Beginning XNA 2 0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

... Keyboard.GetState(); CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 1 24 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 1 24 if (twoPlayers) { scorePlayer2.Value = player2.Score; scorePlayer2.Power = player2.Power; } // Check ... Texture2D actionElementsTexture, actionBackgroundTexture; // Game Scenes protected HelpScene helpScene; CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122 9 24...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

... created. 4. Define the effect to be used, with projection and view matrices and the light sources, if any. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9 9 24 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 9 9 24 1CH07.qxd ... 7- 14. A sketch showing the dimensions to create each axis letter CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12 9 24 1CH07.qxd 3 / 20 /08 10: 12 AM Page 21 2...

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

... CAMERA, TRANSFORMATIONS !26 2 9 24 1CH09.qxd 3 /21 /08 10: 50 AM Page 26 2 9 24 1CH08.qxd 3/18 /08 11:56 AM Page 24 4 // Omnidirectional light position Vector3 position; public Vector3 Position { get { return ... equal to the transpose matrix). You use the tangentSpace matrix to transform a vector from the world space to the tangent space: CHAPTER 10 ■ GENERATING A TERRAIN2 82...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

... skeleton. Therefore, as the skeleton animates the mesh it’s linked to, it animates too, following the skeleton’s animation. CHAPTER 11 ■ SKELETAL ANIMATION 300 9 24 1CH11.qxd 3 /21 /08 10: 40 AM Page 300 public ... 10 ■ GENERATING A TERRAIN2 90 9 24 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 0 would make the model look around (rotating its neck). Skeletal animation also allows a bone...

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

... added to the screen were not specified because they’re game parameters. We’ll talk about them next. CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME4 4 9 24 1CH03.qxd 2/ 21 /08 12: 10 PM Page 44 Figure 2- 3. ... included image, as presented in Figure 2- 4. Figure 2- 4. The image properties CHAPTER 2 ■ 2- D GRAPHICS, AUDIO, AND INPUT BASICS 22 9 24 1CH 02 . qxd 4/ 1 /08 10: 17...

Ngày tải lên: 12/08/2014, 09:20

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

... frames</param> public Sprite (Game game, ref Texture2D theTexture) : base (game) { CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 92 Improving Your First 2- D Game Let’s face ... FIRST 2- D GAME 1 04 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 1 04 Also note the treatment that was given to the input processing. You always comp...

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

... LIVE!1 94 9 24 1CH06.qxd 3 /21 /08 10: 47 AM Page 1 94 Color.Snow); spriteBatch.DrawString(Arial, " - F1 to sign in", new Vector2 ( 20 , 1 20 ), Color.Snow); spriteBatch.DrawString(Arial, " - F2 ... next section. CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS198 9 24 1CH07.qxd 3 / 20 /08 10: 12 AM Page 198 All you need to do now is to revise the Update method of the G...

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

... need a copy of them CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 56 9 24 1CH 12. qxd 3 /27 /08 5 :46 PM Page 356 // Gamepad GamePadState gamePadState; GamePadState lastGamePadState; public InputHelper(PlayerIndex ... dictionary; } CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 54 9 24 1CH 12. qxd 3 /27 /08 5 :46 PM Page 3 54 public KeyboardSettings[] KeyboardSettings; } The...

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

... Language creating, 23 5 23 6 data types, 23 0 23 1 functions, 23 4 input data, 23 2 intrinsic functions, 23 4 23 5 semantics, 23 2 23 3 pixel, 23 0, 23 3 rasterization and, 22 9 rendering pipeline and, 22 8 vertex, 22 9, 23 2 ShowScene() ... class, 26 9, 28 6 29 0 terrains building from height maps, 26 5 26 6 collision test methods, 29 5 29 8 drawing, 29 0 29 1 gene...

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Beginning XNA 3 0 game programming  from novice to professional (apress 2009)

Beginning XNA 3 0 game programming from novice to professional (apress 2009)

... book work in either programming environment. ■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the 20 05 version of these tools. If you open ... tutorials for DirectX. Since the launch of XNA in December 20 06 , he has ported all his content to XNA and is helping more than 2, 00 0 people on their path to...

Ngày tải lên: 14/05/2014, 20:05

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