Programming Linux Games phần 4 pdf

Programming Linux Games pdf

Programming Linux Games pdf

... Cataloging-in-Publication Data Programming linux games / Loki Software, Inc. p. cm. Includes index. ISBN 1-886411-48-4 (pbk.) 1. Computer games programming. 2. Linux. I. Loki Software, Inc. QA76.76.C672 ... engine. Deus Ex has been ported to Linux, and I strongly recommend giving it a try. Real-time Strategy Games The genre of games known as Real-Time Strategy (RTS) games inc...

Ngày tải lên: 27/06/2014, 11:20

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tài liệu tham khảo Linux phần 4 pdf

tài liệu tham khảo Linux phần 4 pdf

... # more -d vdmore total 142 4 drwxr-xr-x 6 root root 40 96 Oct 31 2000 AfterStep-1.8.0 drwxr-xr-x 2 root root 40 96 Oct 31 2000 AnotherLevel drwxr-xr-x 2 root root 40 96 Oct 31 2000 ElectricFence ... 10 dòng ngầm định. max-unchanged-stats=n hiển thị tài liệu về tập tin (ngầm định n là 5). max-consecutive-size-changes=n hiển thị tài liệu về tập tin (ngầm định n là 200)....

Ngày tải lên: 23/07/2014, 23:20

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Programming C# 4.0 phần 4 pdf

Programming C# 4.0 phần 4 pdf

... bigFiles) { Console.WriteLine(file); } As long as the C# file has a using System.Linq; directive at the top (and Visual Studio adds this to new C# files by default) this code will work just fine. ... other C# code—it is, by design, somewhat reminiscent of database queries. But it turns out that all that syntax turns into straightforward method calls. Query Expressions Versus Method Cal...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 1 docx

Programming Linux Games phần 1 docx

... Data Programming linux games / Loki Software, Inc. p. cm. Includes index. ISBN 1- 886 411 -48-4 (pbk.) 1. Computer games programming. 2. Linux. I. Loki Software, Inc. QA76.76.C672 .L56 20 01 00-052689 794.8 15 268 ... UNIX-like platform. Programming Linux Games Loki Software, Inc. with John R. Hall An imprint of No Starch Press, Inc. San Francisco Programming Linux G...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 2 doc

Programming Linux Games phần 2 doc

... time to move on. The next chapter concerns the programming toolkits you’re likely to use for programming Linux games, and after that we’ll get into programming with the SDL library. 56 CHAPTER ... substitution: CC=gcc CFLAGS=-O2 -W -Wall -pedantic LIBS=-lSDL -lpthread program: file1.c file2.c graphics.a $(CC) $(CFLAGS) -c file1.c file2.c $(CC) file1.o file2.o graphics.a $(LIBS) -o p...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 3 ppsx

Programming Linux Games phần 3 ppsx

... Initialize the penguin position data. */ init_penguins(); /* Animate 30 0 frames (approximately 10 seconds). */ for (frames = 0; frames < 30 0; frames++) { /* Draw the background image. */ src.x = 0; src.y ... (10,10) to (25 ,30 ), relative to the position of the window. SDL would report this as an SDL MOUSEMOTION event. The event structure’s motion.x and motion.y fields would contain 25...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 4 pdf

Programming Linux Games phần 4 pdf

... 126 CHAPTER 4 Mono Stereo 8 bit 16 bit 8 bit 16 bit 11025 Hz 11,025 22,050 22,050 44 ,100 22050 Hz 22,050 44 ,100 44 ,100 88,200 44 100 Hz 44 ,100 88,200 88,200 176 ,40 0 Table 4 1: Storage consumed ... 6); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); /* Create a 640 x480, 16 bit window with support for OpenGL rendering. Unfortunately we won’t know whether this is hardware accelerated. *...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 5 pps

Programming Linux Games phần 5 pps

... dmabuffer_size/2; for (i = 0; i < amount; i++) { dmabuffer[i] = samples[position+i]; } LINUX AUDIO PROGRAMMING 1 95 error, but unable to respond immediately, such as when it’s not ready for more data. ... 200 CHAPTER 5 Returns Open file descriptor connected to the ESD server. This might be a pipe or a socket. Returns < 0 on failure. Parameters flags—ESD playback flags. See Listing...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 6 pptx

Programming Linux Games phần 6 pptx

... samples and 2 for 16- bit samples. signedflag—1 to request signed samples, 0 to request unsigned samples. In practice, 16- bit samples are almost always signed (−32, 768 32, 767 ) and 8-bit samples ... never processes more than 4,0 96 bytes, regardless of how much data you request. I’m sure there’s a perfectly good reason for this, but it escapes me. LINUX AUDIO PROGRAMMING 217 if (alGe...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 7 ppsx

Programming Linux Games phần 7 ppsx

... different address lengths). connect returns 0 on success and −1 on failure. NETWORKED GAMING WITH LINUX 277 Function connect(sock, addr, addr len) Synopsis Attempts to establish a network connection ... several possible ways to make this control available to the script. NETWORKED GAMING WITH LINUX 279 Code Listing 7 1 (tcpclient.c) /* A simple TCP/IP client program that uses sockets....

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 8 pps

Programming Linux Games phần 8 pps

... very difficult. The problem is pretty simple, actually. Most major online games use a client/server model (see page 301). Client/server games should theoretically do all of the game world’s processing ... hacked clients would be of no consequence, and games like Half-Life would be free of cheaters. For basic performance reasons, however, very few games actually work this way. If a clien...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 9 pdf

Programming Linux Games phần 9 pdf

... GAMING WITH THE LINUX CONSOLE 3 49 In case this simple event interface doesn’t fit your application’s needs, GPM also provides ... %s\n", SDL_GetError()); return 1; } /* Draw a diagonal line across the screen. */ DrawLine16(screen, 0, 0, 6 39, 4 79, 0xFFFF); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Pause. */ SDL_Delay(5000); return 0; } I would ... line), but I find these descriptions som...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 10 pot

Programming Linux Games phần 10 pot

... specific to their “parent” Linux distributions; SuSE, Caldera, and TurboLinux are RPM-based, and Debian’s packaging system has found its way into Corel Linux and Storm Linux (which are actually ... Standard Filesystem Hierarchy Standard, 393–397 Chapter 10 To Every Man a Linux Distribution You’ve probably noticed that there are a lot of Linux distributions floating around the Int...

Ngày tải lên: 06/08/2014, 09:20

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Microsoft SQL Server 2000 Programming by Example phần 4 pdf

Microsoft SQL Server 2000 Programming by Example phần 4 pdf

... NOT NULL, Microsoft SQL Server 2000 Programming by Example 238 The number of UNIQUE constraints in a table is limited by the maximum number of indexes per table, which is 249 nonclustered ... index_name index_description index_keys Microsoft SQL Server 2000 Programming by Example 210 Figure 6.23. To insert a new row into a full page, SQL Server...

Ngày tải lên: 08/08/2014, 22:20

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java programming language basics phần 4 pdf

java programming language basics phần 4 pdf

... 21- 04- 2000 17:32 Java( TM) Language Basics, Part 1, Lesson 8: Remote Method Invocation http://developer .java. sun.com/developer raining /Programming/ BasicJava1/rmi.html Training Index Java TM Programming ... with SQL syntax. 4 of 11 21- 04- 2000 17:32 Java( TM) Language Basics, Part 1, Lesson 7: Database Access and Permissionshttp://developer .java. sun.com/developer rain...

Ngày tải lên: 12/08/2014, 19:21

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