Mastering Autodesk Maya 2011 phần 8 docx

Mastering Autodesk Maya 2011 phần 8 docx

Mastering Autodesk Maya 2011 phần 8 docx

... available for any Maya session. Some nodes, such as nCloth and fur nodes, have presets already built in when you start Maya. These presets are created by Autodesk and other Maya users and can ... how it affects the behavior of the nParticles. By Figure 13. 58 Reverse the nor- mals for the dome surface so they point inward. 7 18 | CHAPTER 13 IntroduCIng nPartICles Inherit Colo...
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Mastering Autodesk Maya 2011 phần 2 docx

Mastering Autodesk Maya 2011 phần 2 docx

... on the helmet. The rear section is scaled up and moved forward. 78 | CHAPTER 2 VIrtual FIlMMakIng WIth Maya CaMeras 8. Switch to the Rendering menu set. Choose Render  Test Resolution ... curves in Adobe Illustrator and import them into Maya for use as projections on the model. For best results, save the curves in Illustrator 8 format. In Maya, choose File  Import  Optio...
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Mastering Autodesk Maya 2011 phần 3 docx

Mastering Autodesk Maya 2011 phần 3 docx

... 20. Try these settings in the Channel Box: Translate X: 3 .80 6 Translate Y: 8. 237 Translate Z: 034 Rotate X: 84 .726 Rotate Y: 13 .88 1 Rotate Z: 11.096 Scale X: 0.291 Scale Y: 0.291 Scale Z: 0.291 ... 4.327 Translate Y: 9 Translate Z: 0.775 Rotate X: -3.379 Rotate Y: 4.324 Rotate Z: - 38. 9 Scale X: 0.7 78 Scale Y: 0.176 Scale Z: 0.7 78 9. Use the Move tool with Soft Select activate...
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Mastering Autodesk Maya 2011 phần 7 docx

Mastering Autodesk Maya 2011 phần 7 docx

... Layer Editor, select the helmet layer. Figure 12. 18 Upgrade the shader to mia_material_x_ passes. suBsurFaCe sCatterIng | 615 Since Maya 20 08, the mental ray simple subsurface scattering shaders ... artists use tangent space maps for everything. In fact, prior to Maya 20 08, tangent space maps were the only type of normal maps that Maya supported. Tangent space maps actually...
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Mastering Autodesk Maya 2011 phần 1 pptx

Mastering Autodesk Maya 2011 phần 1 pptx

... Clothing 80 1 Adding Fur to Characters 80 1 Preparing Polygons for Maya Fur 80 1 Creating a Fur Description 80 3 Editing the Fur Description: Baldness 80 4 Editing the Fur Description: Direction 81 1 Editing ... 680 Diagnose BSP 681 The Bottom Line 683 Chapter 13  •  Introducing nParticles 685 Creating nParticles 685 Drawing nParticles Using the nParticle Tool 686 Spawning nPart...
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Mastering Autodesk Maya 2011 phần 4 potx

Mastering Autodesk Maya 2011 phần 4 potx

... five-sided prism. 8. Save the scene as snowflake_v02.ma. To see a version of the scene to this point, open the snowflake_v02.ma scene from the chapter6\scenes directory. Figure 6. 28 The options ... of the steps involved in creating a smile using the Move tool and the Artisan Brush tool. 288 | CHAPTER 5 anIMatIon teChnIques As you change the position of the Translate Z keys on th...
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Mastering Autodesk Maya 2011 phần 5 ppt

Mastering Autodesk Maya 2011 phần 5 ppt

... shown in Figure 8. 9. Figure 8. 8 The waterPlant_ v01.ma scene contains a NURBS plane and a poly- gon rock. Figure 8. 9 A Paint Effects stroke is painted across two objects. Chapter 8 Paint Effects ... options. 440 | CHAPTER 8 PaInt eFFeCts and toon shadIng Leaf Base Width: 0.1 Leaf Tip Width: 0.1 Leaf Start: 1 Leaf Angle 1: 90 Leaf Angle 2: 80 Leaf Twist: 0.65 Leaf Bend: -0...
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Mastering Autodesk Maya 2011 phần 6 pptx

Mastering Autodesk Maya 2011 phần 6 pptx

... Position the light using the following settings: Translate X: 14. 386 Translate Y: 30. 286 Translate Z: -27 .86 2 Rotate X: -90 Scale X: 6.7 18 Scale Y: 9.095 Scale Z: 4.639 3. In the Attribute Editor ... documentation or read Introducing Maya 2011 by Dariush Derakshani (Sybex, 2010). 5 18 | CHAPTER 9 lIghtIng WIth Mental ray 17. Turn off the visible option. 18. Place the light...
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Mastering Autodesk Maya 2011 phần 9 pdf

Mastering Autodesk Maya 2011 phần 9 pdf

... houndHead_furFeedbackShape tab, set U and V Samples to 1 28. 3. Select the houndHead object, and choose Fur  Paint Fur Attributes Tool. addIng Fur to CharaCters | 81 7 1 0 . Move the Black color marker down. ... Options area Figure 15. 28 The hairs appear as long spikes on the top of the head. When you click the Play button, the hairs fall and settle into a basic hair shape....
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Mastering Autodesk Maya 2011 phần 10 potx

Mastering Autodesk Maya 2011 phần 10 potx

... 502 Render Settings, 488 – 489 Active, Channel Box, 775 Acute Tetrahedra, Mesh Method, 711 Add Attribute, 381 Add Dynamic Attributes, 788 Add Key, keyframes, 274 Add New Render Pass, 6 48 Add Selected ... does not include the Maya 2011 software. You will need to have Maya 2011 installed on your computer to complete the exercises in the book. You will need to be running Maya 20...
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