Advanced 3D Game Programming with DirectX - phần 8 ppsx

Advanced 3D Game Programming with DirectX - phần 8 ppsx

Advanced 3D Game Programming with DirectX - phần 8 ppsx

... very reflective 0.0 0.0 0.0 0.76 ## -1 0.0 10.0 -1 0.0 10.0 10.0 -1 0.0 10.0 10.0 -8 .0 -1 0.0 10.0 -8 .0 This code can only correctly deal with square polygons. Adding support for ... HRESULT hr; hr = Graphics( )-& gt;GetDevice( )-& gt;CreateVertexBuffer( m_nVerts * sizeof( sVertex ), D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1,...

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Advanced 3D Game Programming with DirectX - phần 4 ppsx

Advanced 3D Game Programming with DirectX - phần 4 ppsx

... x*x*(1-c)+c; _21 = x*y*(1-c )-( z*s); _31 = x*z*(1-c)+(y*s); _41 = 0; _12 = y*x*(1-c)+(z*s); _22 = y*y*(1-c)+c; _32 = y*z*(1-c )-( x*s); _42 = 0; _13 = z*x*(1-c )-( y*s); _23 = z*y*(1-c)+(x*s); ... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * *...

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Advanced 3D Game Programming with DirectX - phần 7 ppsx

Advanced 3D Game Programming with DirectX - phần 7 ppsx

... 32 ) d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; else { OutputDebugString( "Invalid surface format - defaulting to 32bit" ); d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; } ... the bit depth - only supports 1 6-, 2 4-, and 32-bit formats if( bpp == 16 ) d3dpp.BackBufferFormat = D3DFMT_R5G6B5; else if( bpp == 24 ) d3dpp.BackBufferFormat = D3DFMT_R8G8B8;...

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Advanced 3D Game Programming with DirectX - phần 1 doc

Advanced 3D Game Programming with DirectX - phần 1 doc

... 5 - 3D Math Foundations Chapter 6 - Artificial Intelligence Chapter 7 - UDP Networking Chapter 8 - Beginning Direct3D Chapter 9 - Advanced 3D Programming Chapter 10 - Advanced ... DirectX 9.0 Introduction Chapter 1 - Windows Chapter 2 - Getting Started with DirectX Chapter 3 - Communicating with Dir...

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Advanced 3D Game Programming with DirectX - phần 2 doc

Advanced 3D Game Programming with DirectX - phần 2 doc

... d3dpp.BackBufferFormat = D3DFMT_R5G6B5; else if( bpp == 24 ) d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; else if( bpp == 32 ) d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; else { OutputDebugString( ... set this to D3DFMT_ A8R8G8B8 for 32-bit surfaces. For more information, see DirectX 9.0 C++ Documentation /DirectX Graphics/Direct3D C++ Reference/Enumerated Types/D3DFORMAT....

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Advanced 3D Game Programming with DirectX - phần 3 pot

Advanced 3D Game Programming with DirectX - phần 3 pot

... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 144 hwnd Handle to the window to be associated with the DirectSound object. This should be the ... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * *...

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Advanced 3D Game Programming with DirectX - phần 5 pptx

Advanced 3D Game Programming with DirectX - phần 5 pptx

... stored with bits 0-7 representing the values 2 0 -2 7 and bits 8- 1 5 representing values 2 8 -2 15 . But the CPU in a big endian system stores same value the other way around with bits 0-7 representing ... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * *...

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Advanced 3D Game Programming with DirectX - phần 6 doc

Advanced 3D Game Programming with DirectX - phần 6 doc

... struct _D3DVECTOR { union { D3DVALUE x; D3DVALUE dvX; }; union { D3DVALUE y; D3DVALUE dvY; }; union { D3DVALUE z; D3DVALUE dvZ; }; } D3DVECTOR, *LPD3DVECTOR; D3DMATRIX ... Table 8. 1: Direct3D render states D3DRS_ZENABLE Depth buffering state defined with a member of the D3DZBUFFERTYPE enumeration D3DRS_FILLMODE The fill mode; specified with the D3D...

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Advanced 3D Game Programming with DirectX - phần 9 pot

Advanced 3D Game Programming with DirectX - phần 9 pot

... pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_DESTCOLOR ); pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR ... pDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); pDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE ); pDevice->SetTextureStageState(1...

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Advanced 3D Game Programming with DirectX - phần 10 potx

Advanced 3D Game Programming with DirectX - phần 10 potx

... mapping, 45 6-4 58 Direct3D application, 6 6-6 9 DirectInput application, 11 4-1 18 DirectSound application, 11 4-1 18 Hello World, 7-1 0 inverse kinematics, 35 2-3 54 Mobots Attack!, 50 6-5 12 modified ... 24 7-2 48 network play, implementing, 28 2-2 87 neural networks, 22 9-2 30 , 23 2-2 34 AND function, 23 2-2 33 example application, 23 5-2...

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