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Beginning XNA 2 0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

... Keyboard.GetState();CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 1 24 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 1 24 if (twoPlayers){scorePlayer2.Value = player2.Score;scorePlayer2.Power = player2.Power;}// Check ... Texture2D actionElementsTexture, actionBackgroundTexture;// Game Scenesprotected HelpScene helpScene;CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 122 public ... BASICS OF GAME NETWORKING1 42 9 24 1CH05.qxd 3/ 12/ 08 11 :44 AM Page 1 42 GamePadState gamepadstatus = GamePad.GetState(playerIndex);position.Y += (int) ((gamepadstatus.ThumbSticks.Left.Y*3)* -2) ;position.X...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

... created. 4. Define the effect to be used, with projection and view matrices and the lightsources, if any.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9 9 24 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 9 9 24 1CH07.qxd ... 7- 14. A sketch showing the dimensions to create each axis letterCHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12 9 24 1CH07.qxd 3 / 20 /08 10: 12 AM Page 21 2 To ease game development without needing to ... 7- 10 illustrates the last of the primitivetypes, the triangle fan.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 02 9 24 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 2at the distances presented in Figure 7-14...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

... CAMERA, TRANSFORMATIONS !26 2 9 24 1CH09.qxd 3 /21 /08 10: 50 AM Page 26 2 9 24 1CH08.qxd 3/18 /08 11:56 AM Page 24 4 // Omnidirectional light positionVector3 position;public Vector3 Position{get { return ... equal to the transpose matrix). Youuse thetangentSpace matrix to transform a vector from the world space to the tangentspace:CHAPTER 10 ■ GENERATING A TERRAIN2 82 9 24 1CH 10. qxd 3 / 20 /08 10: 17 ... MathHelper.Clamp(chaseSpeed *elapsedTimeSeconds, 0. 0f, 1.0f);CHAPTER 9 ■ LIGHTS, CAMERA, TRANSFORMATIONS !25 2 9 24 1CH09.qxd 3 /21 /08 10: 50 AM Page 25 2Updating the CameraYou must implement a final...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

... skeleton. Therefore, as the skeleton animates themesh it’s linked to, it animates too, following the skeleton’s animation.CHAPTER 11 ■ SKELETAL ANIMATION 300 9 24 1CH11.qxd 3 /21 /08 10: 40 AM Page 300 public ... 10 ■ GENERATING A TERRAIN2 90 9 24 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 0 would make the model look around (rotating its neck). Skeletal animation also allows abone from one object to be linked to ... cameraManager.ActiveCamera.Projection;CHAPTER 10 ■ GENERATING A TERRAIN 28 9 9 24 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 28 9OUT.lightVec2 = mul(light2Position - worldPosition, matV);OUT.uv0 = IN.uv0;return OUT;}AnimatedModel...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

... added to the screen were not specified becausethey’re game parameters. We’ll talk about them next.CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME4 4 9 24 1CH03.qxd 2/ 21 /08 12: 10 PM Page 44 Figure 2- 3. ... included image, as presented in Figure 2- 4. Figure 2- 4. The image propertiesCHAPTER 2 2- D GRAPHICS, AUDIO, AND INPUT BASICS 22 9 24 1CH 02 . qxd 4/ 1 /08 10: 17 AM Page 22 Another detail is that the screen ... YOUR FIRST 2- D GAME 60 9 24 1CH03.qxd 2/ 21 /08 12: 10 PM Page 60 and how to display this texture using a SpriteBatch object:spriteBatch.Begin();spriteBatch.Draw(MyTexture, new Vector2(0f, 0f), Color.White);spriteBatch.End();You...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

... frames</param>public Sprite (Game game, ref Texture2D theTexture): base (game) {CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 92 Improving Your First 2- D Game Let’s face ... FIRST 2- D GAME 1 04 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 1 04 Also note the treatment that was given to the input processing. You always comparethe device’s previous state with its current state to ... </summary>CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 103 9 24 1CH 04. qxd 3/ 10/ 08 10: 34 AM Page 103 Shake, Baby!Your game is almost ready. Now let’s add one more effect to the game: the vibration.When...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

... LIVE!1 94 9 24 1CH06.qxd 3 /21 /08 10: 47 AM Page 1 94 Color.Snow);spriteBatch.DrawString(Arial, " - F1 to sign in", new Vector2 ( 20 , 1 20 ), Color.Snow);spriteBatch.DrawString(Arial, " - F2 ... next section.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS198 9 24 1CH07.qxd 3 / 20 /08 10: 12 AM Page 198All you need to do now is to revise the Update method of the Game1 class to call thenew asynchronous ... OF GAME NETWORKING1 54 9 24 1CH05.qxd 3/ 12/ 08 11 :44 AM Page 1 54 Creating the Network Game SceneNow you’ll create the scene that allows you to create a session or join a session of a net-work game. ...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

... need a copy of themCHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 56 9 24 1CH 12. qxd 3 /27 /08 5 :46 PM Page 356// GamepadGamePadState gamePadState;GamePadState lastGamePadState;public InputHelper(PlayerIndex ... dictionary;}CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 54 9 24 1CH 12. qxd 3 /27 /08 5 :46 PM Page 3 54 public KeyboardSettings[] KeyboardSettings;}The game settings structure stores the screen ... player’s right hand.CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 74 9 24 1CH 12. qxd 3 /27 /08 5 :46 PM Page 3 74 Drawing the Unit To draw the unit you just need to call the Draw method of the...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

... Languagecreating, 23 5 23 6data types, 23 0 23 1functions, 23 4 input data, 23 2intrinsic functions, 23 4 23 5semantics, 23 2 23 3pixel, 23 0, 23 3rasterization and, 22 9rendering pipeline and, 22 8vertex, 22 9, 23 2ShowScene() ... class, 26 9, 28 6 29 0 terrainsbuilding from height maps, 26 5 26 6collision test methods, 29 5 29 8drawing, 29 0 29 1generatingloading height map, 26 8 27 0 mesh for, 27 0 27 2mesh indices for, 27 3 27 4 mesh ... GameLogicCHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 88 9 24 1CH 12. qxd 3 /27 /08 5 :46 PM Page 388 9 24 1CH13.qxd 3 /21 /08 10: 44 AM Page 4 10 goalsdefining, for learning XNA, 40 9 of games, 4 graphic cards,...
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Beginning XNA 3 0 game programming  from novice to professional (apress 2009)

Beginning XNA 3 0 game programming from novice to professional (apress 2009)

... book work in either programming environment. ■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the 20 05 version of these tools. If you open ... tutorials for DirectX. Since the launch of XNA in December 20 06 , he has ported all his content to XNA and is helping more than 2, 00 0 people on their path to XNA success every day. In July 20 07 ... Game Studio and Visual C# Express Edition from the download section of the XNA Creators Club web site (http://creators .xna. com). If you already have Visual Studio 20 08 Professional, XNA 3.0...
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