LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

... the tools in LightWave. Know how to make a hard shadow and a soft one. Understand inverse square falloff and how to create real soft shadows and everything else there is to know about the lighting ... in LightWave or anywhere else that will create appropriate and photo-real lighting for your shot. The only thing that will do that is your understanding. Your understanding of the...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

... 64 McCandless Lighting 66 Key/Fill Lighting 68 Three-Point Lighting 69 What is Great about Three-Point Lighting 70 What Is Not So Great about Three-Point Lighting 70 Four-Point Lighting 70 Other Lighting ... Only Radiosity) 372 Sky Fill Using an Image 376 Radiosity Setups 3 78 Radiosity Recap 3 78 Ambient Intensity and Radiosity 379 Backdrop Only 380 Monte Carlo...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

... objects. ······················· Light Types, Their Properties, and Typical Uses 89 Figure 7 .8: The Objects sub-tab. Figure 7. 9: Object exclusion options in the Light Properties panel Figure 7. 10: Light exclusion options in the ... inaccuracy. Chapter 7 ······································· 96 Figure 7. 17: Note the apparent “radiosity” lighting on the columns and ceiling....
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LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

... do provide brief descriptions and example renders where I can. These tools can all be researched on the web at www.Flay.com and elsewhere, and in the LightWave manual and on the LightWave web site, www.newtek.com. It’s ... look at the history list, and selectively copy commands into the text editor to make a nice, clean script. Why select some com - mands and not others? Not a...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

... prop - erties, and simulate it in LightWave. Because incandescence is caused by high heat, most incandescent light is on the warm or red side of the spectrum. Of course, clever stage and film lighting ... More detail on color wheels, mixing, and the behavior of colors is in Chapter 19. Under - standing the difference and interactions between solid colors and lighting colors ca...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

... is very complex and theoretically very realistic lighting. Even using Backdrop Only radiosity the lighting will be much more nat- ural due to the complex colors and shapes of the lighting. In feature ... lighting tools available in LightWave. By now you should have a good grasp of most of the tools discussed herein. No doubt there are dozens more that I haven’t thought of, and...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

... achieve this knowledge and understanding and that is by practice. Practice your lighting and trust your eye. When you choose a color, look at how it plays on the scene and ask yourself how it ... great deal of diffuse reflected lighting nearby. ··································· Designing Lighting 289 You need to understand how the light plays in your scene and what a colore...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

... Tutes 395 Figure 25 . 87 Figure 25 .86 Figure 25 .88 Interpolated mode seems to give rendering times equivalent to Monte Carlo mode if LightWave s default settings are used: Tolerance of 0.0 and Minimum ... the Chapter 25 ······································ 386 Figure 25 .73 Figure 25 .72 Now that’s what I call fine lighting! Textured Environment Also in the LightWave Effects...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

... our sunlight key and get into some of the more render-intensive options for a fill light. As our lighting and shadows become more mission-critical, and as we have less motion blur and other artifacts ... lights because it means the lighting will be reaching any people in the scene from below, which is a very unnatural and interest - ing lighting angle. Before we build and pl...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

... setting, 88 , 1 17, 354 shadow mapping, 87 , 1 17 shadows, 11, 58 absence of, 119, 359 blue, 54 color of, 87 , 143 density of, 119 designing with, 305 faking soft, 412 hard, 11, 18, 38 ray-traced, 86 shadow-mapped, ... caustics, and radiosity. 477 HyperVoxels, 179 surfaces, 180 I illumination, baking, 3 17 image-based lighting, 394 Image Editor, 377 image filters, 194 Image V...
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