasterization and, 22 9 rendering pipeline and, 22 8 vertex, 22 9, 23 2 ShowScene() ... of, 1 02 meteor, 94–98 MeteorsManager, 98–1 02 Player, 108 –114 PowerSource, 105 – 108 for Rock Rain game, creating, 48–54 scenes...
Ngày tải lên: 12/08/2014, 09:20
... frames</param> public Sprite (Game game, ref Texture2D theTexture) : base (game) { CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 92 Improving Your First 2- D Game Let’s face ... </summary> CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 103 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 103 Shake, Baby! Your game is almost ready. N...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx
... YOUR FIRST 2- D GAME 124 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 124 if (twoPlayers) { scorePlayer2.Value = player2.Score; scorePlayer2.Power = player2.Power; } // Check if player is dead gameOver = ... Texture2D actionElementsTexture, actionBackgroundTexture; // Game Scenes protected HelpScene helpScene; CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122 924 1CH04.qxd 3/ 10/ 08 10...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx
... effect to be used, with projection and view matrices and the light sources, if any. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM ... dimensions to create each axis letter CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 21 2 To ease game development wi...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx
... CAMERA, TRANSFORMATIONS !26 2 924 1CH09.qxd 3 /21 /08 10: 50 AM Page 26 2 924 1CH08.qxd 3/18 /08 11:56 AM Page 24 4 // Omnidirectional light position Vector3 position; public Vector3 Position { get { return ... equal to the transpose matrix). You use the tangentSpace matrix to transform a vector from the world space to the tangent space: CHAPTER 10 ■ GENERATING A TERRAIN2 82...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx
... VertexDeclaration(GraphicsDevice, VertexPositionNormalTangentBinormal.VertexElements); CHAPTER 10 ■ GENERATING A TERRAIN2 90 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 0 would make the model look around (rotating its neck). Skeletal animation also allows a bone from one object to be linked to ... cameraManager.ActiveCamera.Projection; CHAPTER 10 ■ GENERATING A TERRAIN 28 9...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc
... YOUR FIRST 2- D GAME 60 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 60 and how to display this texture using a SpriteBatch object: spriteBatch.Begin(); spriteBatch.Draw(MyTexture, new Vector2(0f, 0f), Color.White); spriteBatch.End(); You ... is added to the game, right after the line that contains rockCount++: CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME 62 924 1CH03.qxd 2/ 21 /08 1...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx
... LIVE!194 924 1CH06.qxd 3 /21 /08 10: 47 AM Page 194 Color.Snow); spriteBatch.DrawString(Arial, " - F1 to sign in", new Vector2 ( 20 , 1 20 ), Color.Snow); spriteBatch.DrawString(Arial, " - F2 to ... next section. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS198 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 198 All you need to do now is to revise the Update method of the...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx
... 20 1) - distance * 100 ) * 0. 01f; return new Vector3(posX, 0, posZ); } } Creating the Game Logic For each unit type in the game player, player weapon, enemy (NPC)—you’ll create a class in the GameLogic ... RandomGenerator = new Random(); public static Vector3 GeneratePositionXZ(int distance) { float posX = (RandomGenerator.Next(distance * 20 1) - distance * 100 ) * 0. 01f; float po...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 3 0 game programming from novice to professional (apress 2009)
... book work in either programming environment. ■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the 20 05 version of these tools. If you open ... tutorials for DirectX. Since the launch of XNA in December 20 06 , he has ported all his content to XNA and is helping more than 2, 00 0 people on their path to...
Ngày tải lên: 14/05/2014, 20:05