Mastering Autodesk Maya 2011 phần 9 pdf

Mastering Autodesk Maya 2011 phần 9 pdf

Mastering Autodesk Maya 2011 phần 9 pdf

... Shape value of -10; the plane on the right has a Clump Shape value of 10. stylIng haIr | 8 49 9. To extend the hair, set Paint Mode to Extend Hair, and increase Points Per Hair to a num- ber ... bunch when the anima- tion is played. Figure 15. 39 As you move the locator, the hairs react to its new position. stylIng haIr | 847 9. In the Viewport menu, use the Show menu to tur...

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Mastering Autodesk Maya 2011 phần 1 pptx

Mastering Autodesk Maya 2011 phần 1 pptx

... 93 9 Chapter 1: Working in Maya 93 9 Chapter 2: Virtual Film Making with Maya Cameras 94 0 Chapter 3: NURBS Modeling in Maya 94 1 Chapter 4: Polygon Modeling 94 2 Chapter 5: Animation Techniques 94 4 Chapter ... Cameras 89 Orthographic Cameras 89 Stereo Cameras 90 The Bottom Line 92 Chapter 3  •  NURBS Modeling in Maya 95 Understanding NURBS 95 Understanding Curves 96...

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Mastering Autodesk Maya 2011 phần 2 docx

Mastering Autodesk Maya 2011 phần 2 docx

... settings. Figure 2. 29 A test render is cre- ated for frame 136. understandIng nurBs | 99 Importing Curves You can create curves in Adobe Illustrator and import them into Maya for use as projections ... Figure 3. 19) . 18. Select the group of vertices at the bottom of the helmet along the same isoparm. 19. Move these upward to roughly match the drawing (see the bottom image in Figu...

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Mastering Autodesk Maya 2011 phần 3 docx

Mastering Autodesk Maya 2011 phần 3 docx

... Y: 8.237 Translate Z: 034 Rotate X: 84.726 Rotate Y: 13.881 Rotate Z: 11. 096 Scale X: 0. 291 Scale Y: 0. 291 Scale Z: 0. 291 21. Duplicate polySurface1, and position the duplicate in the hole on ... settings: Translate X: 4.327 Translate Y: 9 Translate Z: 0.775 Rotate X: -3.3 79 Rotate Y: 4.324 Rotate Z: -38 .9 Scale X: 0.778 Scale Y: 0.176 Scale Z: 0.778 9. Use the Move tool with...

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Mastering Autodesk Maya 2011 phần 4 potx

Mastering Autodesk Maya 2011 phần 4 potx

... way to create a custom slider in Maya. When the Translate X channel of the triangle is set to 0, the triangle should be in the middle of the rectangle. Figure 6. 19 shows the arrangement of the ... export a polygon model from Maya as an .obj format file for edit- ing in another 3D program such as Mudbox or ZBrush. When the edited object is imported back into Maya, the vertex order can...

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Mastering Autodesk Maya 2011 phần 5 ppt

Mastering Autodesk Maya 2011 phần 5 ppt

... X-Axis. Figure 7.47 Load the Maya Muscle plug-in using the Plug-in Manager. Figure 7.48 Maya asks you to specify the axis that points down the length of the joint. 394 | CHAPTER 7 rIggIng ... to encompass the leg geometry. 392 | CHAPTER 7 rIggIng and MusCle systeMs This is particularly useful when weighting geometry for an environment outside of Maya, such as a game engi...

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Mastering Autodesk Maya 2011 phần 6 pptx

Mastering Autodesk Maya 2011 phần 6 pptx

... Figure 9. 29 Apply a reflective material to the body, enhancing the realism of the lighting. (CONTINUES) shadIng ConCePts | 5 29 Maya Standard Shaders and mental ray Materials The Maya standard ... settings: Translate X: 14.386 Translate Y: 30.286 Translate Z: -27.862 Rotate X: -90 Scale X: 6.718 Scale Y: 9. 095 Scale Z: 4.6 39 3. In the Attribute Editor under the areaLight...

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Mastering Autodesk Maya 2011 phần 7 docx

Mastering Autodesk Maya 2011 phần 7 docx

... shaders: misss_call_shader misss_fast_shader misss_fast_shader_x misss_fast_shader_x_passes misss_fast_simple _maya misss_fast_skin _maya misss_physical misss_set_normal misss_skin_specular With the exception of misss_physical, ... misss_fast_skin _maya is actually a combination of misss_fast_shader and misss_skin_specular with an extra layer of subsurface scattering. In this chapter, yo...

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Mastering Autodesk Maya 2011 phần 8 docx

Mastering Autodesk Maya 2011 phần 8 docx

... available for any Maya session. Some nodes, such as nCloth and fur nodes, have presets already built in when you start Maya. These presets are created by Autodesk and other Maya users and can ... your nParticle education by reading Todd Palamar’s Maya Studio Projects: Dynamics (Sybex, 20 09) , which covers a variety of effects using many of Maya s dynamic tools. The Bottom Line...

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Mastering Autodesk Maya 2011 phần 10 potx

Mastering Autodesk Maya 2011 phần 10 potx

... does not include the Maya 2011 software. You will need to have Maya 2011 installed on your computer to complete the exercises in the book. You will need to be running Maya 2011 to fully use all ... 250 animation, 2 39 308, 94 4 94 5 Auto Keyframe, 258–2 59 cameras, 52–76, 633 clusters, 340–347 constraints, 2 39 2 49, 295 – 298 curves, 263–272 Index 93 0 | CHAPTER 17 Mel sCr...

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