Mastering Autodesk Maya 2011 phần 1 pptx

Mastering Autodesk Maya 2011 phần 1 pptx

Mastering Autodesk Maya 2011 phần 1 pptx

... 10 2 NURBS Display Controls 10 2 Employing Image Planes 10 3 Creating Image Planes 10 4 Reference Plane Display Layers 10 7 Modeling NURBS Surfaces 10 8 Lofting Surfaces 11 2 Intersecting Surfaces 11 7 Trim ... Across Multiple Curves 13 9 Live Surfaces 14 0 Project Curves on the Surface 14 4 Revolve 14 8 Using the Bend Deformer 15 1 Creating Realism 15 3 NURBS Tessellation 15 4...
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Mastering Autodesk Maya 2011 phần 6 pptx

Mastering Autodesk Maya 2011 phần 6 pptx

... documentation or read Introducing Maya 2 011 by Dariush Derakshani (Sybex, 2 010 ). 518 | CHAPTER 9 lIghtIng WIth Mental ray 17 . Turn off the visible option. 18 . Place the light within one of ... Set the Color Gain slider to a light gray. 12 . Create another test render (Figure 9.33). 13 . Save the scene as car_v10IBL_FG.ma. 540 | CHAPTER 10 Mental ray shadIng teChnIques...
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Mastering Autodesk Maya 2011 phần 2 docx

Mastering Autodesk Maya 2011 phần 2 docx

... following settings: Translate X: 2 .17 5 Translate Y: 11 .785 Translate Z: 1. 6 21 Rotate X: 90 Rotate Y: 0 Rotate Z: 0 Scale X: 0. 518 Scale Y: 0 .17 6 Scale Z: 0. 518 4. From the side view, select the ... orthograPhIC and stereo CaMeras | 91 10 . Set the Stereo setting in the Stereo rollout panel to Converged. 11 . Set the Zero Parallax attribute to 10 (see Figure 2.42). 12...
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Mastering Autodesk Maya 2011 phần 3 docx

Mastering Autodesk Maya 2011 phần 3 docx

... 8.237 Translate Z: 034 Rotate X: 84.726 Rotate Y: 13 .8 81 Rotate Z: 11 .096 Scale X: 0.2 91 Scale Y: 0.2 91 Scale Z: 0.2 91 21. Duplicate polySurface1, and position the duplicate in the hole on the ... 0. 418 Translate Y: 4.607 Translate Z: 2.575 Rotate X: 90.2 Rotate Y: 1. 776 Rotate Z: 0. 318 Scale X: 0. 316 Scale Y: 0 .10 4 Scale Z: 0. 316 10 . Select the torsoTrim object, a...
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Mastering Autodesk Maya 2011 phần 4 potx

Mastering Autodesk Maya 2011 phần 4 potx

... extrusion. 10 . Rename the new polyExtrudeFace1 node to firstArmSection. Set its Local Translate Z channel to 1. 5. Set all the Local Scale channels to 0.5. Set Divisions to 2. 11 . Shift+click ... armRoot. anIMatIng ConstraInts | 297 16 . In the Outliner, expand the mechanicalBug group. Select the mechanicalBug_parent- Constraint1 node. 17 . In the Channel Box, set Bug Fly W1 to...
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Mastering Autodesk Maya 2011 phần 5 ppt

Mastering Autodesk Maya 2011 phần 5 ppt

... shadIng Leaf Base Width: 0 .1 Leaf Tip Width: 0 .1 Leaf Start: 1 Leaf Angle 1: 90 Leaf Angle 2: 80 Leaf Twist: 0.65 Leaf Bend: -0.068 Leaf Twirl: -1 Leaf Segments: 14 Leaf Flatness: 1 Leaf Size Decay: ... nonoverlapping and lie within the 0 to 1 range in the UV texture editor (for more information on creating UV coordinates, consult Chapter 11 ). 1. Open the waterPlant_v 01. m...
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Mastering Autodesk Maya 2011 phần 7 docx

Mastering Autodesk Maya 2011 phần 7 docx

... 11 .50). Figure 11 .48 The shading network for the misss_fast_skin shader has several file textures con- nected to it. Figure 11 .49 Deselect Screen Composite on the SSS shader. Figure 11 .50 ... Figure 11 .40 This map was transferred with- out first smoothing the surface on the low-polygon version. Figure 11 . 41 The options used for transferring displacement 622 | CH...
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Mastering Autodesk Maya 2011 phần 8 docx

Mastering Autodesk Maya 2011 phần 8 docx

... unavailable. Figure 13 .62 The shading attributes for the energy nParticle 720 | CHAPTER 13 IntroduCIng nPartICles 11 . Switch to the nucleus1 tab, and set Wind Noise to 10 . Because the particles ... are again moving quickly through the capsule (see Figure 13 . 41) . Figure 13 .40 The settings for the wind on the nucleus tab Figure 13 . 41 Set the Mass and Drag attributes...
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Mastering Autodesk Maya 2011 phần 9 pdf

Mastering Autodesk Maya 2011 phần 9 pdf

... houndFur tab. 10 . In the Hypershade, switch to the Textures tab. MMB-drag the file1 texture onto the Base Color swatch in the Attribute Editor for houndFur (see Figure 15 .15 ). 11 . In the Hypershade, ... a curve (see Figure 15 .22). 1. Open the armoredTail_v 01. ma scene from the chapter15\scenes folder on the DVD. 2. Switch to a side view, and turn on Point Snapping. Figure 15...
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Mastering Autodesk Maya 2011 phần 10 potx

Mastering Autodesk Maya 2011 phần 10 potx

... does not include the Maya 2 011 software. You will need to have Maya 2 011 installed on your computer to complete the exercises in the book. You will need to be running Maya 2 011 to fully use all ... scripts in the Users\Shared \Autodesk\ maya\ 2 011 - x64\scripts folder). These scripts should load automatically when Maya starts, making the procedures available for use with...
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