Programming Linux Games phần 5 pps

Programming Linux Games phần 1 docx

Programming Linux Games phần 1 docx

... Data Programming linux games / Loki Software, Inc. p. cm. Includes index. ISBN 1- 886 411 -48-4 (pbk.) 1. Computer games programming. 2. Linux. I. Loki Software, Inc. QA76.76.C672 .L56 20 01 00-052689 794.8 15 268 ... UNIX-like platform. Programming Linux Games Loki Software, Inc. with John R. Hall An imprint of No Starch Press, Inc. San Francisco Programming Linux G...

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Programming Linux Games phần 2 doc

Programming Linux Games phần 2 doc

... time to move on. The next chapter concerns the programming toolkits you’re likely to use for programming Linux games, and after that we’ll get into programming with the SDL library. 56 CHAPTER ... substitution: CC=gcc CFLAGS=-O2 -W -Wall -pedantic LIBS=-lSDL -lpthread program: file1.c file2.c graphics.a $(CC) $(CFLAGS) -c file1.c file2.c $(CC) file1.o file2.o graphics.a $(LIBS) -o p...

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Programming Linux Games phần 3 ppsx

Programming Linux Games phần 3 ppsx

... Initialize the penguin position data. */ init_penguins(); /* Animate 30 0 frames (approximately 10 seconds). */ for (frames = 0; frames < 30 0; frames++) { /* Draw the background image. */ src.x = 0; src.y ... (10,10) to (25 ,30 ), relative to the position of the window. SDL would report this as an SDL MOUSEMOTION event. The event structure’s motion.x and motion.y fields would contain 25...

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Programming Linux Games phần 4 pdf

Programming Linux Games phần 4 pdf

... 126 CHAPTER 4 Mono Stereo 8 bit 16 bit 8 bit 16 bit 11025 Hz 11,025 22,050 22,050 44 ,100 22050 Hz 22,050 44 ,100 44 ,100 88,200 44 100 Hz 44 ,100 88,200 88,200 176 ,40 0 Table 4 1: Storage consumed ... 6); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); /* Create a 640 x480, 16 bit window with support for OpenGL rendering. Unfortunately we won’t know whether this is hardware accelerated. *...

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Programming Linux Games phần 5 pps

Programming Linux Games phần 5 pps

... dmabuffer_size/2; for (i = 0; i < amount; i++) { dmabuffer[i] = samples[position+i]; } LINUX AUDIO PROGRAMMING 1 95 error, but unable to respond immediately, such as when it’s not ready for more data. ... 200 CHAPTER 5 Returns Open file descriptor connected to the ESD server. This might be a pipe or a socket. Returns < 0 on failure. Parameters flags—ESD playback flags. See Listing...

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Programming Linux Games phần 6 pptx

Programming Linux Games phần 6 pptx

... samples and 2 for 16- bit samples. signedflag—1 to request signed samples, 0 to request unsigned samples. In practice, 16- bit samples are almost always signed (−32, 768 32, 767 ) and 8-bit samples ... never processes more than 4,0 96 bytes, regardless of how much data you request. I’m sure there’s a perfectly good reason for this, but it escapes me. LINUX AUDIO PROGRAMMING 217 if (alGe...

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Programming Linux Games phần 7 ppsx

Programming Linux Games phần 7 ppsx

... different address lengths). connect returns 0 on success and −1 on failure. NETWORKED GAMING WITH LINUX 277 Function connect(sock, addr, addr len) Synopsis Attempts to establish a network connection ... several possible ways to make this control available to the script. NETWORKED GAMING WITH LINUX 279 Code Listing 7 1 (tcpclient.c) /* A simple TCP/IP client program that uses sockets....

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Programming Linux Games phần 8 pps

Programming Linux Games phần 8 pps

... very difficult. The problem is pretty simple, actually. Most major online games use a client/server model (see page 301). Client/server games should theoretically do all of the game world’s processing ... hacked clients would be of no consequence, and games like Half-Life would be free of cheaters. For basic performance reasons, however, very few games actually work this way. If a clien...

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Programming Linux Games phần 9 pdf

Programming Linux Games phần 9 pdf

... GAMING WITH THE LINUX CONSOLE 3 49 In case this simple event interface doesn’t fit your application’s needs, GPM also provides ... %s\n", SDL_GetError()); return 1; } /* Draw a diagonal line across the screen. */ DrawLine16(screen, 0, 0, 6 39, 4 79, 0xFFFF); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Pause. */ SDL_Delay(5000); return 0; } I would ... line), but I find these descriptions som...

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Programming Linux Games phần 10 pot

Programming Linux Games phần 10 pot

... specific to their “parent” Linux distributions; SuSE, Caldera, and TurboLinux are RPM-based, and Debian’s packaging system has found its way into Corel Linux and Storm Linux (which are actually ... Standard Filesystem Hierarchy Standard, 393–397 Chapter 10 To Every Man a Linux Distribution You’ve probably noticed that there are a lot of Linux distributions floating around the Int...

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Microsoft SQL Server 2000 Programming by Example phần 5 pps

Microsoft SQL Server 2000 Programming by Example phần 5 pps

... automatically by SQL Server when modification operations take place. Microsoft SQL Server 2000 Programming by Example 306 1) The nesting level is 0 Group_name Group_id db_accessadmin 163 85 ... WITH ENCRYPTION Option Microsoft SQL Server 2000 Programming by Example 284 A temporary stored procedure, once created (and stored in tempdb autom...

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Computer Programming for Teens phần 5 ppsx

Computer Programming for Teens phần 5 ppsx

... move. MoveTo ( 45, 50); /* this call will cause us to move to row 45 and column 50 on the grid.*/ MoveTo (5, 5); /* this call will cause us to move back up to the upper left corner of the screen. */ 154 Chapter ... function. LineTo (20, 25) ; In the example, a line will be drawn from our present position (5, 5) to the new position (20, 25) as specified by the call to the LineTo function. He...

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java programming language sl_275 phần 5 ppsx

java programming language sl_275 phần 5 ppsx

... !&!""/ -&"! + :5 *  3-!!% 5   C  %" 5   5 ")'  -!/"%* ;" ! 5 2" ,(8&"# ...  /)! 5 #   &%  0R&"  :  e ...

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microsoft visual basic game programming with directx phần 5 ppsx

microsoft visual basic game programming with directx phần 5 ppsx

... POINT (50 1, 11)) ' Draw the yellow text LivesText.Color = Color.FromARGB( 255 , 255 , 255 , 0) GasText.Color = Color.FromARGB( 255 , 255 , 255 , 0) PointsText.Color = Color.FromARGB( 255 , 255 , 255 , ... shadow LivesText.Color = Color.FromARGB( 255 , 50 , 50 , 50 ) GasText.Color = Color.FromARGB( 255 , 50 , 50 , 50 ) PointsText.Color = Color.FromARGB( 255 , 50 , 50 , 50...

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Object Oriented Programming using Java phần 5 ppsx

Object Oriented Programming using Java phần 5 ppsx

... important ways in Java s standard packages. You’ll learn about some of these standard interfaces in the next few chapters. 95 import java. awt.∗; import java. awt.event.∗; import javax.swing.∗; public ... it. 5. 3.1 Static Import The import directive makes it possible to refer to a class such as java. awt.Color using its simple name, Color. All you have to do is say import java. awt...

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