Programming Linux Games phần 9 pdf

Programming Linux Games phần 9 pdf

Programming Linux Games phần 9 pdf

... GAMING WITH THE LINUX CONSOLE 3 49 In case this simple event interface doesn’t fit your application’s needs, GPM also provides ... %s\n", SDL_GetError()); return 1; } /* Draw a diagonal line across the screen. */ DrawLine16(screen, 0, 0, 6 39, 4 79, 0xFFFF); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Pause. */ SDL_Delay(5000); return 0; } I would ... line), but I find these descriptions som...
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Programming Linux Games phần 4 pdf

Programming Linux Games phần 4 pdf

... to the operating system, though). Several different thread programming libraries exist for the mainstream operating systems. Windows and Linux use completely different threading interfaces, and Solaris ... NULL) { printf("Unable to load sound: %s\n", SDL_GetError()); return 1; } MASTERING SDL 1 19 /* We’ll use the first joystick for the demonstration. */ js = SDL_JoystickOpen(0);...
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Beginning Linux Programming Third Edition phần 9 pdf

Beginning Linux Programming Third Edition phần 9 pdf

... input: “AAAAAA -99 9D” Allows Athens-2004 but not Sydney-2000 or Atlanta- 199 6. “AAAAnn -99 -99 ;” Allows March–03-12 but not May-03-12 or September-03-12. “000.000.000.000” Allows IP address, for example, 192 .168.0.1. Try ... *parent, const char *name = 0 ) bool QRadioButton::isChecked () 693 Programming KDE Using Qt b54 497 7 Ch17.qxd 12/1/03 8:57 AM Page 693 KAction * print etc Ea...
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Programming Linux Games phần 1 docx

Programming Linux Games phần 1 docx

... Data Programming linux games / Loki Software, Inc. p. cm. Includes index. ISBN 1-886411-48-4 (pbk.) 1. Computer games programming. 2. Linux. I. Loki Software, Inc. QA76.76.C672 .L56 2001 00-0526 89 794 .8’15268 ... code on a UNIX-like platform. Programming Linux Games Loki Software, Inc. with John R. Hall An imprint of No Starch Press, Inc. San Francisco Programming Linux...
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Programming Linux Games phần 2 doc

Programming Linux Games phần 2 doc

... time to move on. The next chapter concerns the programming toolkits you’re likely to use for programming Linux games, and after that we’ll get into programming with the SDL library. 56 CHAPTER ... LINUX DEVELOPMENT TOOLS 29 Working with Libraries Libraries provide a way to package code into reusable binary modules. Linux software can use two types of ... already been used to por...
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Programming Linux Games phần 3 ppsx

Programming Linux Games phần 3 ppsx

... image->h; dest.x = screen->w - image->w - 30; dest.y = 90 ; dest.w = image->w; dest.h = image->h; MASTERING SDL 89 Code Listing 4–4 (colorkeys-sdl.c) /* Example of blitting with ... GIMP, http://www.gimp.org). This is a worthwhile program to learn, even if you’re not an artist. MASTERING SDL 99 int dx, dy; /* movement vector */ } penguin_t, *penguin_p; /* Array of penguins....
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Programming Linux Games phần 5 pps

Programming Linux Games phần 5 pps

... blocksize; int fd; if (bytes-position < 4 096 ) blocksize = bytes-position; else blocksize = 4 096 ; LINUX AUDIO PROGRAMMING 1 89 /* Plays a sound with the Advanced Linux Sound Architecture, ALSA. Returns ... as OSS), it provides the ability to simulate real-world physics on audio, including LINUX AUDIO PROGRAMMING 199 upload hundreds of large samples into the ESD server (since...
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Programming Linux Games phần 6 pptx

Programming Linux Games phần 6 pptx

... failure. 9 It seems that ov read never processes more than 4, 096 bytes, regardless of how much data you request. I’m sure there’s a perfectly good reason for this, but it escapes me. LINUX AUDIO PROGRAMMING ... buffer with zeroes. */ buf_count = MUSIC_BUF_SIZE; memset(buf, 0, MUSIC_BUF_SIZE*2); } } LINUX AUDIO PROGRAMMING 2 09 This Looks Familiar. . . If you think OpenAL’s design...
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Programming Linux Games phần 7 ppsx

Programming Linux Games phần 7 ppsx

... function of interest is LoadGameScript. Our game uses this function to load the script in pw.tcl at startup. Tcl EvalFile works just like Tcl Eval, GAME SCRIPTING UNDER LINUX 2 49 Go ahead and give this ... are several possible ways to make this control available to the script. NETWORKED GAMING WITH LINUX 2 79 Code Listing 7–1 (tcpclient.c) /* A simple TCP/IP client program that uses so...
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Programming Linux Games phần 8 pps

Programming Linux Games phần 8 pps

... all of the subsystems present. By the end of Chapter 9, Penguin Warrior will be a fully operational Linux game. NETWORKED GAMING WITH LINUX 295 port = atoi(argv[2]); sa.sin_port = htons(port); /* ... the connection is broken (that is, when one of the players exits the game). It’s NETWORKED GAMING WITH LINUX 299 which port we’re interested in receiving packets from. */ if (bind(sock...
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