User Interface Design for Mere Mortals PHẦN 7 ppsx

User Interface Design for Mere Mortals PHẦN 7 ppsx

User Interface Design for Mere Mortals PHẦN 7 ppsx

... experiences. Designing a User Interface 177 Figure 7. 7 InDesign contains tabs at the right side of the window. 7 Designing a User Interface “Let it be your constant method to look into the design of ... have the final standards for your user interface design, you need to enforce those Designing a User Interface 189 Figure 7. 16 The help box in Microsoft Word. 166 Ch...
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User Interface Design for Mere Mortals PHẦN 8 ppsx

User Interface Design for Mere Mortals PHẦN 8 ppsx

... specific user interface that the customer is already used to or requires, you should design your user interface to that standard. Your user testing may also determine that, although your user interface ... per- form a user and task analysis of your users to find out where they‘re coming from and what they’re looking for on your site. Keep It Consistent As with a user in...
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User Interface Design for Mere Mortals PHẦN 2 docx

User Interface Design for Mere Mortals PHẦN 2 docx

... them. Therefore,when you design a user interface, you have to understand how the interface works in the operating system for which you’re designing it. If you’re going to write a software interface for ... stock went up for sale in 1996. What’s more, the user interface for Netscape set the standard for Web browser design that is still largely in use today. Internet Ex...
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User Interface Design for Mere Mortals PHẦN 3 pptx

User Interface Design for Mere Mortals PHẦN 3 pptx

... the form of a marble that had the information etched on it. • Zooming interfaces is an evolutionary outgrowth of the GUI. Therefore, zooming interfaces sport the acronym ZUI, for zooming user interface. A ... information to the reader. User Analysis Terms As the study of usability and user analysis has matured, processes for user design and usability testing have emerged. The...
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User Interface Design for Mere Mortals PHẦN 4 potx

User Interface Design for Mere Mortals PHẦN 4 potx

... about applying interface principles and patterns that adhere to these good design principles in Chapter 7, “Designing a User Interface. ” Are Designers Against Users? Designers and users have fundamentally ... interfaces in Chapter 7, “Designing a User Interface, ”and for Web sites in Chapter 8,“Designing a Web Site.” Phase 2: Design, Testing, and Development This phase is spli...
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User Interface Design for Mere Mortals PHẦN 5 pps

User Interface Design for Mere Mortals PHẦN 5 pps

... action when performing a task: 1. Forming the goal For example, if you have a Web site with informa- tion that the user wants, the user will consider the goal to be to find the information on ... about good design goals. You must implement four good design goals into any user interface: to implement ethi- cal, purposeful, pragmatic, and elegant designs. The benefits of user de...
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User Interface Design for Mere Mortals PHẦN 6 pptx

User Interface Design for Mere Mortals PHẦN 6 pptx

... knowledge, and you can design your user interface to meet the needs of this large group of users. To create a good interface or product design for your users, you need to have goals. Therefore, this chapter ... opportunity for user interface designers. The problem is that users are now driving not only the marketing of products, but also the user interface design. The...
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User Interface Design for Mere Mortals PHẦN 9 potx

User Interface Design for Mere Mortals PHẦN 9 potx

... a printed form to use. As you create your logging form, you need to set criteria for performance measures. A typical criterion for performance measures is a four-point scale, which forces a choice ... it takes for the user to recover from errors. You’ll want to follow the same performance measures for most tasks in the same test whenever possible to get a good idea of how users perf...
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User Interface Design for Mere Mortals PHẦN 10 pptx

User Interface Design for Mere Mortals PHẦN 10 pptx

... 229-230 276 Index search engines, 188 visual cues, 186-1 87 interaction design goals of good design, 171 patterns of good design, 172 - 173 principles of good design, 172 interaction design, 171 issues ... 1 47 descriptive statistics, 241 design myths (Web sites), 202-203 design team, 228 design, testing, and development phase (UEL), 73 -75 design. See Goal-Directed Desig...
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