Mastering Autodesk Maya 2011 phần 4 potx
... 2. 14. Press the g hot key to make one last extrusion. Name the extrusion secondTipSection. Set the Local Translate Z channels of secondTipSection to 0 .4 and the Local Scale channels to 0 .4. ... side of the mouth. Figure 6. 14 As the weights are painted, the side of the mouth moves into the mouth- Wide shape. 3 34 | CHAPTER 6 anIMatIng WIth deForMers 4. Choose Window Animati...
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Mastering Autodesk Maya 2011 phần 10 potx
... 185 Display, 3 64 Grid Snapping, 242 Joint Size, 3 64 Motion Paths, 292 Skeleton, 250 animation, 239–308, 944 – 945 Auto Keyframe, 258–259 cameras, 52–76, 633 clusters, 340 – 347 constraints, 239– 249 , 295–298 curves, ... constraints, 246 – 249 Aim X, 74 Aim Y, 74 Aim Z, 74 Air Density, 688, 7 54, 756 Air Push Distance, 720 Air Tightness, 763 Algorithm Control, SS shader, 618 Along...
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Mastering Autodesk Maya 2011 phần 1 pptx
... Brushes 42 9 Starting from Scratch 43 0 Tubes 43 3 Growing Flowers 43 4 Adding Leaves 43 9 Create Complexity by Adding Strokes to a Curve 44 2 Shaping Strokes with Behavior Controls 44 6 Applying Forces 44 6 Displacement, ... and Bend 44 7 Animating Strokes 44 9 Animating Attribute Values 45 0 Adding Turbulence 45 0 Animating Growth 45 1 Modifiers 45 3 Rendering Paint Effects 45...
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Mastering Autodesk Maya 2011 phần 2 docx
... Box: Translate X: 0 Translate Y: 9.76 Translate Z: 0. 845 Rotate X: 102 Rotate Y: 0 Rotate Z: 0 Scale X: 2. 547 Scale Y: 2. 547 Scale Z: 2. 547 Figure 3.15 You can turn on the construction history ... Box: Translate X: 0 Translate Y: 8 .49 1 Translate Z: -1.1 74 Scale X: 1.926 Scale Y: 2.671 Scale Z: 2.8 34 3. Select the helmet, and then Shift+click the sphere. 4. Choose Edit NURBS...
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Mastering Autodesk Maya 2011 phần 3 docx
... guards (see Figure 4. 70). Figure 4. 70 You’ll use the Artisan sculpting brushes to create the folds in the cloth parts of the pants shown in the drawing. 1 94 | CHAPTER 4 Polygon ModelIng Using ... Figure 4. 41). 26. Save the scene as torso_v09.ma. To see a version of the scene to this point, open the torso_v09.ma scene from the chapter4\ scenes directory on the DVD. 226 |...
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Mastering Autodesk Maya 2011 phần 5 ppt
... 14. When finished, go back over it with the Smooth operation again. Figure 7 .44 shows the progress so far. Figure 7 .43 Paint a weight of 0 to remove the influence of the arm. Figure 7 .44 ... X-Axis. Figure 7 .47 Load the Maya Muscle plug-in using the Plug-in Manager. Figure 7 .48 Maya asks you to specify the axis that points down the length of the joint. 3 94 | CHAPTER...
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Mastering Autodesk Maya 2011 phần 6 pptx
... ConCePts | 529 Maya Standard Shaders and mental ray Materials The Maya standard shaders are found in the left list in the Hypershade window when you click the Surface heading under Maya (as shown ... standard Maya shaders 516 | CHAPTER 9 lIghtIng WIth Mental ray 2. Create an area light (Create Lights Area Light). Position the light using the following settings: Translate X:...
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Mastering Autodesk Maya 2011 phần 7 docx
... image of Figure 12 .4. 4. In the Layer Editor, double-click the label for the new layer, and rename it studioLight- ing. This is shown in the top-right image in Figure 12 .4. 5. In the menu bar ... Figure 11 .44 ). To see a finished version of the giraffe with all of its displacement maps connected, open the giraffeDisplace_v02.ma file from the chapter11\scenes folder on the DVD. Figure...
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Mastering Autodesk Maya 2011 phần 8 docx
... available for any Maya session. Some nodes, such as nCloth and fur nodes, have presets already built in when you start Maya. These presets are created by Autodesk and other Maya users and can ... 13 .47 ). 9. Play the animation to about frame 45 . 10. In the Hardware Render Buffer, click the clapboard icon to see a preview of how the ren- der will look (see Figure 13 .48 ). Figu...
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Mastering Autodesk Maya 2011 phần 9 pdf
... surface. 8. Save the scene as hound_v 04. ma. To see a version of the scene to this point, open the hound_v 04. ma scene from the chapter15\ scenes directory. 846 | CHAPTER 15 Fur, haIr, and ClothIng ... faces outward just enough that they do not intersect the pants (right image, Figure 15 .45 ). Figure 15 .44 Select the edges at the top of the pants (left image). Convert the ed...
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