... Languagecreating, 23 5 23 6data types, 23 0 23 1functions, 23 4 input data, 23 2intrinsic functions, 23 4 23 5semantics, 23 2 23 3pixel, 23 0, 23 3rasterization and, 22 9rendering pipeline and, 22 8vertex, 22 9, 23 2ShowScene() ... class, 26 9, 28 6 29 0 terrainsbuilding from height maps, 26 5 26 6collision test methods, 29 5 29 8drawing, 29 0 29 1generatingloading height map, 26 8 27 0 mesh for, 27 0 27 2mesh indices for, 27 3 27 4 mesh ... GameLogicCHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 88 9 24 1CH 12. qxd 3 /27 /08 5 :46 PM Page 388 9 24 1CH13.qxd 3 /21 /08 10: 44 AM Page 4 10 goalsdefining, for learning XNA, 40 9 of games, 4 graphic cards,...