Mastering Autodesk Maya 2011 phần 5 ppt

Mastering Autodesk Maya 2011 phần 5 ppt

Mastering Autodesk Maya 2011 phần 5 ppt

... 1 Leaf Angle 1: 90 Leaf Angle 2: 80 Leaf Twist: 0. 65 Leaf Bend: -0.068 Leaf Twirl: -1 Leaf Segments: 14 Leaf Flatness: 1 Leaf Size Decay: 0 .5 5. You can add a curl to the tip of the leaves by ... you pointed it 90 degrees to the side, the azimuth would be 0 .5. At 1 .5 the flashlight would point in the opposite direction from 0 .5 (see Figure 8.21). Together the sliders can be used to...
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Mastering Autodesk Maya 2011 phần 1 pptx

Mastering Autodesk Maya 2011 phần 1 pptx

... 55 1 Diffuse Parameters 55 3 Specular Parameters 55 4 Flake Parameters 55 4 Reflection Parameters 55 5 The MIA Material 55 7 Using the MIA Material Presets 55 7 Add Bump to the Rubber Shader 55 9 Create Beveled ... Standard Maya Shaders 53 3 Reflection Blur 53 3 Refraction Blur 53 5 Basic mental ray Shaders 53 6 DGS Shaders 53 6 Dielectric Material 54 2 mental ray Base Shaders...
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Mastering Autodesk Maya 2011 phần 6 pptx

Mastering Autodesk Maya 2011 phần 6 pptx

... ConCePts | 52 9 Maya Standard Shaders and mental ray Materials The Maya standard shaders are found in the left list in the Hypershade window when you click the Surface heading under Maya (as shown ... ray: 1. Open the kitchen_v 05. ma scene from the chapter9\scenes directory on the DVD. Figure 9. 35 The settings for changing the look of the physical sky in the render 52 0 |...
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Mastering Autodesk Maya 2011 phần 2 docx

Mastering Autodesk Maya 2011 phần 2 docx

... Box: Translate X: 0 Translate Y: 9.76 Translate Z: 0.8 45 Rotate X: 102 Rotate Y: 0 Rotate Z: 0 Scale X: 2 .54 7 Scale Y: 2 .54 7 Scale Z: 2 .54 7 Figure 3. 15 You can turn on the construction history by ... FIlMMakIng WIth Maya CaMeras 14. Look in the perspective view at the distance measured in the scene, select the distToCam locator, and move it so that the annotation reads about...
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Mastering Autodesk Maya 2011 phần 3 docx

Mastering Autodesk Maya 2011 phần 3 docx

... opposite side. 5. Click a third time on the corner vertex at the bridge of the nose (see Figure 4. 75) . 6. Hit the Enter key to complete the operation. 214 | CHAPTER 4 Polygon ModelIng 25. Create ... the changes in the hose shape. 12. Drag the points down to make the hose thinner (see Figure 4 .55 ). 13. When you’re happy with the shape of the curve, refine the shape of the hose by...
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Mastering Autodesk Maya 2011 phần 4 potx

Mastering Autodesk Maya 2011 phần 4 potx

... its own timing. See Figure 5. 50. Figure 5. 49 Set an initial driven key on the Translate Y and Translate Z chan- nels of the five remaining legs. 294 | CHAPTER 5 anIMatIon teChnIques The ... other. 15. Rewind the animation, and select the bodyCtrl curve. 16. In the Layer Editor, choose Create Layer From Selected. Name the new layer rock, and set its mode to Override. Figure 5...
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Mastering Autodesk Maya 2011 phần 7 docx

Mastering Autodesk Maya 2011 phần 7 docx

... an RGB value of 0, 1 25, 255 , and the pixel at the same location in the top image has an RGB value of 0, 1 15, 2 35. The resulting RGB value for that pixel will be 0, 1 25, 255 . Darken This is the ... more complex algorithm is used for this mode. The formula is 255 -[( 255 - top color RGB pixel value)*( 255 -bottom color RGB pixel value)/ 255 ]= blended RGB pixel value. This has the effec...
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Mastering Autodesk Maya 2011 phần 8 docx

Mastering Autodesk Maya 2011 phần 8 docx

... half and then adding 0 .5, the range of values is kept between 0 and 1. To speed up the rate of the noise, multiply time by 5 so the expression is =0 .5+ (0 .5* noise(time *5) );. You can use an expression ... available for any Maya session. Some nodes, such as nCloth and fur nodes, have presets already built in when you start Maya. These presets are created by Autodesk and other...
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Mastering Autodesk Maya 2011 phần 9 pdf

Mastering Autodesk Maya 2011 phần 9 pdf

... 5. In the Attribute Editor, set Magnitude to 100 and Attenuation to 0 (Figure 15. 36). Figure 15. 36 Style the hair using a Newton field. 852 | CHAPTER 15 Fur, haIr, and ClothIng Figure 15. 38 ... hound_v04.ma scene from the chapter 15\ scenes directory. 846 | CHAPTER 15 Fur, haIr, and ClothIng 3. Set Simulation Method to Dynamic Follicles Only and Display Quality to 50 . 4. P...
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Mastering Autodesk Maya 2011 phần 10 potx

Mastering Autodesk Maya 2011 phần 10 potx

... 651 MIA, 56 3 Pass list, 650 passes, 649– 655 bump/displacement textures, 654 – 655 mental ray, 649 Rays, 651 realism, 55 0 reflections, 55 0 Scene Passes, 650 , 652 Secondary Effects, 653 shadows, 471, 483, ... Shape, 328 Advanced Tesselation, 154 – 155 After Effects, 92, 644, 667 Aim, 59 , 70–71 aim constraints, 246–249 Aim X, 74 Aim Y, 74 Aim Z, 74 Air Density, 688, 754 , 756 A...
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