LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

... list. Note: In LightWave 8, you can now click in the gray bar (where it says Exclude and Object) and you will get the option to select all, clear all, or invert your selection. This comes in handy when ... 7000 Skylight 10,000-20,000 From Set Lighting Technician’s Handbook: Film Lighting Equipment, Practice, and Electrical Distribution by Harry C. Box (Focal Press, 19 93) . The o...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

... Times 38 5 Rays Per Evaluation 38 5 Cache Radiosity 38 6 Indirect Bounces 38 7 Tolerance 39 0 Minimum Evaluation Spacing 39 2 HDRI Setups 39 3 HDRI Recap 39 3 Using Image World 39 5 Textured Environment 39 7 Inverted ... (Backdrop Only Radiosity) 37 2 Sky Fill Using an Image 37 6 Radiosity Setups 3 78 Radiosity Recap 3 78 Ambient Intensity and Radiosity 37 9 Backdrop Only...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

... is ··································· Intent and Purpose 233 Chapter 16 Lighting Plug-ins, LScripts, Pixel Filters, and Image Filters This chapter discusses a few of the more popular tools used in Light- Wave for lighting and shading. ... do provide brief descriptions and example renders where I can. These tools can all be researched on the web at www.Flay.com and elsewhere,...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

... winter. ····················· Identifying and Recreating Light Sources in a Plate 33 3 Figure 24. 23 I have said it before and I’ll say it again: “There are no rules!” If you are a new lighting designer, you can ... the tools in LightWave. Know how to make a hard shadow and a soft one. Understand inverse square falloff and how to create real soft shadows and everything else the...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

... simulated by LightWave. Chapter 3 ······································· 34 Three-Point Lighting Yet another step beyond key/fill lighting, three-point lighting is a key light, a fill light, and a ... prop - erties, and simulate it in LightWave. Because incandescence is caused by high heat, most incandescent light is on the warm or red side of the spectrum. Of course, clever...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

... play and illuminate the scene. For more information on how to apply spherical image maps, see the LightWave 3D manual. ··································· HDRI and Caustics 169 Figure 13. 5 Figure ... that this fog is independent of the camera, is actual 3D fog, and interacts with your lighting. You can choose between Fast Fog, which is linear and smooth, or you can choose Ray...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

... achieve this knowledge and understanding and that is by practice. Practice your lighting and trust your eye. When you choose a color, look at how it plays on the scene and ask yourself how it ... great deal of diffuse reflected lighting nearby. ··································· Designing Lighting 289 You need to understand how the light plays in your scene and what a colore...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

... 25 ······································ 3 68 Figure 25 .39 Figure 25. 38 Don’t forget to open up the Object Properties panel of the luxigon object and make sure it’s unseen by cameras and rays, and does not cast, receive, ... Athlon XP 180 0. 2 Lights 2 :36 3 Lights 3: 35 4 Lights 4:54 5 Lights 5:56 Figure 25 .32 shows the final five-light “light bowl” area light setup. The s...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

... our sunlight key and get into some of the more render-intensive options for a fill light. As our lighting and shadows become more mission-critical, and as we have less motion blur and other artifacts ... test frame by hitting the F9 button. ································· Lighting Setup Examples 4 43 Figure 26 .36 It’s a subtle and simple change in technique that takes sligh...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

... 107 R radiosity, 38 , 92, 102, 152, 3 78, 444, 459, 485 backdrop only, 1 53, 32 5, 37 2, 38 0 baking, 161, 406 cache, 38 6 , 411 faking, 401 interpolated, 38 2 Monte Carlo, 49, 154, 38 1 multi-bounce, 487 reflections, ... option, 1 53, 32 9, 37 2, 38 0 Backdrop tab, 166, 170, 39 5, 39 7 background, 37 3 bacon, 92 baking illumination, 31 7 baking radiosity, 161, 406 balance,...
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