... need a copy of them CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 56 92 4 1CH 12. qxd 3 /27 /08 5:46 PM Page 356 // Gamepad GamePadState gamePadState; GamePadState lastGamePadState; public InputHelper(PlayerIndex ... 20 1) - distance * 100 ) * 0. 01f; return new Vector3(posX, 0, posZ); } } Creating the Game Logic For each unit type in the game player, player weapon, enemy (NPC)—...
Ngày tải lên: 12/08/2014, 09:20
... D eclar e it in the Game1 class as follo ws: private const int ADDMETEORTIME = 500 0; CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME 59 92 4 1CH03.qxd 2/ 21 /08 12: 10 PM Page 59 Figure 2- 11. Operations available ... YOUR FIRST 2- D GAME 60 92 4 1CH03.qxd 2/ 21 /08 12: 10 PM Page 60 and how to display this texture using a SpriteBatch object: spriteBatch.Begin(); spriteBatch.Draw...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt
... frames</param> public Sprite (Game game, ref Texture2D theTexture) : base (game) { CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92 92 4 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 92 Improving Your First 2- D Game Let’s face ... Besides this, to deploy the game your console must be connected to the Xbox LIVE network. CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME6 6 92 4 1CH03.qxd...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx
... YOUR FIRST 2- D GAME 124 92 4 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 124 if (twoPlayers) { scorePlayer2.Value = player2.Score; scorePlayer2.Power = player2.Power; } // Check if player is dead gameOver = ... Texture2D actionElementsTexture, actionBackgroundTexture; // Game Scenes protected HelpScene helpScene; CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122 92 4 1CH04.qxd 3/ 10/ 08 10:...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx
... next section. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 198 92 4 1CH07.qxd 3 / 20 /08 10: 12 AM Page 198 All you need to do now is to revise the Update method of the Game1 class to call the new asynchronous ... AddNewMeteor() { CHAPTER 6 ■ ROCK RAIN LIVE! 194 92 4 1CH06.qxd 3 /21 /08 10: 47 AM Page 194 Color.Snow); spriteBatch.DrawString(Arial, " - F1 to sign in",...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx
... effect to be used, with projection and view matrices and the light sources, if any. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9 92 4 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 9 92 4 1CH07.qxd 3 / 20 /08 10: 12 AM ... dimensions to create each axis letter CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12 92 4 1CH07.qxd 3 / 20 /08 10: 12 AM Page 21 2 To ease game development...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx
... (needUpdate) CHAPTER 9 ■ LIGHTS, CAMERA, TRANSFORMATIONS !26 2 92 4 1CH 09. qxd 3 /21 /08 10: 50 AM Page 26 2 92 4 1CH08.qxd 3/18 /08 11:56 AM Page 24 4 // Omnidirectional light position Vector3 position; public Vector3 Position { get ... MathHelper.Clamp(chaseSpeed * elapsedTimeSeconds, 0. 0f, 1.0f); CHAPTER 9 ■ LIGHTS, CAMERA, TRANSFORMATIONS !25 2 92 4 1CH 09. qxd 3 /21 /08 10:...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx
... 10 ■ GENERATING A TERRAIN2 90 92 4 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 0 would make the model look around (rotating its neck). Skeletal animation also allows a bone from one object to be linked to ... cameraManager.ActiveCamera.Projection; CHAPTER 10 ■ GENERATING A TERRAIN 28 9 92 4 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 28 9 OUT.lightVec2 = mul(light2Position - worldPo...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt
... Language creating, 23 5 23 6 data types, 23 0 23 1 functions, 23 4 input data, 23 2 intrinsic functions, 23 4 23 5 semantics, 23 2 23 3 pixel, 23 0, 23 3 rasterization and, 22 9 rendering pipeline and, 22 8 vertex, 22 9, 23 2 ShowScene() ... 26 9, 28 6 29 0 terrains building from height maps, 26 5 26 6 collision test methods, 29 5 29 8 drawing, 29 0 29 1 generat...
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 3 0 game programming from novice to professional (apress 2009)
... book work in either programming environment. ■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the 20 05 version of these tools. If you open ... tutorials for DirectX. Since the launch of XNA in December 20 06 , he has ported all his content to XNA and is helping more than 2, 00 0 people on their path to...
Ngày tải lên: 14/05/2014, 20:05