... mapping, 45 6-4 58 Direct3D application, 6 6-6 9 DirectInput application, 11 4-1 18 DirectSound application, 11 4-1 18 Hello World, 7-1 0 inverse kinematics, 35 2-3 54 Mobots Attack!, 50 6-5 12 modified ... 24 7-2 48 network play, implementing, 28 2-2 87 neural networks, 22 9-2 30, 23 2-2 34 AND function, 23 2-2 33 example application, 23 5-2 43 OR function, 233 training, 234 using in games, 23 4-2 35 ... 50 4-5 05 implementing, 505 Pythagorean theorem, 12 0-1 21 Q quadric curves, 355 quadtrees, 48 7-4 88 QueryInterface(), 3 0-3 1 R radiance, 402 682 XOR function, 23 3-2 34 neuron, 23 0-2 32...